Stress-Free PoE! SLOW-MO GUNSLINGER (AW): No Required Items|1-Button Play|SSF League Start-End|3.14
Thanks for the build, I've been fascinated by it since I encountered it. It's making me discover a lot of things I never knew about.
A few newbie questions:
1. What's the use of leveling up Bladefall at all? If it requires less dex at level 1, why not leave it at level 1? Do the lingering blades produce better minions if Bladefall is higher level?
2. Is there an advantage of using Kinetic Blast over Power Siphon? If Power Siphon provides a free culling strike, aren't we just saving a gem slot?
Last edited by Geoffrois#0069 on May 4, 2021, 8:16:47 PM
2. Is there an advantage of using Kinetic Blast over Power Siphon? If Power Siphon provides a free culling strike, aren't we just saving a gem slot?
i prefer power siphon too - it just feels more natural, gives us that free culling strike and on top of that there is a chance for power charges.
since it is "just" a trigger for spellslinger and not our primary source of damage, i don't think there is a downside using it..
"
Wrecker_of_Days wrote:
Sorry I had to answer short and sweet today folks. I read all the posts well and am considering them for sure but I only responded to the posts asking something of me.
thanks for your time and answering at all - many people who provide build guides hardly ever discuss with players, ignore specific ideas and questions about notables - asking them to check someones gear is basically a blasphemy.
so i really appreciate you checking the thread and answering...
Last edited by cypeak#6080 on May 7, 2021, 6:49:38 PM
Hi Wrecker,
I wonder if I am doing the Desecrate/Offering wrong. Does it have a visual effect or sg that shows it's happening? I know my CWDT works, because Withering Step does get triggered, however I have not paid much attention to the Desecrate/Offering part until now. Can you please check my gem setup if it is correct?
Thank you.
Hi huoc!
Your setup looks fine. I don't see anything that interrupts with the system. All the gems are at the right level. Desecrate is almost impossible to see cause it looks like the rest of the map but the offering appears above your head like a small floating ghost. At this mark of the example video you can see the blue offering appear overhead. It won't be on constantly however as we are a ranged build. But it'll show up whever we get it.
Hey thank you so much for sharing a later game POB. I switched to a trigger craft on the want, and find that works a lot better. The Carrion Golem also seems to help with the damage output.
One question, the cluster jewels are they worth it? You have about 5-6ex worth of jewels, and as someone who would like to get to 91+ and doesn't have any ex yet, what do you think would be good bang-for-the-buck? Appreciate any feedback on my build so far.
So I worked up to those jewels. I used a 6 passive medium jewel with Blessed Rebirth and 11 passive large jewel with only 2 notables for a bit. Those will be a lot cheaper and you dont have to use every passive slot on them, just the important passives to start to save on skill points.
The key notables are Blessed Rebirth on the medium minion life, and Renewal plus Call of the Slaughter on the Large Minion Damage Cluster. You can get those on jewels for about 10-30 chaos each. I found them to be big upgrades
The Life from death notable and the Curse cluster are nice to have later.
One thing I could see for your character it getting the Golem and Holy Relic setup in a new Bone Helmet with +Minion Level.
Thanks for the feedback! I managed to get the large and blessed rebirth jewels by selling a lucky drop. Feels like the animated weapons don't die as easily anymore.
Great advice on the helm. Just for others, animated weapons does 40% increased damage bone helmets are pretty cheap. 10c for one, and then using pristine fossils, managed to get a +1 minion gem and T2 life. So probably a 20c investment, which is nice.
I also switched out vile toxins for summon phantasm. Don't know about this yet, having a larger team of minions seems to have the side benefit of holding back mobs better, but there's the damage tradeoff. I also switched purifying flame for void sphere. Seems to help in ultimatiums.
Nice to see you! Thanks for taking the time to be so kind. I really appreciate it.
I played the least amount of time I've ever played in a league during 3.13 because the performance was so bad. I Xbox couldn't handle the basics. Though I find 3.14 still below the performance bar that any company should be comfortable with, I LOVE 3.14 compared to 3.13. It's a night and day difference.
I'm excited to one day get a series X. I'm glad to hear that it runs so well! Please keep me updated so that my expectations aren't crushed when I finally upgrade ;)
I'm glad the build is running well for you and again, thanks for the encouragement. :)
If you are going for the series X then I think you will have a great time with PoE (assuming nothing gets broken in the meantime). As it stands now playing on the baby series S is the best PoE experience I have had since my hand problems meant I had to stop playing on PC a few years ago.
For the price the series S is doing great. I am saying that as a bit of a PlayStation fanboy who fully intends to get a PS5 if / when I can ever beat the scalpers to the stock that trickles in.
While I haven't quite made it to maps yet so cant speak for that I can give an example of a big improvement.
I had my first syndicate ambush in act 9 and it nearly killed me. Nothing unusual in that the lag when they load in can last a few seconds and if you are fighting a big pack it can be a bit sketchy, right?
Well no I nearly died because I didn't notice they had jumped into the fight, no loading lag or anything. One second my minions were bashing heads and the next second I was frantically mashing my health pot due to surprising hits from an unexpected direction.
It was awesome and I wouldn't have minded if it did kill me as it would have been a death for me not paying attention and not a lag death. I might have to turn my music down and the game sounds up so I can hear them in the future.
Really hoping maps will continue that trend and be a good experience rather than one that I am fighting mobs and rng but also the game performance to progress as has been the case before.
Thanks as always for your guides and the time you put in to this community.
Last edited by BalsBigBrother#8462 on May 7, 2021, 6:08:05 AM
Good morning everyone! I blitzed some chores as fast as I could to get here so let's see how everyone is doing...
"
Geoffrois wrote:
Spoiler
Thanks for the build, I've been fascinated by it since I encountered it. It's making me discover a lot of things I never knew about.
A few newbie questions:
1. What's the use of leveling up Bladefall at all? If it requires less dex at level 1, why not leave it at level 1? Do the lingering blades produce better minions if Bladefall is higher level?
2. Is there an advantage of using Kinetic Blast over Power Siphon? If Power Siphon provides a free culling strike, aren't we just saving a gem slot
?
Hey Geoffrois!
Thanks for the thanks! I hope you're enjoying the build.
Levelling Bladefall has no purpose. You can keep it at level 1 if you like. The blades the skill leaves behind are always the same base-type no matter the level of the gem.
You can use any wand attack you like. Having the integrated Culling Strike is nice for sure. The reason I like Kinect Blast over the others is that it's an easy skill to aim with a large AoE. So it's a mindless skill to use and that keeps me alive longer than trying to aim. I also liked having culling strike on Bladefall instead because it hits way more enemies when I'm casting without aiming (so I don't have to hit the enemy with my mouse or analog stick to get culling to work. I just found my survability sky-rocketed with Kinetic Blast.
Good questions!
"
cypeak wrote:
Spoiler
"
Wrecker_of_Days wrote:
Sorry I had to answer short and sweet today folks. I read all the posts well and am considering them for sure but I only responded to the posts asking something of me.
thanks for your time and answering at all - many people who provide build guides hardly ever discuss with players, ignore specific ideas and questions about notables - asking them to check someones gear is basically a blasphemy.
so i really appreciate you checking the thread and answering..
.
That's very kind of you to say cypeak! Thanks for making time to do so. It goes a long way :).
"
BalsBigBrother wrote:
Spoiler
If you are going for the series X then I think you will have a great time with PoE (assuming nothing gets broken in the meantime). As it stands now playing on the baby series S is the best PoE experience I have had since my hand problems meant I had to stop playing on PC a few years ago.
For the price the series S is doing great. I am saying that as a bit of a PlayStation fanboy who fully intends to get a PS5 if / when I can ever beat the scalpers to the stock that trickles in.
While I haven't quite made it to maps yet so cant speak for that I can give an example of a big improvement.
I had my first syndicate ambush in act 9 and it nearly killed me. Nothing unusual in that the lag when they load in can last a few seconds and if you are fighting a big pack it can be a bit sketchy, right?
Well no I nearly died because I didn't notice they had jumped into the fight, no loading lag or anything. One second my minions were bashing heads and the next second I was frantically mashing my health pot due to surprising hits from an unexpected direction.
It was awesome and I wouldn't have minded if it did kill me as it would have been a death for me not paying attention and not a lag death. I might have to turn my music down and the game sounds up so I can hear them in the future.
Really hoping maps will continue that trend and be a good experience rather than one that I am fighting mobs and rng but also the game performance to progress as has been the case before.
Thanks as always for your guides and the time you put in to this community.
Oh awesome! Thanks BalsBigBrother! That's nice and specific. I hate that there are moments in the game that the system they make the game for can't handle. So it's really good to hear that Syndicate members, and hopefully beefy rares, don't kill you via lag. That's really awesome. Thanks for the post and also for the thanks :). I really appreciate it.
Ok Magots ;), I'm off to prep my new builds for this league and the podcast tonight. I'll see you all on Tuesday!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Well hi there! WELCOME to my SLOW-MO GUNSLINGER guide :)!
SHUT UP Wrecker! I JUST WANT TO PLAY! (3.14's guide in one picture)
Ok! Yikes...you could have at least said "please" or something...
This is my Green Minion Gem guide. This Animate Weapon build is a life-based Occultist. Think of this as a ranged caster whose spells just happen to be minions (so you don't have to aim). Range, curses, and mobility are our defence. Our minion damage is focused 100% on Chaos damage. We also have a major investment into curse efficiency as we'll be using three curses that are huge for both offence and defence. (Obviously, Temporal Chains is in there as it's my favourite skill.) This one-button build uses Spellslinger to cast our minions. Every other aspect of this build is automatic! You'll clear the Atlas with a yawn and smile. It's easy 1 (or 2) button fun! Here's 3.14's gameplay example video and this is my setup if you're interested. (I play the same as the guide unless I'm testing something out.)
My builds don't require any specific/fancy items or mods to play so you can just pick up with what the game gives you and play like a good old fashion dungeon crawler (SSF). Pure RNG fun :).
Now don't go being a Cotton Headed Ninny Muggins and think that because this build doesn't require anything specific that you can go and melt end game content with crap gear. Crap gear will clear crap content while amazing gear will clear amazing content. My build/guide style just allows you more freedom to get there...m'kay?
For those with similar limitations to mine, I can play this build on both PC and Console.
(Thanks Tagz for always being willing to figure out the Wiki with me.)
Why My Builds Are the Way They Are
All of my builds revolve around my medical situation and my love of old school dungeon crawling (which in PoE Land we call Solo Self Found). So if you're curious about why I design my builds the way I do (the limitations I revolve around), I explain it all in my One Stop Shop. (I have multiple guides. So some information is easier to explain in one location rather than many.)
A Quick Note Players new to Path of Exile
Welcome! PoE is a really in-depth game. Its million different mechanics work together is so many countless combinations that there really are endless ways to play this game. If you love theory crafting (coming up with different combos of skills and seeing if it'll work out), there is no other game that compares to this one.
For new people trying to learn Path of Exile, it's my opinion that the most efficient way to learn the game is by doing things for yourself; trying things out in-game, reading nodes/mods/skills, and making choices for yourself. I understand that some people look to guides for help progressing in the game, while others are simply looking for a neat idea to try out. It is the intent of all my guides to give people a relaxing way to play PoE (no matter their experience with the game) while also helping new people understand what's going on.
So, when it comes to my guides, it is my goal to help new players learn the game, but learn it in a way that you'll really grasp what's happening on your own. I give direction in my guides, but not many "step by step" directions. Nor do I tell you to do things in a certain order. I give lots of detail but it's to help explain and simplify the mechanics and concepts within the build and have you understand what's going on. My guides aren't intended to be the PoE wiki (but I provide many links to it, so don't worry).
My guides are massive because they completely revolve around helping new players understand what's going on. Just be prepared to discover the game and make some choices for yourself :).
I hope the guides help you have a relaxing PoE experience and also help you learn and love the game as well.
Happy slaying!
(I'll reference my One Stop Shop a few times in my guides. It has some Tips for New Players in there that you may find useful.)
Gem Links
PoE restricts which gems are available to each class until Act 3. Until then you can get some gems for free from quest rewards, purchase some from specific NPCs in each town, or find them as loot.
There are two NPC's that sell all purchasable gems: the first one is Siosa in the Library in Act 3 (you have to do his quest first (the Library is connected to The Imperial Gardens)), the second NPC is Lilly Roth in Act 6.
*If I have a level next to a gem, stop leveling that gem at that level. For example, Cast when Damage Taken (Level 2). Don’t level Cast when Damage Taken beyond gem level 2. Otherwise, fully level all gems.
Alrighty! Animate Weapon is our main skill. As odd as it might seem, it's a minion skill. We'll eventually be able to have 14 weapons "dancing" by our side to attack enemies. Normally, these minions are animated by clicking the skill on either a normal item that you can see on the ground or a Lingering Blade that can be created by a couple of different skills. If Animate Weapon animates a normal weapon on the ground, the literal stats of the item will be used as that specific minion's base damage (before applying the tree and support gem bonuses). Animate Weapon innately gives a bit of bonus damage to the minions animated by Lingering Blades. At the end of the day, the damage is pretty equal no matter which weapon gets animated. (These minions can only use melee weapons and only deal Melee Attack damage.) BUT we won't be picking which weapons get animated. Here comes Spellslinger...
Spellslinger is a really neat skill; it's tied to both a wand attack and the linked spell(s). (The wand attack does not need to be linked to Spellslinger in any way.) When Spellslinger is active, simply using your wand attack will automatically cast/trigger ALL spells linked to Spellslinger. Now, that's amazingly strong and easy. So the consequence is that all spells linked to Spellslinger will reserve a certain amount of mana. In this build, we'll have both Animate Weapon and Ethereal Knives linked to Spellslingers. Each Spellslinger gem needs to be activated the same way an aura gets activated; you turn "it on" and then it starts reserving mana and "obeys" your wand. So each time you do a wand attack, your spells linked to Spellslinger will cast.
**One last thing about Spellslinger. The mana it reserves decreases slightly as you level the Spellslinger gem(s). So only by gem level 17 you will be able to run all of the skills that reserve mana in this build.
Chaos/Poison? (Referencing Lesser Poison Support)
Poison in PoE is an AILMENT, not a damage type. Applying the poison ailment deals Chaos Damage as a Damage Over Time mechanic. So the Poison Ailment applies Chaos Damage Over Time. Some skills/builds can deal Chaos damage without it being a DOT. Chaos damage is everywhere in the game (like all other damage types). But the poison ailment strictly deals Chaos Damage over a duration (Damage Over Time). So there isn't actually anything called Poison Damage in PoE. If someone or something says, Poison damage, they just mean "applying the poison ailment to deal chaos damage over time" ;). We apply a poison ailment that deals chaos damage. Make sense? No? Feel free to ask.
Without repeating too much of what was written in the Animate Weapon section, Kinect Blast is our Wand Attack that will trigger our Spellslinger skills. Since Kinetic Blast is an Attack, it requires Accuracy. We don't invest in accuracy so keep in mind that not every Kinetic Blast attempt will Hit. You won't really notice that as an issue though. I find, that no matter my circumstances, the enemies that I want to be cursed, are cursed. Speaking of Curses...
Every enemy that is hit from Kinetic Blast will be cursed with the linked curses via Hextouch Support. So Kinetic Blast is how you will apply two of your three curses. The curses we have linked here increase the amount of Chaos damage enemies take (Despair) along with making them deal less damage (Enfeeble).
So Kinetic Blast is the key to the build, though it's not ;). Every time you attack with Kinetic Blast, you provide Lingering Blades for Animate Weapon, you animate another Animate Weapon, and you curse an enemy with two curses. Not bad.
You can honestly use whichever golem you like. Whichever golem you choose, it'll be a great support. It's attached to CwDT so we never have to bother looking to see if it's dead or not. It also gives ALL OUR MINIONS the Feeding Frenzy buff which gives them increases to damage, movement speed, and attack speed. It also makes the LINKED minion(s) Aggressive. (Aggressive just means they don't stay as close to you as usual and are more eager to kill stuff.)
Summon Holy Relic is also linked to CwDT so you don't have to pay attention to it. Its value for this build is the life regen we get every time (EVERY TIME!) we hit (not "use", "hit") with Kinetic Blast. It'll do damage as well, but not much since we haven't supported it.
CwDT automatically casts linked spells. Linked spells can't be self casted. (For this set of links it's optimal to have CwDT on one of the end links and Desecrate right after it. This will ensure that Desecrate casts before the offering skill. BUT it's not important at all. There are almost always corpses around. I don't reroll socket colours to get this.)
Desecrate guarantees Corpses for our Offering Skill.
Spirit Offering consumes corpses to provide our minions some nice defence but it also gives our minions extra chaos damage. So that's nice.
Purifying Flame puts Consecrated Ground on the ground which gives us and our allies 6% life regen. You can ignore this and you'll find that you're standing on Consecrated Ground quite often just by chance.
The CwDT gem is low-level because I prefer the linked spells to be cast more frequently at lesser values than less frequently at greater values. Purifying Flame's Consecrated Ground's AoE increases slightly at level 12 as well.
Just take note that this also is automatically reserved and cast by Spellslinger. Ethereal Knives or Bladefall is the skill that guarantees us Lingering Blades so our Animate Weapon skill always has blades to animate. I prefer Bladefall for the sake of Culling Strike. BF falls from the sky so its hits won't be interrupted by enemies getting in the way. But Ethereal Knives has a better attribute requirement for this build. One thing to consider is that we have Culling Strike linked to that skill. So anytime your chosen skill hits an enemy with 10% or less health left, they instantly die. ANY enemy!
(We stop levelling Bladefall because of its Dexterity requirement. It doesnt' do damage worth noting for us, The skill is only for the Lingering Blades and Culling Strike, so it's not worth investing in more Dex.
This is really self-explanatory except for the part where you probably won't have the mana to activate this until your Spellslinger gems are level 17. But once it's on, the Slow-Mo begins...and it's glorious with so much invested into curse efficiency! Also, on the chance that Lesser Poison Support poisons an enemy, which will actually be pretty often, Temporal Chains makes the poison ailment last longer on them.
Temporal Chains is my favourite skill in PoE.
***Remember that you won't be applying all three curses until you have unlocked the ability (from the tree and ascendancy) to have 3 total curses on an enemy.***
Gear
This is my setup if you're interested. I play the same as the guide unless I'm testing something out.
USE ANYTHING YOU WANT! - I like having a shield and a wand instead of two wands. It's just a preference; no right or wrong there.
If you’re new to PoE, check out my One Stop Shop. It gives lots of help and tips on gear, mods, currency, levelling, and endgame mapping. Some good to know stuff that you'd hate not knowing.
- Weapon - Anything wand you like.
- Shield - Anything you like.
- Head - Anything you like.
- Chest - Anything you like.
- Hands - Anything you like.
- Feet - Anything you like.
- Amulet - Anything you like.
- Ring - Anything you like.
- Ring - Anything you like.
- Belt - Anything you like.
- Jewel - Anything you like.
- Flasks - Anything you like. I simply use 3 health flasks (all modified to remove bleeding and 2 Quartz Flasks that remove Chill/Freeze.
***Now don't go being a Cotton Headed Ninny Muggins and think that because this build doesn't require anything specific that you can go and melt end game content with crap gear. Crap gear will clear crap content while amazing gear will clear amazing content. My build/guide style just allows you more freedom to get there...m'kay?
My Dream Mods
Here's an example of some of the mods and gear I'd eventually aim for. Since this is Path of Exile, there are obviously a million different combos of mods that would work for any build. So don't think that this is the best or only combo of mods to aim for. This is just my preference for "non-fancy" gear as an example of what I'd aim for Endgame. So these aren't influenced, Delve specific, Essence mods, or anything. Just easy crafting or normal rolls. So obviously you can maximize this even more. Also, these are unrealistic goals as all these mods are tier 1 rolls. (The # at the beginning of each mod is the item level that T1 mod starts rolling at. The # at the beginning of each item is the map level that base-type starts dropping at.) Anyway, here you go:
(72) Convoking Wand(s) (Only drops in the Lex Ejoris region): Implicit: - Can roll Minion Modifiers Prefix:
- (84) - Minions deal (75–79)% increased Damage
- (80) - Minions deal (35–39)% increased Damage/+(42–45) to maximum Mana
- (60) - +1 to Level of all Minion Skill Gems Suffix:
- (83) - Minions have (23–25)% increased Attack Speed/Minions have (23–25)% increased Cast Speed
- (82) - Minions have (37–40)% increased maximum Life
- (40) - Minions have (26–30)% increased Movement Speed
(64) Ezomyte Tower Shield: Implicit: - +(30-40) to maximum Life Prefix:
- (73) - +(100–109) to maximum Life
- (80) - +2 to Level of Socketed Support Gems
- (62) - +(43–95) to Armour/+(29–33) to maximum Life Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
- (81) - Regenerate (1–1.1)% of Life per second
(73) Bone Helmet (Only drops in the Lira Arthain region): Implicit: - Minions deal (15-20)% increased Damage Prefix:
- (64) - +(90–99) to maximum Life
- (86) - +3 to Level of Socketed Minion Gems
- (81) - +(36–40) to maximum Life/Regenerate 4 Mana per second Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
- (68) - Minions have (16–20)% increased maximum Life
Chest: Prefix:
- (86) - +(120–129) to maximum Life
- (60) - (5–8)% increased maximum Life/(5–8)% increased maximum Mana Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
Gloves: Prefix:
- (54) - +(80–89) to maximum Life
- (40) - Minions deal (10–20)% increased Damage
- (81) - +(36–40) to maximum Life/Regenerate 4 Mana per second Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
(70) Two-Toned Boots (Only drops is the Tirn's End and Lex Proxima regions): Prefix:
- (54) - +(80–89) to maximum Life
- (81) - (18–20)% increased Movement Speed/Cannot be Chilled
- (46) - +(11–15) to maximum Energy Shield/+(24–28) to maximum Life Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
(74) Marble Amulet (Only drops in the Haewark Hamlet region): Implicit: - Regenerate (1.2-1.6)% of Life per second Prefix:
- (54) - +(80–89) to maximum Life
- (81) - +(36–40) to maximum Life/Regenerate 4 Mana per second
- Something cool :) Suffix:
- (85) - +(33–35) to all Attributes
- (82) - +(51–55) to Dexterity
- (60) - Minions have (18–22)% increased Movement Speed
(80) Vermillion Rings (Only drops in the Lex Proxima and New Vastir regions): Implicit: - (5-7)% increased maximum Life Prefix:
- (44) - +(70–79) to maximum Life
- (81) - +(36–40) to maximum Life/Regenerate 4 Mana per second
- Something Cool :) Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
- (60) - Minions have (18–22)% increased Movement Speed
(1) Stygian Vise (Belt): Implicit: - Has 1 Abyssal Socket Prefix:
- (64) - +(90–99) to maximum Life
- (81) - +(36–40) to maximum Life/Regenerate 4 Mana per second
- Something Cool :) Suffix:
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (84) - +(46–48)% to Fire/Cold/Lightning Resistance
- (81) - +(31–35)% to Chaos Resistance
Flasks:
(60) Divine Life Flask or (65) Eternal Life Flask: Prefix:
- (2) - +(10–20) to Maximum Charges Suffix:
- (8) - Immunity to Bleeding during Flask effect/Removes Bleeding on use
(27) Quartz Flask: Implicit: Phasing/10% chance to Dodge Attack Hits/10% chance to Dodge Spell Hits Prefix:
- (2) - +(10–20) to Maximum Charges Suffix:
- (4) - Immunity to Freeze and Chill during Flask effect/Removes Freeze and Chill on use
Weapon Mods:
- Anything Minion
- Any other minor thing that helps (resists, attributes...). This isn't important. It's just a bonus.
Your goal on the rest of your gear is:
- Increases to Maximum life
- Increases to Resists
- Increases to Movement Speed (Typically on Boots)
- Anything Minion
- Ensuring you have high enough attributes for your skills.
***Remember that the only mods that help minion damage SPECIFICALLY SAY "minion" or "ally". Any other improvements to damage only affect you (and you don't do damage).***
Filters:
- I make my own filters AND YOU ARE REQUIRED TO LOVE THEM! Just kidding...but they are awesome. They will make looting a MUCH more relaxing experience. They only filter gear. So if you don't want to miss out on ANY currency these are perfect for you. One filter is guide specific (it only displays gear relevant to all my guides) and the other is a global filter for any build. Details for each tier of each filter are within the filters themselves. Both the "Guide Specific" and the "Everyone" filters are available on all platforms. If you click "Follow" next to the filter that you want, it'll automatically load to your filter list in-game when you login! And it automatically updates upon each login as well!
Passive Tree
Here's 3.14's Passive Tree:
- 3.14's Pastebin - https://pastebin.com/SUyKVHhL - This Pastebin will only work in the Community Fork version of PoB. (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)
- 3.14's Passive Tree on PoE's website.
Ascendancy
As you go through the game you'll come across Trials of Ascendancy. Starting in Act 3 you'll see their value. Once you have completed all 6 of the first set of trails, you'll get to attempt your first Labyrinth (lab). Good luck! Upon completion Choose Occultist. You get two ascendancy points per lab. There are four labs for a total of 8 points. (Redoing the same lab difficulty will not reward you with more ascendancy points if you've already completed it.)
You can spend your points in any order you like. My preference is as follows (defence first): - 1st Two Points - Profane Bloom. Has a chance to explode enemies upon kill. The explosion this causes can instantly clear a screen. My Favourite part is that enemies cannot be Hexproof. Hexproof means curse proof. So even if a map mod says that enemies are Hexproof, they aren't for you :). Hex/curse away!
- 2nd Two Points - Malediction. Every enemy we curse deals 10% reduced damage and takes 10% increased damage (which is totally different (and much stronger) than simply increasing our own/minion damage), we gain access to our 3rd curse and we greatly increase the effectiveness of our curses. I essentially chose this ascendancy for this keystone.
- 3rd Two Points - Void Beacon. It lowers the Chaos Resist of nearby enemies (basically that's enemies on the screen) and slows their life regen down as well, which is awesome on some huge life regen bosses (Metamorph).
- 4th Two Points - Withering Presence. This increases our Chaos Damage and our personal Chaos Resist, and applies Withered to enemies. All of that is amazing. That's a ton of damage AND chaos resist that isn't needed on gear. Now Wither is a "debuff" per se that Hinders enemies and makes them take extra Chaos Damage. Now this version of Wither is automatically applied to an enemy once a second and lasts for 15 seconds! Each stack of Wither (up to 15) increases the amount of Chaos damage enemies take! Also, the first time enemies come close to us, they are Hindered for a split second. This version of Hinder reduces enemy movement speed and also makes enemies deal reduced Damage Over Time. Crazy node. An awesome way to fully ascend.
Delirium Clusters
I have provided one jewel socket on the outside of the Passive Tree for the sake of Cluster Jewels. In SSF Land you don't know what's going to drop. So the tree is made so that you can clear the Atlas no matter the jewels that drop. You can, therefore, choose which nodes from the provided tree to cut based on what drops. If curse efficiency drops in a jewel, you can remove it from the main tree. If Minion Damage drops, then you can remove that from the tree...and so forth. If you're in a trade league, you'll likely know what you're looking for and should have a plan of what to cut from the provided tree as part of your plan while purchasing.
The skill tree is easy to understand:
You'll start as a Witch. We start as a witch because we want the Occultist Ascendancy (Subclass) and starting as a Witch is the only way to get there. We are going to be the Occultist for its amazing Chaos and Curse /Hex perks.
Levelling Path: All the nodes on this tree are valuable to the build, but there are 2 nodes build requires. It's your choice which ones you aim for first. You can't go wrong with either choice. Seriously, it's even pros and cons on both sides. The two nodes are Whispers of Doom which gives us the ability to apply an extra curse/hex (it's a Notable in the northwest of the tree), and the mana reservation cluster that leads to the Sovereignty notable (there's also a mana reservation node we need on the Easy side of the tree) which lets us have enough mana to run all Spellslinger skills and our Blasphemy at once. Basically, pick a branch and you'll find it quite naturally balanced with both offence and defence. The tree takes you to level 91 which will be easily achieved with this build. If you make it past 91, pick any nodes you like! If you're the type of person the requires more than guidance, I hug the right on everything. Mapping, my passive trees, everything. So if you just "hug the right" you'll eventually get everything you need in a wonderfully balanced order.
Tree Focuses: - Curses - This build focuses on curse efficiency which means we need the nodes that improve curse efficiency.
- Life - It does a body good.
- Mana Reservation - To run all Spellslinger skills and our Blasphemy we needed some help. I took the most efficient nodes with the least investment.
- Minion Offence - I've grabbed as many offensive minion nodes as possible.
- Jewels - Jewel slots are amazing. Jewels are items you can find that you can actually allocate on your tree. They can give almost anything from health, damage, resists...anything. We only have two jewel slots selected :(. I'd love to put more in, many other guides would. But I don't have the ability to remember what each of my builds needs if a decent jewel drops while I'm playing. And I don't have the ability to focus on 7 jewels per build are remember what I'm doing. So 2 are plenty enough for me.
You'll see mentions of Doom improvements around the nodes that lead to curse effectiveness. Doom is only applicable to self-cast curses, not to Blasphemies or triggered skills. So it's something you can ignore.
Don't forget about attributes. The tree almost provides all the attributes we need for our skills. You'll pass some nodes on the tree that give +30 Attributes. If you don't have items to cover what you're short in, feel free to select some of these as you pass them. You'll get respec points that will let you remove them later once you have better gear. (Amulets are an easy way to gain attributes you're short in.)
Now, feel free to modify this in any way. This is just my preference for easy Solo Self Found.
Take your time to look at each passive node as they come along. Some of the nodes are pretty dramatic.
Some quests earn you respec points in case you regret any decisions you made on the tree. You can also use Orbs of Regret for the same thing.
Pantheon
Choose any you like as they come across. I personally like physical damage reduction but there are no make or break options here. Just personal preference.
Bandits
For the Bandits in Act 2, do what you like, but I kill them all for the extra two skill points.
Attributes
You'll get most of the attributes that you require to use your gems from the tree. You'll need a little bit of Strength and A LOT of Dexterity.
You'll Be Short:
Strength: 0
Dexterity: 77
Intelligence: 0
Needing 77 Dex is quite a lot. Keep your eye out for gear with Dex. Amulets can roll lots of high attributes so keep your eyes peeled for some good Dex amulets. Feel free to take the +30 attribute nodes if you're struggling to find gear to help you level. You can always respec in small amounts later. From the Tree You'll Get:
Strength: 174
Dexterity: 34
Intelligence: 292
Your Gems Need:
Strength: 70
Dexterity: 111 (155 with Bladefall)
Intelligence: 155
Gameplay/Expectations (How the Build Functions When It's All Setup)
This build is really easy to play. Sooooo easy.
Quick Version: Attack with Kinetic Blast and move around. Everything else is automatic.
Slightly Detailed Version: This build's offence is 100% minions. We do no damage ourselves. Our defence for the most part is all curses.
Offence: Our minion skill requires Lingering Blades (or Normal melee weapons that have dropped) to exist. Every time our "Lingering Blade skill" goes off it'll put a few Lingering Blades on the ground for us to click on which summons our animated weapons. We'll eventually have 14 of them running around. Remember that we have 14 main minions. So if we only have one enemy in front of us, they'll die quickly. If all 14 minions are attacking 14 different enemies, things will be a little slower. The pros and cons of having lots of minions.
All minion nodes we have, increase minion damage generically, no matter the type of damage they're doing. We've made their support gems revolve around Chaos Damage. So the rest of the build's offensive support revolves around the Chaos Damage that the Weapons deal.
Poison: has an infinite cap. So you can poison an enemy as much as you can and all the stacks of poison will stack/overlap until they expire. So increasing our minions' attack speed along with their damage really improves how much damage poisoned enemies take. Couple that with increasing the duration of each poison (Temporal Chains) and you have a nice bonus to our DPS. Poison chance from Lesser Poison Support wasn't a focus but it was innately included with the chaos damage Lesser Poison Support provided. So now you know about poison :).
Defence: Our primary defence are the two defensive curses: Enfeeble and Temporal Chains (I love that TC helps out our offence). The ascendancy nodes are huge impacts defensively. Though most of the ascendancy nodes are offensive, they help us defensively. The Hinder, slower life regen, and increase to curse/hex effectiveness are the big ones. Don't underestimate the power of the curses. If you're a curse doubter, I think you'll be wonderfully surprised. Also, Profane Bloom explodes corpses which is huge survivability in large groups.
Keep in mind, lots of little extra perks happen when we get hit. When you check the gem section, you'll see that getting hit has its benefits, both offensive and defensive, as it refreshes many of our active support skills like our golem (Feeding Frenzy), offering, Consecrate Ground, etc.
How Minions Work:
Minion damage only increases with items, gems, or passive tree nodes that specifically increase "minion damage". If a node on the tree or mod on an item doesn't specify "minion", it won't be useful at all. So something that says, "Increases your damage by 30%" won't improve your minions' damage. In this build your character will do almost no damage, only your minions will.
Minions ARE considered Allies. So auras, nodes, or items that improve allies will benefit our minions. (Not every skill that reserves mana is an aura.)
Minions are NOT considered Party Members and will not gain any benefit from Party Member benefits.
Our minions Attack enemies, they don't Cast spells. So anything that improves minion/ally Attack Speed will help our build, but not Cast Speed (that's for spells).
Lastly, minions are their own entity. Once you bring them into the world, they attack who they want. Some minions are summoned, others are raised. Summoned minions (like the Skeletons) don't follow you but will keep attacking and chasing enemies within their attack radius. These minions have a duration. Other minions are raised, such as Zombies. They do not have a duration and will stay raised until dead. These types of minions will follow us wherever we go. They will also follow the lead of summoned minions as well. Oddly enough, our duration minions will follow you around...just to confuse you a little more.
Lastly lastly, minions don't care about you. So if you're taking damage, they aren't going to run back and help you. You have to help yourself.
Filters:
- I make my own filters AND YOU ARE REQUIRED TO LOVE THEM! Just kidding...but they are awesome. They will make looting a MUCH more relaxing experience. They only filter gear. So if you don't want to miss out on ANY currency these are perfect for you. One filter is guide specific (it only displays gear relevant to all my guides) and the other is a global filter for any build. There are four tiers of strictness per filter. Details for each tier of each filter are within the filters themselves. Both the "Guide Specific" and the "Everyone" filters are available on all platforms. If you click "Follow" next to the filter that you want, it'll automatically load to your filter list in-game when you login! And it automatically updates upon each login as well!
Social:
- Forever Exiled - A Path of Exile Podcast is a PoE podcast hosted by both Tagz and myself. We talk about everything Path of Exile...and only PoE. If you're looking for a podcast run by casual gamers but lovers of PoE, feel free to check it out!
- My Twitter. I only use my Twitter account to give updates on PoE stuff like my guides and filters. I don't use Twitter for anything personal. So if you want updates about when guides are done or filter corrections have been updated, feel free to follow.
Software:
- PoEMate - My primary build planning tool. It's mobile. (If the link doesn't work in your area, just search PoEMate in your mobile store. Hopefully, it's available in your region. Every league it's updated faster than any other tool I use.)
- FORK Path of Building - Another planner I use.
- Yolo Mouse - If you have a hard time keeping track of your mouse during gameplay, try this out. I use it for all my PC games and I'd die 100x more in PoE if it wasn't for this little program.
Build Links:
- 3.14's Pastebin - https://pastebin.com/SUyKVHhL - This Pastebin will only work in the Community Fork version of PoB. (Copy the link, open Path of Building, click on “New”, then click “Import/Export Build”, click “Import from Pastebin…”, paste the link.)
- 3.14's Passive Tree on PoE's website.
The guide continues below :)
Nice "guide"...where is the write-up and the details? Geesh. Noob :)
...narf
Last edited by SqueakyToyOfTerror#0940 on May 8, 2021, 12:50:55 AM
If you're bored with the league or looking to extend it somehow, I've posted 3 (4) extra builds. They aren't guides, so there aren't any explanations, they're just builds. But they are ideas that I've been dying to try in-game to see how they work. On paper, they seem legit. They are all designed to be very tanky.
There's a Chieftain that uses Righteous Fire and has a focus on Endurance Charges (my old RF Chieftain), 2 Gladiator options (one uses General's Cry, the other is pure melee) that are max block builds focusing on counter-attack damage (they are my old Trigger Happy build), and a two-handed Champion with an insane amount of Armour that focuses on Herald of Purity and Summon Phantasms.
Even though they aren't guides, if you give any of them a shot, I'd LOVE feedback on them. I don't have time to play them all but I'm really curious which ones people fall in love with and which people hate (and why). I have high expectations for all of them but you never know what Mr./Mrs. Gameplay will have to say about it.
Hopefully, you're having a great 3.14 and if you give any of the newly posted builds a try, I'd love to know what you think!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
quite fun to play but seems very squishy on map tiers over 9.
I got some really good gear though only 14 animated weapons Oo.
Changed the golem type to level 21 Carrion golem for some extra damage and minion life and crowd controle. Seems to work very well too. Only real problem I have is a huge lack of mana. currently sitting here with 38 mana while having max of 1266. Dont really know why. Had to get eldritch battery in passive.
For the Amulet I highly recommend to annoint it with Sacrifice for a huge minion life boost and some self regen.