👻3.20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages

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kayella wrote:


You can increase drop chance if you only do level 54-59 heist (tavukai is 54!). Next droppable amulet is level 60.

And pick up every coral amulet for chancing!


Oh, I was doing heists a bit too high it sounds like, woops! I'll give 54-59 heists a shot during launch weekend, thank you! :)
Is that the updated pob on the summon skele mage post? I was trying to decide between animate weapon (either your physical version or the hear the whispers chaos version) and skele mages. Looks like for your builds the animate weapon had more damage, I imagine faster clear, and probably more tankiness?

Nevermind, found the updated one.

Instead of enfeeble for a defensive curse, what do you think of punishment? Enfeeble does 15% less damage for bosses (*.33 due to curse reduction) so 5%. (25% increased effect from ashes and 20 quality makes it 6.25%)
Punishment gives debilitate when they hit (including your minions) for 10% less damage done. So better (conditionally) then enfeeble, and gives damage as well.

Would you still recommend skele's over animate weapons?
Last edited by vladimars#1834 on May 7, 2022, 1:05:51 AM
Can carrion golems do wave 30 simulacrum?
I know alot of people leveled with absolution last league and apparently even tyty is recommending it for this league. Did anyone try it? Any pros or cons in comparisons to Kay's srs heavy build? I tired it last league and it was fine but I'm considering trying something different
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DeadBabyDave wrote:
I know alot of people leveled with absolution last league and apparently even tyty is recommending it for this league. Did anyone try it? Any pros or cons in comparisons to Kay's srs heavy build? I tired it last league and it was fine but I'm considering trying something different


Unfortunately, I've never tried fully levelling. But I've seen some people say that it has good damage but is clunky to play. I think mostly because of the 25% chance to spawn on bosses. It doesn't get any better. You can find my absolution video and it takes about 5s to spawn anything in Exarch fight.

I have a SRS heavy starter because I've played it in Ziz gauntlets. So I know it will work in HCSSF.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on May 7, 2022, 7:12:33 AM
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TheChosenOne_ wrote:
Can carrion golems do wave 30 simulacrum?


I know Deadandlivin can do Sim30 with his mixed carrion build. I haven't tested it because I don't like Sim :\
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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vladimars wrote:
Is that the updated pob on the summon skele mage post? I was trying to decide between animate weapon (either your physical version or the hear the whispers chaos version) and skele mages. Looks like for your builds the animate weapon had more damage, I imagine faster clear, and probably more tankiness?

Nevermind, found the updated one.

Instead of enfeeble for a defensive curse, what do you think of punishment? Enfeeble does 15% less damage for bosses (*.33 due to curse reduction) so 5%. (25% increased effect from ashes and 20 quality makes it 6.25%)
Punishment gives debilitate when they hit (including your minions) for 10% less damage done. So better (conditionally) then enfeeble, and gives damage as well.

Would you still recommend skele's over animate weapons?


I think it's 8.25%? 66% reduced + 25% increased = 41% reduced. There's also 10% doom per seconds. So it's 11% reduced in long fights. 13.3% less damage. :)

AW has more dps in POB but the mechanic is super clunky. you need 1. bladefall 2. mana flask 3. AW summon one by one. After that it's good for about 1min. AW also has the body block problem. If you watch my video carefully, you can see some AW doing nothing in the boss fight.

If you die in a boss fight with arena. eg maven. you probably lost that fight because it's so hard to resummon. I think AW needs some 'expert' playing skill. imagine when AW despawn in Sirus last phase... (happened to me)

Skele mages is the best all round. Good damage. good tankiness. Easy to resummon. but I think it's clunky for mapping becaus you need to re-cast them a lot and they have a cast delay.


What do you want to do with your build? Are you 'good' at dodging stuff? All the builds have pro/cons. Actually I prefer spectres because they are fast clearing but the build is kinda squishy :)


Edit: I'm working on a new update skele build for 3.18 right now
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella#0845 on May 7, 2022, 7:35:34 AM
Hey Kay!

You know if there's any ways of increasing melee minion strike range?
I was thinking of fixing the issue with melee minions body blocking each other by increasing their strike range somehow.

Got the idea form watching Behead support and saw that a 21/20 Behead increases strike range by +6, I have no idea whether it's good though. On average it's still a ~25% more damage multiplier and maybe Behead will be really good on melee minions this league cause of how cracked the archnemesis mods are.
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Deadandlivin wrote:
Hey Kay!

You know if there's any ways of increasing melee minion strike range?
I was thinking of fixing the issue with melee minions body blocking each other by increasing their strike range somehow.

Got the idea form watching Behead support and saw that a 21/20 Behead increases strike range by +6, I have no idea whether it's good though. On average it's still a ~25% more damage multiplier and maybe Behead will be really good on melee minions this league cause of how cracked the archnemesis mods are.


That's a good idea. Anomalous Melee Phys gives +2 range I think. +8 should be enough to get all your minions in range! If you test it and it works, it will help a lot! Every minion that can hit with extra range is more damage.

melee range


I think Behind could be really strong for permanent minion builds. Some of the archnemesis mods are scary hehe
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
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RUMBLINGTUMMY wrote:
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kayella wrote:


You can increase drop chance if you only do level 54-59 heist (tavukai is 54!). Next droppable amulet is level 60.

And pick up every coral amulet for chancing!


Oh, I was doing heists a bit too high it sounds like, woops! I'll give 54-59 heists a shot during launch weekend, thank you! :)


Good luck!

If you are also lucky to drop Coming Calamity, you can go HOP + SRS Bomber (without tavukai).

https://youtu.be/5QpWe3-L7MU
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶

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