Playing your way back to HARDCORE league.

"
Arrowneous wrote:
"
VenatorPoE wrote:
OK I've actually read the whole thing.

The basic problem is that in that case, all that HC adrenaline and what not is -lost-. Because you know that even if you die, you will come back to HC again.

And this completely defeats the idea and purpose of HC, so it is most definitely not going to happen.


I've watched several videos where the player died in HC due to desync. Do you think it's fair to die in HC due to circumstances out of your own control and have no recourse except rage quitting or flaming posts? Until desync is less of a problem there needs to be at least a 1 time chance to get back to HC. If you die a 2nd time in HC then that's it, hardcore game over for that character permanently.

I've played several characters which died in HC due to desync. And I do not think it is fair. But there isn't much we can do about it, except for waiting for the game to get improved. Giving people a 2nd chance is exactly what HC is -not- all about, and that's it.
Life is tough... but it is tougher if you're stupid.
"
MinasMorgul wrote:
And how do you want to prevent taking Items from DL to HC?

You shoud have the right to take items from your default league stash back to your hardcore stash. As it is right now I play HC more often and have a larger orb and gem collection in my HC stash. When I died in HC and continued playing in DL with my Shadow I decided to use my ice spear gem. Whoops, it's in my HC stash. No problem, you can get anything in your HC stash back to your DL stash easily as I stated in my example. So if you were given the option of advancing your character back to HC whatever your can fit in your inventory should be allowed to come through to HC.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
Arrowneous wrote:
"
MinasMorgul wrote:
And how do you want to prevent taking Items from DL to HC?

You shoud have the right to take items from your default league stash back to your hardcore stash. As it is right now I play HC more often and have a larger orb and gem collection in my HC stash. When I died in HC and continued playing in DL with my Shadow I decided to use my ice spear gem. Whoops, it's in my HC stash. No problem, you can get anything in your HC stash back to your DL stash easily as I stated in my example. So if you were given the option of advancing your character back to HC whatever your can fit in your inventory should be allowed to come through to HC.

Might as well merge the two leagues in that case. Because there would be nothing separating them.

You people think about how to "improve" things, but do not consider any negative sides to it whatsoever. Then you wonder why you get trolled for bringing those ideas up in the forum.
Life is tough... but it is tougher if you're stupid.
"
VenatorPoE wrote:
I've played several characters which died in HC due to desync. And I do not think it is fair. But there isn't much we can do about it, except for waiting for the game to get improved. Giving people a 2nd chance is exactly what HC is -not- all about, and that's it.


Yes, desync is frustrating for all of us. The PoE devs all know this and are brainstorming various ways to reduce this but in the end every online game suffers from it to some degree. That will never, ever change in the forseeable future. Just a fact of playing an online game. All I am proposing is that there be a mechanism for giving us a 2nd chance to get a character you have put 100s (1000s?) of hours into a 1 time chance to advance back to HC mode. Since you will need to play DL for awhile and not die to earn enough experience to get back to HC it's not like it's being handed to you on a silver platter. And for those who have stayed in HC and never died some kind of bonus reward should be given such as more passive skill points (you can never have enough).
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
"
Arrowneous wrote:
And for those who have stayed in HC and never died some kind of bonus reward should be given such as more passive skill points (you can never have enough).

Seriously?

Wow, you should seriously sit back a little and think about all the implications of such implementations you are suggesting. Then you will understand why the devs will never make these things happen.
Life is tough... but it is tougher if you're stupid.
"
Arrowneous wrote:
"
VenatorPoE wrote:
OK I've actually read the whole thing.

The basic problem is that in that case, all that HC adrenaline and what not is -lost-. Because you know that even if you die, you will come back to HC again.

And this completely defeats the idea and purpose of HC, so it is most definitely not going to happen.


I've watched several videos where the player died in HC due to desync. Do you think it's fair to die in HC due to circumstances out of your own control and have no recourse except rage quitting or flaming posts? Until desync is less of a problem there needs to be at least a 1 time chance to get back to HC. If you die a 2nd time in HC then that's it, hardcore game over for that character permanently.


there are some situations which are unfair but you can minimize them

yesterday i finihed my catacomb run (hunting plain occultist vestments) decided to restart the instanced moved through the gate had a longer loading time maybe 10 sec

watched on the ground round 8-10 of those puntcure apes dead killed by my spectre and zombies
iam pretty sure most of those non minion type characters would have died in this situation

i have close to no desycs i dont spam some projectile thing in sick attackspeed jump like a madman over the area or turn on my adrenaline quicksilvers just to be faster if you have a slow steady gameplay you wont have desycs

those random dcs are quite annoying i lost 2 lowlvl through random dcs thats the only thing i really fear in poe

some monsters like golems or rhoas desyc but if you know it you can play safe in those areas
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Apr 4, 2013, 9:45:57 AM
How about making an orb which does this? It would be insanely expensive (several mirror's worth - sorry not familiar with high orb values) but purchasable from a trader. This could help the default economy.

Oh, and in order not to screw things up with HC, the orb can be used only when the inventory is empty (you can only take with you the items you wear), and it can be used only by characters which have been created in HC initially (only dead characters from HC).
"
JohnWeps wrote:
How about making an orb which does this? It would be insanely expensive (several mirror's worth - sorry not familiar with high orb values) but purchasable from a trader. This could help the default economy.

Oh, and in order not to screw things up with HC, the orb can be used only when the inventory is empty (you can only take with you the items you wear), and it can be used only by characters which have been created in HC initially (only dead characters from HC).


The problem with that is that it would only reward no-lifers who play PoE instead of having a real life. And that would just emphasize the need to multi-box so you can get more currency orbs. No, the only fair way is to base it on experience points gained from the time you died in HC to the time in DL that you have played without dieing and gained enough experience points. This would not penalize the casual players that play PoE during downtime from real life, it would only make it take a longer time.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
I don't believe this will every happen and rightfully so. I also don't think death should move you into default league. I think that is a bigger problem on the economy in the default league than botters. If you allow the reverse to happen, then the botters can farm in default and transfer to hardcore. No thanks. I truly believe the economies and characters should be 100% isolated from each other, no exceptions. Otherwise as stated before, why even bother having 2 separate leagues if you can always go from one to the other(even if its only once, it doesnt diminish the severe negative aspects of this feature)
Think of desync as a hand of god instead of problems with coding. Just like real life there are issues beyond our control. Some desyncs you see early enough you can use your /oos macro. Sometimes the desync god decides to shit on you, and there's nothing you can do but bendover and take it.

If you choose to play hardcore you are at the mercy of everything deciding your toons existence.

P.S. I believe there should be a league labeled (Carebear) with half life and damage mobs just for the children who thinks stacking life is a bad idea. But i doubt the developers would make a league for the kiddies.
There comes a time thief when jewels cease to sparkle, gold loses it's luster, throne room becomes a prison, and all that's left is a father's love for his child. - King Osric

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