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Tonfz wrote:
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Here is properly configured pob for your char:
https://pastebin.com/utP3L9rk
You are at 33M dps atm what is imo pretty solid when your proc rate is only 6.21 and you have only 292% crit multi
EDIT:
Also, your resists arent balanced, fix that asap if you can as you are super close
Man, you're a god ;)
For my resist, i will do that better, some piece must be change (Belt and Boots)
Build is really cool and interesting and your guide is really instructive and easy to follow. Thx for your time !
The attack speed is too high at 13.56/s. With 15% cooldown reduction (you are at 25%), the ideal attack speed is 7.5 or some multiple, so 15 could work as well. This aligns attacks with server side tick processing, which is ~30 times per second (33ms). Look at deathbeams POB and you see has a perfect 7.57 trigger rate to maximize that CoC.
If you really wanted to max your Ice Nova damage, get another 27% cooldown reduction (belt and boots) and get your attack speed close to 10.1 but not going over. This will be 50% more damage from your Ice Nova compared to your current trigger. The 10.1 trigger won't help with the spells on cospri because they can't use your Awaked CoC 25% CDR, but that is not where most of your damage is from.
Do not get tailwind boots unless you really need that 10% more attack speed. You don't need more attack speed right now.
Get that cyclone crit to 100%. You could use a crit % medium cluster with pressure points and basics of pain. That's 75% increased crit strike chance. Watch for quick getaway because it adds 5% attack speed.
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Posted bymelkorien#4077on May 26, 2021, 3:20:45 PM
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A budget tip for people who cannot afford 7ex anomalous blood rage. You can find a corrupt Cospri with gain frenzy charge after spending 200 mana for under 1ex. You will sacrifice 25% crit multi though. You can just switch to this weapon for any bosses with no other spawns to kill (Sirus, Shaper, Maven, etc).
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Posted bymelkorien#4077on May 26, 2021, 3:31:07 PM
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The attack speed is too high at 13.56/s. With 15% cooldown reduction (you are at 25%), the ideal attack speed is 7.5 or some multiple, so 15 could work as well. This aligns attacks with server side tick processing, which is ~30 times per second (33ms). Look at deathbeams POB and you see has a perfect 7.57 trigger rate to maximize that CoC.
If you really wanted to max your Ice Nova damage, get another 27% cooldown reduction (belt and boots) and get your attack speed close to 10.1 but not going over. This will be 50% more damage from your Ice Nova compared to your current trigger. The 10.1 trigger won't help with the spells on cospri because they can't use your Awaked CoC 25% CDR, but that is not where most of your damage is from.
Do not get tailwind boots unless you really need that 10% more attack speed. You don't need more attack speed right now.
Get that cyclone crit to 100%. You could use a crit % medium cluster with pressure points and basics of pain. That's 75% increased crit strike chance. Watch for quick getaway because it adds 5% attack speed.
I will try this medium jewel to cap my crit.
I dont really know how to adjust my attack speed. Now ive got tailwind boots with CDR and it seems im at 14.7 attack speed. If i understand i need to win 0.3 attack speed to be good ?
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Posted byTonfz#4322on May 26, 2021, 5:59:17 PM
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Tonfz wrote:
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The attack speed is too high at 13.56/s. With 15% cooldown reduction (you are at 25%), the ideal attack speed is 7.5 or some multiple, so 15 could work as well. This aligns attacks with server side tick processing, which is ~30 times per second (33ms). Look at deathbeams POB and you see has a perfect 7.57 trigger rate to maximize that CoC.
If you really wanted to max your Ice Nova damage, get another 27% cooldown reduction (belt and boots) and get your attack speed close to 10.1 but not going over. This will be 50% more damage from your Ice Nova compared to your current trigger. The 10.1 trigger won't help with the spells on cospri because they can't use your Awaked CoC 25% CDR, but that is not where most of your damage is from.
Do not get tailwind boots unless you really need that 10% more attack speed. You don't need more attack speed right now.
Get that cyclone crit to 100%. You could use a crit % medium cluster with pressure points and basics of pain. That's 75% increased crit strike chance. Watch for quick getaway because it adds 5% attack speed.
I will try this medium jewel to cap my crit.
I dont really know how to adjust my attack speed. Now ive got tailwind boots with CDR and it seems im at 14.7 attack speed. If i understand i need to win 0.3 attack speed to be good ?
With 15% CDR on boots, you would have 40% total with Awakened CoC, which still puts you at 15% breakpoint, so 7.57 trigger is still best. 15.1/s attack should work as well, so maybe 5% attack speed from quick getaway would help. Use PoB to change your new cluster and check your trigger rate.
If you add 12% CDR on belt, your new target trigger is 10.1 and you'll have to fix attack speed.
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Posted bymelkorien#4077on May 26, 2021, 7:07:12 PM
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melkorien wrote:
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Tonfz wrote:
"
The attack speed is too high at 13.56/s. With 15% cooldown reduction (you are at 25%), the ideal attack speed is 7.5 or some multiple, so 15 could work as well. This aligns attacks with server side tick processing, which is ~30 times per second (33ms). Look at deathbeams POB and you see has a perfect 7.57 trigger rate to maximize that CoC.
If you really wanted to max your Ice Nova damage, get another 27% cooldown reduction (belt and boots) and get your attack speed close to 10.1 but not going over. This will be 50% more damage from your Ice Nova compared to your current trigger. The 10.1 trigger won't help with the spells on cospri because they can't use your Awaked CoC 25% CDR, but that is not where most of your damage is from.
Do not get tailwind boots unless you really need that 10% more attack speed. You don't need more attack speed right now.
Get that cyclone crit to 100%. You could use a crit % medium cluster with pressure points and basics of pain. That's 75% increased crit strike chance. Watch for quick getaway because it adds 5% attack speed.
I will try this medium jewel to cap my crit.
I dont really know how to adjust my attack speed. Now ive got tailwind boots with CDR and it seems im at 14.7 attack speed. If i understand i need to win 0.3 attack speed to be good ?
With 15% CDR on boots, you would have 40% total with Awakened CoC, which still puts you at 15% breakpoint, so 7.57 trigger is still best. 15.1/s attack should work as well, so maybe 5% attack speed from quick getaway would help. Use PoB to change your new cluster and check your trigger rate.
If you add 12% CDR on belt, your new target trigger is 10.1 and you'll have to fix attack speed.
5% attack speed from quick getaway should take your attack from 14.7 to 15.0/s, which is close enough.
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Posted bymelkorien#4077on May 26, 2021, 7:15:56 PM
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Really liking the build so far. A few questions that I haven't seen asked or answered:
1) When, if ever, do you use Vaal Clarity?
2) Are curses not an issue? I don't see curse immunity anywhere (except from The Immortal Will, but that's not part of the core build)?
3) Is the "#% Increased Cost of Skills" roll important for Indigon?
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Posted byJarmanuel#6688on May 27, 2021, 5:36:24 AM
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Jarmanuel wrote:
Really liking the build so far. A few questions that I haven't seen asked or answered:
1) When, if ever, do you use Vaal Clarity?
2) Are curses not an issue? I don't see curse immunity anywhere (except from The Immortal Will, but that's not part of the core build)?
3) Is the "#% Increased Cost of Skills" roll important for Indigon?
1) When i ramp my stuff too high (so for example with speed shrine or buffs from Inspired learning) otherwise its not super important
2) We counter ele weakness with wise oak, enfeeble doesnt matter, so the annoying ones are vulnerability and temp chains. I just reroll temp chains and im careful of vuln maps. Also there is silence, if you can get cannot be silenced corruption on one of your jewels
3) Its not as important, but ideally when running double coc setup you want it on 60% for faster ramp
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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Posted bythedeathbeam#7125on May 27, 2021, 5:39:28 AM
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Got a HH out of Ritual yesterday, somebody tested it with this build? Have to change many things to get it going on my 10.1 aps version. Think that we could have some many issues with it?
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Hey, I am getting ready to try some variation of your build got like 70-100ex, buying items left and right however got a question before buying last expensive pieces mostly gloves/watchers eye. Is it fine if I have 100% crit chance only when enemy is cursed with assa mark (only rare/unique monsters from ring) or it would be much better for the clear to go 100% crit also without the curse?
From what I see in your builds variants: in ice nova version you have 100% crit with curse and 98% so pretty high without however in spark one you got 100% with and only 92% without.
So the real question is: is it better to aim for 100% without assa mark to make clear better on blue/grey packs (need kalista) or aim for 100% with curse and probably 90% without (can take other gloves)? Got some experience in mom indigon however kinda new to coc so question may be dumb :^)
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Posted bybumpbump#0996on May 28, 2021, 8:00:27 AM
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xXx_Kamikaze_xXx wrote:
Got a HH out of Ritual yesterday, somebody tested it with this build? Have to change many things to get it going on my 10.1 aps version. Think that we could have some many issues with it?
I tested Inspired in juiced maps what is well, something I guess. 1 thing you have to worry about with HH/Inspired is soul eater. So you want Vaal Clarity with Increased Duration ideally so you can ignore the mana cost whil you have soul eater active. Rest should be fine.
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bumpbump wrote:
Hey, I am getting ready to try some variation of your build got like 70-100ex, buying items left and right however got a question before buying last expensive pieces mostly gloves/watchers eye. Is it fine if I have 100% crit chance only when enemy is cursed with assa mark (only rare/unique monsters from ring) or it would be much better for the clear to go 100% crit also without the curse?
From what I see in your builds variants: in ice nova version you have 100% crit with curse and 98% so pretty high without however in spark one you got 100% with and only 92% without.
So the real question is: is it better to aim for 100% without assa mark to make clear better on blue/grey packs (need kalista) or aim for 100% with curse and probably 90% without (can take other gloves)? Got some experience in mom indigon however kinda new to coc so question may be dumb :^)
Yea its completely fine to not be at 100% without curse, for clear the crit consistency does not matter that much you are hitting multiple enemies at once anyway so you are hitting the CDs regardless.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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Posted bythedeathbeam#7125on May 28, 2021, 8:22:28 AM
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