Development Stories: Path of Exile 2 Narrative Design Philosophies
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It would be a great idea to have some quests that based on player choices have different sub-plot storylines that end up in different permanent rewards like in the act II's bandit quest.
That would give meaningful roleplay decisions without getting on the way of players that don't care about the story (since they'll just learn what to do without engaging with dialog). If expanded enough (and if balanced properly, unlike the poor bandits xD) it could really enhance replayability. Anyways, even if you slip here and there, you all have proven to us that you have the tools and the mindset to make PoE an even greater game. PoE 2 will show the true passion GGG has for their game and bring ARPGs to new horizons, I am sure of it. |
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Blood aqueduct but dry. ;>
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I want more of the excelent voice lines we have until act4. Those always grab my attention.
Touch me Duelist! |
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i love it
░░░░░░░░▄▄▄▀▀▀▄▄███▄░░░░░
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Very nice. But with only 2 acts PoE2 seems soo far away. Sadge
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Quick question: are PoE2 seperate totally from PoE1 or there is some transufion vaal alike mechanic (joke) to continue story with our PoE1 exile?
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...all beautiful. It would be perfect for me who am Italian (and I have no problems with English) to be able to see everything even with only Italian subtitles.
However good GGG. http://i.imgur.com/FBMwTah.jpg
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I want to see what happened to Grigor! Also, would be cool to revisit solaris and Lunaris temple, along with seeing what happened to the inhabitants of Lioneye's Watch.
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I'd like to see what happened to Nessa - how's life as a mermaid these days?
And also is Tasuni still smarting that I gave that feather to Irasha? |
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You'd think he'd have gotten over it after 20 years - assuming Irasha hasn't had him strangled ....
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