Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time
so the "massive buff" to elemental dot is actually a nerf.
ggg's balance team is totally incompetent and it's not the 1st time they are actually ruining the game for everyone |
|
Ah well. After part 3 I see little to be happy about.
Nerfing and buffing things that are not really problems. I've never had a 15 mirror aurastacker, and I never will. Almost everyone havent. If you really think THAT is the big problem in Poe you are delusional. I really hope Diablo 4 will bring some competition to Poe as it sorely needs a competitor, but I dont really see it happening. Curse-bots and aurabots being nerfed is retarded. It is one of very few ways to build synergy in a party, and while I have never even been close to playing in a crazy end-game party, its fun being able to contribute in a party, instead of running like a headless chicken after whichever carry is leading. The problem isnt party play, the problem is a tiny percentage of players dominating and monopolizing the market. I see some crazy BS about a hard-mode. What about an optional easy mode? With better drops? I would be fine with ONLY being able to play with other players in easy mode. I dont need to ruin the market for the kingpins enjoying the labour of the masses, but I would like to play a game without being a bottomfeeder in a pyramid-scheme. Ah well. |
|
" Years of economic and financial studies, and i can tell thats this is a bad change for the game. There is no game without the players mate |
|
"Hoepfully you are wrong and that GGG knows better than to bait players into playing longer. There is a point where the game doesnt feel fun to play. This will likely cause more burnout to players. Not like it doesnt do so already. Good opinion btw, i didnt think from that viewpoint. Last edited by Absolute_Zero_Silver#4660 on Oct 8, 2021, 1:04:15 PM
|
|
GGG u did very well. Thanks for changes.
|
|
The one that that really confuses me with these recent changes is that some are nerfing a build because it gets too good with an investment, while the others are nerfing a build unless you make even MORE of an investment into it.
Look, I'm currently playing an aurabot, and do agree they need *some* reeling in, but not to this extent. But who knows, this isn't the first build I've run that has been gutted, and it sure won't be the last, I'm wondering more of what the dodge changes are going to bring because "Dodge removal" wasn't on my PoE changes BINGO card. |
|
" All the people who push this narration never clarify their point with an example. I wonder why. |
|
Hopefully flame surge still works with burning and not just ignites as stated in the article.
|
|
" The Efficiency Formula is: 100 / (100 + X), where X is the sum of efficiencies. This can confirmed using GGG's examples: 100% increased efficiency results in a .5 multiplier 100 / (100 + 100) = 100 / 200 = .5, which halves the cost of all reservations; so can run four 50% auras 50% increased efficiency results in a .67 multiplier 100 / (100 + 50) = 100 / 150 = .666...repeating, which reduces the cost of all reservations by 1/3; so can run three 50% aura's, assuming GGG doesn't screw up the rounding; if .66 is rounded up to .67: 50 x .67 = 33.5, times 3 would be 100.5 which would prevent you from turning on the third 50% aura that GGG stated you could run So with this, if Essence Worm has 80% reduced efficiency: 100 / (100 - 80) = 100 / 20 = 5, which is 5 multiplier, 5 times the mana reservation cost, which means without any efficiency investment you are not running a second aura, barring 10%: A 10% aura costs 50% A 25% aura costs 125%, i.e. greater than 100% you cannot run it A 35% aura costs 175%, cannot run it A 50% aura costs 250%, cannot run it Essence Worm got nerfed hard. Last edited by Galtrovan#5344 on Oct 8, 2021, 1:33:14 PM
|
|
" What do you mean? Ignite is burning damage. |
|