πŸ‘»3.20πŸ‘» Kay's SummonerπŸ’₯SRS BomberπŸ’€Poison SRSπŸ’€Melee SRSπŸ•·οΈSpidersπŸ’€Skeleton Mages

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Swaggmann wrote:
Kay, really appreciate your work and dedication -- thanks so much :)


Thank you!

I will try to make the guides better for next league too!
πŸ”°πŸŒ€βœ¨ Video guides on youtube! https://www.youtube.com/KayGaming βœ¨πŸŒ€πŸ”°
πŸ”ΆπŸ”·πŸ”Ά Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 πŸ”ΆπŸ”·πŸ”Ά

I reworked the poison spider occultist because of the curse cluster nerf. Used ideas from 10k spiders build and phys SO build! I think it's better than the old build (dodgy POB DPS 580k -> 1.1M). Spider mechanic still bad for bossing though.

https://youtu.be/HAF9SX4xeBU


Still need to update phys/impale HoP build and check phys/impale skele warriors!
πŸ”°πŸŒ€βœ¨ Video guides on youtube! https://www.youtube.com/KayGaming βœ¨πŸŒ€πŸ”°
πŸ”ΆπŸ”·πŸ”Ά Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 πŸ”ΆπŸ”·πŸ”Ά
For poison spiders, am I supposed to be doing anything with the Focus skill? I have it unbound from my bars, I don't understand what it's meant to accomplish in this build.
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Syndicate Operative Spectres
Problem:
Certain projectile abilities used by Incursion Architects, Syndicate Operatives and bosses based on Lunaris have a bug that causes them to hit a target multiple times simultaneously when firing additional projectiles. This is particularly powerful with Syndicate Operative Spectres that have been supported to fire multiple projectiles.

Solution:
Fix the skill, which will prevent players taking large bursts of damage in maps with additional projectiles. This will also bring Syndicate Operative Spectres more in-line with other Spectres.

Oof... That's a nerf right?
RIP Syndicate Operative. probably going frost auto-scout this league
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elaineong613 wrote:
"
Syndicate Operative Spectres
Problem:
Certain projectile abilities used by Incursion Architects, Syndicate Operatives and bosses based on Lunaris have a bug that causes them to hit a target multiple times simultaneously when firing additional projectiles. This is particularly powerful with Syndicate Operative Spectres that have been supported to fire multiple projectiles.

Solution:
Fix the skill, which will prevent players taking large bursts of damage in maps with additional projectiles. This will also bring Syndicate Operative Spectres more in-line with other Spectres.

Oof... That's a nerf right?


big nerf....RIP Syndicate Operative
"
The Elemental Equilibrium Keystone Passive Skill now applies 25% Exposure of the Elements not Hit with, removing Exposure of the Elements you Hit with. It's now an easy way to apply a strong Exposure effect rather than a huge damage boost that we balanced Elemental Damage over Time Skills around. Some other skills have been reviewed because of these changes.

The damage dealt by Flame, Ice and Lightning Golems has been increased by roughly 30% at all gem levels.
Summoned Raging Spirits now convert all of their Damage to Fire Damage.
Moved the Elemental Equilibrium Keystone Passive to the Ranger section of the Passive Skill Tree

no bonus for spectres or carrion golems

but ice golems have tag critical now
β–‘β–ˆβ–ˆβ–ˆβ–‘β–‘β–ˆβ–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–ˆβ–€β–€β–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–ˆβ–€β–€β–‘
β–‘β–ˆβ–„β–ˆβ–‘β–ˆβ–„β–ˆβ–‘β–‘β–ˆβ–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–„β–‘β–‘β–‘β–‘β–ˆβ–€β–‘β–‘β–β–ˆβ–Œβ–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–ˆβ–€β–‘β–‘
β–‘β–ˆβ–‘β–‘β–‘β–ˆβ–‘β–ˆβ–‘β–‘β–ˆβ–‘β–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–ˆβ–‘β–‘β–‘β–‘β–‘β–ˆβ–ˆβ–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–ˆβ–ˆβ–‘β–ˆβ–ˆβ–ˆβ–‘
"
Besovskii wrote:
"
The Elemental Equilibrium Keystone Passive Skill now applies 25% Exposure of the Elements not Hit with, removing Exposure of the Elements you Hit with. It's now an easy way to apply a strong Exposure effect rather than a huge damage boost that we balanced Elemental Damage over Time Skills around. Some other skills have been reviewed because of these changes.

The damage dealt by Flame, Ice and Lightning Golems has been increased by roughly 30% at all gem levels.
Summoned Raging Spirits now convert all of their Damage to Fire Damage.
Moved the Elemental Equilibrium Keystone Passive to the Ranger section of the Passive Skill Tree

no bonus for spectres or carrion golems

but ice golems have tag critical now


Can I ask where you got this from --- I'm either missing it in the patch notes or just am totally blind?

Edit: disregard --- the show more\all buttoms can be sneaky and were hiding this information. Thanks.
Last edited by jakepbrown#4099 on Oct 14, 2021, 6:29:03 PM
"
This will also bring Syndicate Operative Spectres more in-line with other Spectres.


I think it's basically rip spectres?

No EE is a big nerf to elemental spectres and ggg just gave some extra damage to golem. We can use penetration in 6link though but that's still 50% less dps :P

phys/impale is strong, but SO is the only good phys spectre. Everything else is pretty bad actually.
πŸ”°πŸŒ€βœ¨ Video guides on youtube! https://www.youtube.com/KayGaming βœ¨πŸŒ€πŸ”°
πŸ”ΆπŸ”·πŸ”Ά Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 πŸ”ΆπŸ”·πŸ”Ά
https://imgur.com/a/pp9US8U

this shows pride aura range at level 1/0 , 11/0, 21/20

indication to see mobs are affected by pride is a faint red glow, almost impossible to see while fighting, hope this helps

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