Path of Exile 3.16 Balance - Part 3 - Auras, Curses and Elemental Damage Over Time
Big nerf to aurabots/cursebots. There goes the easy way of leeching XP and getting to higher levels on autopilot. Back to grinding...
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519 Gannicus, God of the Arena – Deathless Uber Elder for Everyone https://www.pathofexile.com/forum/view-thread/2627521 |
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OP alternate quality on auras coming back? :P
(PLEASE SAY "YES") |
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You are secretly killing off builds one by one. With the change to elemental equilibrium and clusters no more minion builds. Eventually what will be left ? My brain can’t take another 3 months of research and re learning a whole new game within a game. I even played the same build over and over to perfect it as best I could. Now with such drastic changes the time and energy people will have to devote to learn and build great characters is more of a job then fun. Good luck with your game and poe2
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Dope changes!
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I normally don't post, but I like to consider issues from system based perspective and I haven't read or heard anything along the lines of my thinking. Judging from what many other people have written, maybe you should start considering some way to allow standard to run legacy items / builds and have the leagues create variations and new items that can then be populated into standard. I have no idea how to do that beyond the idea that old items should just stay the way they are in std and perhaps old trees can have the option of updating there skill trees or remaining the same as they were. This would allow the people who like the permanence of their characters to enjoy it, while preventing power creep in new leagues.
If there is no intention for any build to ever be "permanent" then you should be upfront about it. Have a little paragraph when you create a standard character that says any build created can and will be changed. Being upfront allows people to realize there is no point in building the perfect build for long term and investing 100s of mirrors or thousands of hours unless they enjoy the process and not for the sake of a supreme build. By being honest you might also realize how frustrating that sense of design and message is to long term players. If this game is all about the leagues and standard is more just to play test the newest/best builds while they last, own that fact and publicize it broadly. I think the biggest issue your team has is you claim to have certain visions of game play and design, but given every time you make changes there is an outcry people seem to have not gotten the one clear message that you haven't seem to articulate: This game will always change, do not get attached to any certain build or gear or process. If you just communicated this more clearly and broadly I think you'd find the audience who is passionate and the player base that returns for future leagues would grow vastly. It does raise the simple question, for people who enjoyed or have fun with certain mechanics or builds that get mauled, how do you recreate that experience? And if you hit on a really fun experience, why should you keep reinventing the wheel? Why not seek to keep the most fun experiences and expand instead of squashing them and hoping the next one will be as good. For example, people like the mechanic of stacking auras, but you felt that's overpowered so you gutted the ability to stack auras. Perhaps a a better way would have been for a new mechanic like aura overload, where the more auras you have affecting you the less effect they have. This allows people to do the thing they enjoy (stack auras) but removes the creep. Or even the first aura turned on has the most effect and then each added aura has decreased effectiveness. This would force players to prioritize which aura they really want the most impact from. |
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" Lol imagine paying for a free to play game! |
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I am glad I played aurastacker once (even if it was the most special snowflake type of ichimongi spectral throw). It is kinda sad that it got killed in this way.
Seeing that some people did improve their build for a year bit by bit. I am not surprised people like this are likely going to leave. The paranoia of "no fun allowed" that kills some stuff every 3 months hits extra hard if some archetype got "overlooked" or was deemed as fine for a long time because of the level of investment required and amount of hoops you get through to lift it of the ground. I won't be surprised the launch numbers to be even lower than current crap patch. It is almost inevitable. Some of the changes are basically saying that a lot of design from last 3-4 years was a mistake. Time to get back to those player numbers. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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" Lol imagine supporting the creators and devs of a game you like. What an absurd idea, right? |
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" Nah i prefer Grim Dawn, Last Epoch, D3, D2R, even Wolcen. PoE is killed by the "vision"! |
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" big nerf to every single build that uses more auras, the small cluster aura effectivness is a fuckin joke and they know it. |
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