Development Stories: Path of Exile 2 Narrative Design Philosophies
" It's the broccoli you have to eat before you can have your ice cream. "People ask me why I do this at my age. People are rude."
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I want to see Nessa bae again :'(
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Characters I'd love to see again: Venarius, Tasuni, Dialla. Piety's amazing, but the poor bitch has already been resurrected so much.
And I'm quite attached to many of the endgame masters, but I don't think your post is about them, for the most part. Areas I'd love to see again: Sarn (Solaris/Lunaris Temples, Bath House, and Harbour Bridge), destroyed Oriath/Chamber of Innocence. Very stoked for a more interactive experience with the story and lore! After playing PoE 1 enough, it's painfully obvious that acts 5-10 feel like an addendum to the real narrative. |
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I'm definitely interested to see some of the league mechanics incorporated into the plot more gracefully. Going through the acts and seeing the masters for the first time is quite satisfying, and I'd love to see the same care taken for the first appearance of abysses, or delirium mirrors.
I'm one of the minority of players, apparently, that will exhaust all the NPC dialogue options, and I've found it pretty difficult to get a sense of the history of Wraeclast. It's only now, going through a league character for the second time, that I got that Kaom's fall was at the same time as the Purity Rebellion. I have a lot of trouble working out the history of Sarn, I guess because a lot of the Azmeri names all sound pretty similar despite there being centuries between them. I'm hoping that the core speed-through is enough to give players the gist of why they're doing what they're doing, and that you can embed more intriguing stories in the background for players like me. PoE1 has the Vaal, where all players need to know is they're an ancient dead empire but Queen Atziri's horrific vanity is in the background, but it's otherwise very easy to miss the connections between the Siren boss of Act 1 and one of Act 3's minibosses, for instance. Good to hear there'll be more emphasis on using the world for storytelling - Act 3's Lunaris Temple is a standout because the way the map generates tells a story of the scale of Piety's operation. I'd love to see what GGG do with a storylet-driven approach; give the plot the ability to get randomly shuffled, but still be coherent and impactful. |
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" Lady Dialla - though I'm not sure how you manage that given where we left her. I also quite like Yeena, and I enjoy the outdoors areas of act 2 in general. Hargan's always good for a laugh & I always wondered what happened to Grigor (in-game) that meant he wasn't around Sarn for Act 8. I'm also curious which of Tasuni & Irasha is the "good"(ish) one.. Tasuni clearly had an agenda which was not in keeping with the way of the clan, but was it actually just naked self interest or was there at least some degree of seeing that the future required change? Was Irasha really keeping the 'peaceful' status quo, or was she actually a(nother) reactionary waiting to happen? Last edited by Lakh#0167 on Apr 23, 2021, 8:52:44 AM
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Just like in Diablo 2 you meet characters from Diablo 1, it would be cool to meet an aged version of the Witch or Marauder!
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Dear god no! I hope this doesn't turn into a Diablo 3... full of infuriating gameplay stopping events everytime you go through the campaign.
If so, I really hope there's a system akin to the bounty system so you don't have to make your way through the same scenes over and over, with no choice to skip them because they are built in. I personally loathed even skippable scences in Diablo 3 (even after the added the auto skip, it STILL interrupts gameplay too much). Well, if it gets too bad I suppose I can stick to PoE 1, they way it's done there isn't bad at all. I just imagined it implemented as in Diablo 3 when I read the post. |
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Story-wise, we aim to give the player choices to make about how to proceed through an act. Wherever possible, these choices will also have consequences.
As a classical RPG lover, huge props if you can achieve this in an ARPG. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE I am one of the rare fair players/collectors. |
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" Fully agree on this part. I share the same experience as you do. Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE I am one of the rare fair players/collectors. |
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obviously we all want to know what happened to good guy grigor from Sarn and give him another fist (tentacle?) bump and ask whats up
Have you seen the sun exile? THE TRUE SUN?
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