Path of Exile 3.16 Balance - Part 1 - Flasks and Ailment Mitigation

Ho12345w do12345 the unique flask duration decreases addr12345ess rsi issues?
"
Problem:
There are no accessible tools for a player to change their charge gain method if gaining charges on kill isn't well-suited to their slower playstyle.

Solution:
Rework the "Survival" Jewels available from the "Through Sacred Ground" quest to let you gain charges another way, while reducing the charges gained from kills. These designs are still in progress.


God please give me more ways to get frenzy charges so I can play flicker strike without Farrul's
"
fmfelipe wrote:
Pantheon now matters more than ever. Please let upgraded pantheons to be shared with all account characters.



+1
"
DoubleU wrote:
"
Many Pantheon Powers have been updated to better mitigate Ailments. Some Pantheon modifiers have been updated to be more of a choice with others


This is great, hopefully the drop rate of Divine Vessels will be improved?
Made to 85 this league without one dropping anywhere.


Check out the new vendor recipe they added to the game recently: 1x Divine Orb + 5 White flask's at the Vendor to receive 5 Divine Vessel.

No Divine Vessel drops required ever! You can fill your pantheon on every character with ease.
Having options to mitigate/avoid problems (see ailments) paying a price is fantastic. Well done on this. Numbers look a little too good. Maybe too generous. Is there a trick in the future posts :P? Probably you did your homeworks and I am wrong. We will see :D
Elemental Overload and Elemental Equilibrium and massively buffing elemental damage over time to be less dependent on them.

I guess that's gonna be on part 3 note.
looking forward to it.
"
Sentiente wrote:
SASUGA GGG


Pretty much sums it up. There's a lot of treadmill sprinting going on here...

...But admirably so.

Because it'd be unfair to make the players work harder if not necessarily smarter if the devs didn't set the example. :)
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan#4626 on Oct 5, 2021, 9:00:58 PM
Love the new options for ailment immunities aswell as this new format. Keep up the good work.
Amazing changes. Thank the Lord you listened to the community
This is a great example of GGG listening to player feedback. Arctic armour was a great pilot and I'm loving the options here where we get to choose between powerful aura options which can patch holes in our defenses.

....my only concern is that this might be too much backswing. I think this is going to make it pretty "easy" to get total immunities

LOVE the changes to life flask recovery rates. might not have to roll life flasks only for instant recovery. The duration secondary effects on flasks is great too, especially as a ninja buff to pathfinder. Overall super pleased with this

Report Forum Post

Report Account:

Report Type

Additional Info