👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

"
ShmooDude wrote:
Right, but that's because the only source is Ghastly Jewels. They also just nerfed the base damage of all minions, I think (hope) with the intent for flat damage to make up for it.

At highest tier:
Ghastly Jewels ~20-30
Rings ~23-43 (attack)
Wands ~50-90 (spell) or ~100-180 (attack)

So potentially a weapon's flat damage is worth 3-6x Ghastly Jewel mods.

But yeah, as far as crafting difficulty, they said they're improving it, but whether the weighting is such that it's enough to make reasonable items for a reasonable price will determine if this is an issue or not (because you're right, the weighting on convoking wands as it is now is abysmal). Flat damage to spells is currently pretty high weighting on wands, so if the minion version is similar, it might not be too bad to craft.

Of course if they don't add flat damage mods... I think minions will probably end up worse off except for the very high end, which would be sad.


Might be a short time before we know the weightings. Need to wait for poedb. I hope it's not too bad... but if you think about existing gear (convoking and influence helmet), minion gear is not easy to roll for good items.

My worry is we will need 'good' items to be just 'OK'. And good items will be hard to craft. So most people will have weaker builds in the early and middle game. Damage isn't bad for losing, but GGG also nerfed minion survivability. Minions are not players, so they don't move away from damage and die easily. Resummoning them will be annoying.

I was thinking it would be nice if GGG gave us a minion resummon ascendancy (like elementalist) instead of unholy might. It's useful for everyone and makes up for lost dps in a different way.

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
Vaildez wrote:
My other concern is that +2 minions will essentially greatly inflate the price of summoner chests from people trying to vaal for it.


It's good for temporary minions btw! They can benefit from duration and minion mod.

Could be BiS SRS Body with +2/+2 minion!


or +2/+2 calamity for HoP...
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"

I think a lot of people confused about the skele mod.

skele mod looks like this:
"
"active_skill_minion_added_damage_+%_final"


It's just for added damage like from Ghastly eye.

Base damage mod doesn't have 'added'
"
"active_skill_minion_damage_+%_final"




GGG mentioned this in the patchnotes:


So they said that at gem level 20 all minions should have recieved a ~20% dmg nerf. You think this is slapped on top of all other nerfs?

For example, Skeleton Mages recieved a blanket ~25% dmg nerf:


So in total, mages in this case would have recieved a ~45% dmg nerf from the skill gem nerfs alone if we disregard the removal of the 50% more added dmg multiplier. Keep in mind that this totally disregards the nerfs to power and Frenzy Charges so I think we're still looking at MASSIVE dmg nerfs across the board for mages.
"
kayella wrote:
"
Vaildez wrote:
My other concern is that +2 minions will essentially greatly inflate the price of summoner chests from people trying to vaal for it.


It's good for temporary minions btw! They can benefit from duration and minion mod.

Could be BiS SRS Body with +2/+2 minion!


or +2/+2 calamity for HoP...


I do think the changes with SRS, Phantasm, and Holy relic will make acts a lot less annoying as a minion player. It also helps having availability of minion affix items like weapon early on. I just have a hard time imagining SRS not driving me crazy while mapping.
"
Vaildez wrote:
I do think the changes with SRS, Phantasm, and Holy relic will make acts a lot less annoying as a minion player. It also helps having availability of minion affix items like weapon early on. I just have a hard time imagining SRS not driving me crazy while mapping.


Relic seems more like mid game? Need the helmet to get 2 of them and need CDR for optimum activation.

Melee SRS should be OK. It's not too bad for mapping. But recasting all the time was annoying so I switched to golems. I made a new experimental build popcorn build though! Less casting and more automatic summoning. Not sure if it survived the patch yet!
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
"
kayella wrote:
"
Vaildez wrote:
I do think the changes with SRS, Phantasm, and Holy relic will make acts a lot less annoying as a minion player. It also helps having availability of minion affix items like weapon early on. I just have a hard time imagining SRS not driving me crazy while mapping.


Relic seems more like mid game? Need the helmet to get 2 of them and need CDR for optimum activation.

Melee SRS should be OK. It's not too bad for mapping. But recasting all the time was annoying so I switched to golems. I made a new experimental build popcorn build though! Less casting and more automatic summoning. Not sure if it survived the patch yet!


NO Minion build survives the patch.
"
Deadandlivin wrote:
GGG mentioned this in the patchnotes:


So they said that at gem level 20 all minions should have recieved a ~20% dmg nerf. You think this is slapped on top of all other nerfs?

For example, Skeleton Mages recieved a blanket ~25% dmg nerf:


So in total, mages in this case would have recieved a ~45% dmg nerf from the skill gem nerfs alone if we disregard the removal of the 50% more added dmg multiplier. Keep in mind that this totally disregards the nerfs to power and Frenzy Charges so I think we're still looking at MASSIVE dmg nerfs across the board for mages.


It's kinda funny to read GGG's solution actually!

"
Generally minion life and damage is unchanged in the very early game. 30% lower at gem level 1.


Is 30% less the same as unchanged? Maybe my English is not good.

I'm not sure what GGG will do. But this is my guess. You have POB right? Look for act_int.lua to see gem scaling. You can find part for stats and then levels. So they can add "active_skill_minion_damage_+%_final" and put level 1 = -30, level 2 = -29, -until level 30 = -10.

This will add scaling damage per level.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
If you just compare ascendancies... Guardian are better for minions then necro now, except phys spectres maybe?

Should we swap from necro to guardian? - charges,20% free all res, +30AOE, 10 more dmg, 30 inc damage, 40% attack and movement speed, 80% curse res. Just from ascend.
Last edited by DontRepairYourselfMind#6158 on Aug 4, 2022, 10:15:58 AM
I would assume vicious projectile support works with Skeleton Archers from Phantasmal summon Skeletons but POB doesn't show them getting any damage form it so now it has me doupting myself.

Anyone know for sure whether that combination works or not?
"An it harm none, do what you will"
"
DontRepairYourselfMind wrote:
If you just compare ascendancies... Guardian are better for minions then necro now, except phys spectres maybe?

Should we swap from necro to guardian? - charges,20% free all res, +30AOE, 10 more dmg, 30 inc damage, 40% attack and movement speed, 80% curse res. Just from ascend.


Sadly, I think Kay will grow a long neck in 3.19...

Guardian two ascendancy:
40% ias
40% ms
10% more damage
intimidate/unnerve

I think we will all be using melee minions because skele mages are too nerfed and range spectres too weak. So the 40% ms makes a big difference. And 40% ias is a big buff too.

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

Report Forum Post

Report Account:

Report Type

Additional Info