[3.15 WIP] Saboteur Crit BL Mines (Life League-start/SSF to Budget LL ES All Content Viable)

We ran Xoph's then 5 ways and Cemetary and Ashen Wood maps
Last edited by casper3111 on Aug 3, 2021, 11:21:06 AM
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casper3111 wrote:
We ran Xoph's then 5 ways and Cemetary and Ashen Wood maps


Awesome, thanks for sharing and congrats again on a ridiculous accomplishment especially considering how popular traps are right now due to streamer exposure. I hate to put it this way but I think BL mine is still significantly better than the Trap variants.
Thanks for the guide jpypoe. I am doing low tier red maps and had no problems until now. I think I could do more dmg and it's time for shopping. Could you tell me what I should upgrade first?

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Y4rR0 wrote:
Thanks for the guide jpypoe. I am doing low tier red maps and had no problems until now. I think I could do more dmg and it's time for shopping. Could you tell me what I should upgrade first?



I have quite a few changes planned for the guide (my availability isn't great and I'm focusing on finishing Sirus on SSF first but I'm on my last conqueror cycle soon so shouldn't be long. I got 3 raw exalt drops in like the last two days, hurts my soul lmfao) so keep an eye out for future updates. For now, the things that are sticking out to me (in no particular order):

‣ Helmet enchant: increased BL AoE (single target)
‣ Weapon bench craft: gain % of lightning damage as extra chaos damage (should be more damage than your current enchant, check with pob, but either way it will enable some further changes)
‣ Shield gems: level 21 Wrath and Zealotry (quality irrelevant for these), Vaal Discipline
21/20 on your BL gem
‣ ES on your gloves is very low, you can also opt for a Fingerless Silk variant for a spell damage increase
‣ You have Explosives Expert ascendancy but no source of fire damage to spells to benefit from the crit multi (Demolitions Specialist is better)
‣ Added Fire Damage to spells from ring slot and drop Born in the Shadows to use Demolitions Specialist AND Explosives Expert (you'll lose some survivability but if you really want to push damage this is an option)
‣ You have both Herald of Thunder and Arctic Armor (your mana issues must be insane at this point, drop Herald of Thunder which will also enable some further changes)
‣ Drop your Mana Flask after dropping Herald of Thunder, try to get Atziri's Promise or a 2 use Amethyst Flask as chaos/poison is a pretty big concern and grab a Wise Oak/balance your resistances for it. You should also be able to drop Inspiration after dropping Herald of Thunder, at which point you can look for Awakened Added Lightning Damage or Increased Critical Strikes support (you may need to scale down your Precision)
‣ You have both Wave of Conviction and Hydrosphere but two sources of exposure don't stack. We use WoC if we can and Hydrosphere if not. Check your WoC tooltip (after the other changes I suggested as they will affect this), if your minimum lightning is > maximum cold/fire then keep WoC for an extra 5% exposure, if not use Hydrosphere.
‣ Bottled Faith (swapping one of Wise Oak or Atziri's Promise for this depending on what content you're running)
‣ Corrupted Blood immunity implicit for your rare jewel slot
‣ Better Watcher's Eye (gain % of max mana as extra max ES while affected by Clarity)
‣ Aspect of the Spider from gloves or belt (you'll have to keep Inspiration for this, probably add some additional reduced reservation nodes, and definitely down level Precision)

You could also consider Malachai's Artifice with Armageddon Brand instead of Shaper's Mark, this is something I'm adding to the end game setup soon. Damage is the same as Shaper's Mark but frees your rare ring slot to not have to need elder influence. If you want to use this option you'll have to make sure you have no sources of added lighting damage to spells that will affect Armageddon Brand (Herald of Thunder, wand mods, ring mods) and change your debuff link from Arcanist Brand setup to Hydrosphere + Hextouch + Conductivity. You could alternatively use WoC with hextouch if you meet the aforementioned criteria but it’s worth noting Hydrosphere has extra value when you’re self casting it as the range is much much better than WoC which requires you to position very close.

Hope this helps!

E: wanted to add a note about checking the tactics section and making sure you’re using a proper detonation sequence. We benefit massively from big stacks of mines for single target. For reference I’m handling red maps quite easily from a damage perspective as a SSF life variant with significantly less damage than you would have as LL ES.
Last edited by jpypoe on Aug 11, 2021, 1:44:36 PM
Just about done with my SSF project for this league and it’s been quite fun. I’ve confirmed the build is very viable for all content up to and including Sirus on a budget of <20c (Tabula + Malachai’s Artifice are the only things we’re investing in to comfortably run red maps). The only real threats to the build are the Sirus Dominated rares that start popping up on the last conqueror cycle before Sirus and Baran mobs but that seems to be a common problem for just about every build. We can handle that content as well and we have some options to help manage it just don’t expect to come out of those without a few scratches.

Will start working on some big changes for the guide mostly focusing on the leveling and mapping sections.

E: I've updated Pobs and goals for entry mapping/red maps with new setups. I've changed the life version to drop the nodes near the templar start in favor of pathing towards Efficient Explosives, Adjacent Animosity, and Wind Dancer. We've also added Bear Trap to help with Sirus-dominated mobs that appear during the last conqueror cycle before the first Sirus fight and give us a small boost to mine damage while also supplying us a source of culling strike. Entering Red Maps OoS starts to be more and more inconsistent with proc'ing Onslaught as mob HP goes up so we got rid of that at that point for the Bear Trap links.
Last edited by jpypoe on Aug 19, 2021, 12:10:37 PM

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