[PlayStation] 3.16.1 Patch Notes

[PlayStation] 3.16.1 Patch Notes

Please note that this patch includes Hotfix 2 for 3.16.1. The notes are included at the bottom for your reference.

This patch contains a few small improvements, and fixes various small- and medium-importance bugs.

Improvements
  • The Maximum Life of Non-Reaper Minions displayed in Skill tooltips is now affected by the less Maximum Life modifier from a Summoned Reaper. This is not a functional change.
  • Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine.
  • Added 3D art for Atziri's Acuity.

Bug Fixes
  • Characters that were previously able to equip a Wand and Melee Weapon at the same time have had their Wand disabled.
  • Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster.
  • Fixed a bug where the Laboratory Map boss could become inaccessible if the final lever was used during a Scourge encounter.
  • Fixed a bug where it was possible to snapshot Curse Immunity to circumvent the Scourged Glove modifiers that Curses you.
  • Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike.
  • Fixed a bug where Tornado could deal damage through walls.
  • Fixed a visual bug where "20% chance to Impale on Hit" granted by the Physical Mastery was not displayed in the Character Panel.
  • Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges.
  • Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you.
  • Fixed a bug where the "Link Skills can target Damageable Minions" Minion Defence Mastery allowed Link Skills to target Totems.
  • Fixed a bug where Temporal Rift would have to be reactivated after logging out.
  • Fixed a bug where the calculation of Physical Damage Reduction against Damage over Time could drop below zero.
  • Fixed a bug where some Veiled modifiers on the Cane of Kulemak Unique were not having their magnitudes increased.
  • Fixed a bug where some modifiers were missing the Attribute tag.
  • Fixed a bug where crafting recipes could still be obtained within the Temple of Atzoatl.
  • Fixed a bug where killing the Guardian of the Phoenix would grant credit towards the Defeat Shaper Guardians challenge, even when the area did not have the "Minus maximum Player Resistances" modifier.
  • Fixed a bug where the chance to Suppress Spell Damage per Frenzy Charge modifier on Legacy Darkray Vectors was not functioning correctly.
  • Fixed a bug where Brands could be hidden under the floor in some areas.
  • Fixed a bug where the Viscera Cauldron quest item description was incorrect.
  • Fixed a bug where The Lord's Labyrinth quest implied you were still required to complete multiple Trials of Ascendancy in Maps before being able to access the Eternal Labyrinth.
  • Fixed a bug where some Synthesis hideout decorations were not being exported to hideout template files.
  • Fixed a bug where some effects on the Oblivion Toxic Rain Effect Microtransaction were ending prematurely.
  • Fixed 3 instance crashes.

3.16.1 Hotfix 2:
  • Gilded Fossil modifiers that had multiple sell price outcomes now instead have a single possible outcome. This is to solve a problem where some outcomes of a Gilded Fossil modifier can be previewed in the Vendor window, and visibly change in quantity when the item is modified using currency that changes an item's base type.
  • Fixed a bug where the Tainted Divine Teardrop could raise crafted modifiers to values higher than usually obtainable or change them to a crafted modifier that is not usually found on that base type. As a result of this fix, Tainted Divine Teardrop no longer affects crafted modifiers or modifiers that can't normally roll. Existing items that have impossible modifiers will be changed into appropriate possible modifiers when the Scourge league ends.
  • Fixed a bug where the Tainted Divine Teardrop was not able to raise or lower the tier of some modifiers.
  • Fixed a bug where the Gladiator Achievement could not be completed.
Last bumped on Dec 8, 2021, 5:17:32 AM
would have been really really really nice if you changed this cancer button layout for activating the nightmare....
Second that, the button combo is the same one that shows unfiltered loot. which means Lag, inability to deactivate scourge, inability to activate scourge, and, xp loss.

It doesn't work out well guys. I know design decisions aren't malicious, but man, it's frustrating.
Another patch with zero console-specific notes?

C'mon GGG. We need some love.
You could change the button to show filtered ground loot for this league and that would help tremendously. The situation for when you want to look at ground loot isn't very often and just change that button for this league and then put it back next league. Or give us an option to change it. If PC players had to show ground loot to use the league mechanic that would have been changed day 1.
Little is more annoying than going to activate your Kranglenator, the game not registering that you pressed the stick in, and thus accidentally dropping your magic flask in a sea of loot
Ice Shot Deadeye 'till the day I die
So, can anyone actually download the patch?

14 minutes after the servers were schedule to go down, and I'm still getting a "you have the latest version" message.
Same thing here, try to log in and it says i need the latest patch. I close app check for update and says i am running the current version.
Became available about 2 minutes ago for me.
Map conversion in standard still isn't working.

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