[3.14] Just do not die 4head | Tanky Divine Ire ignite Inquisitor | league starter
" Hey! This is definitely not the Zoom Zoom meta, but can be pretty fast as most of the clear is carried by the ignite proliferation. It gets some time to get used to passing the mobs that are not completely dead, and estimate how much to channel, but the clear speed is there. However, as I am spoiled by playing old fire BV assassin and alike, I felt good only after adding smoke mine. But this is just a personal taste, and I caught myself wanting to add smoke mine to every single build I play :) DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/
(retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 |
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I'd love to hear your thoughts after the manifesto and the [hopefully soon to be released] patch notes. Looking to make this my build for 3.15.
Last edited by Szhival#6565 on Jul 20, 2021, 4:14:41 PM
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After thé nerf Hammer of combustion, prolif and other mana Skyrocketting, thé build is still ok ?
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" The build should survive but of course it will loose some power. However, the whole concept of this build was about trivializing the game by defenses, so the loss of the damage is not that significant (as with practically any DoT build). The most brutal changes are the ones to ailment immunity of inquisitor, combustion's chance to ignite and cinderswallow's recovery. Surprisingly, the clear speed is barely touched, and looking at the mechanics, the build should be very strong against expedition monsters (and most-likely bosses). I would dare to say, this might be still one of the tankier builds out there. I am still waiting for the PoB update to see the full damage the build has taken, but I stay rather optimistic. DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/
(retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 |
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" Should be still OK. I am still waiting for the PoB update to post a new tree, but after a quick look I see that there is nothing fundamentally killing this build. The tree, however, will need to be slightly changed to account for lowered ignite chance and give some ailment immunity. The biggest threat is of course freeze, so hrimnor's resolve will become mandatory unique until one can craft 'cannot be frozen' boots. I have tested it in SSF ultimatum and the helmet does miracles. DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/
(retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 |
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The PoB is updated and the numbers just make me sad... The damage was gutted by 60% for all budgets. So with ~15ex budget you are getting 1.2-1.3M SDPS. This should be OK to do all the end game bosses except the Feared, but Maven and the Hidden will require quite some skills now. Sirus should be still easy - just looong and annoying. Here is a quick PoB draft of the build adapted to 3.15 massacre:
https://pastebin.com/xsh8DkQc DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/
(retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 |
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Hey, quick question. I was wondering if you could use incinerate as your main damage skill while moving through the acts and have it work. The Fireball+Firewall has been doing good so far but i have been antsy to start using the channeling skills.
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" I do not think it is a good idea given the current mana multipliers and the fact that channeling feels rather slow in the the beginning when you do not have cast speed/fanaticism. I would wait with switching to incinerate until you get fanaticism up and running. If you are playing this build, please post some experience no matter if it is good or bad. I am curious how the build will perform this league and what are the suggestions of the people playing it. I am skipping this league unfortunately due to my time constraints. Good luck! DI ignite inquisitor: https://www.pathofexile.com/forum/view-thread/3080303/
(retired) MoMMeme hiero: https://www.pathofexile.com/forum/view-thread/2487766 |
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Just checked in POB, looks like this build can make a comeback in 3.16. What are your thoughts?
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