(3.16) NERFED DO NOT PLAY THIS Raider Archmage BF/BB [CHEAP, Tanky, HCSSF viable, (100m+ dps)

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tophat05 wrote:
Struggling a little jus before the start, was checking on last league PoE ninja and it seems like Chieftain's manages to get a big boi dps while the raider build i could find don't hit the 1M dps.

Did i miss something?

- How do you usually manage all the utilities? on paper it does feels overwhelming with Arcane, Sigil, Desecrate + General, VRF, and actually attacking.


Probably because the build wasn't played that much in ritual, mine was at 41m
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Celdro wrote:
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ChemistHCSSF wrote:
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Celdro wrote:
Just found our about brittleknees hierophant variant, how do you guys think this compares to the raider version here?


A LOT Slower, much less tanky, clunkier and similar damage. I wouldn't consider hiero for BF/BB starters.


Thanks!
Im a bit worried about the DMG potential here as im seeing ~140k average hits in GG Gear while i have seen inquisitor PoBs with roughly 900k avg on blade blast or hieros with 500-600k.
I know this is originally a HCSSF build, but i am just wondering if it would be possible to reach similar numbers without gutting the defense aspects of it. Still going to start with it as the defenses are just freaking insane and i hate dying, even on softcore.


GG gear is GG because you can't die and it's more than enough for the hardest end game content. You can push the build with threads of hope, healthy mind and clear mind jewels. As well as scintillating idea clusters.
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tophat05 wrote:
How do you usually manage all the utilities? on paper it does feels overwhelming with Arcane, Sigil, Desecrate + General, VRF, and actually attacking.


This is something I'm also a bit concerned about. Do I need these active almost all the time or only really for bosses?
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Rhapsodical wrote:
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tophat05 wrote:
How do you usually manage all the utilities? on paper it does feels overwhelming with Arcane, Sigil, Desecrate + General, VRF, and actually attacking.


This is something I'm also a bit concerned about. Do I need these active almost all the time or only really for bosses?


you only sigil for bosses or rippy packs. VRF is a one and done button that is entirely optional due to it being nerfed, it's not as good as it used to be. If you don't like general's cry it's in the build guide but you just run ancestral call + Faster attacks and vigilant strike
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ChemistHCSSF wrote:


GG gear is GG because you can't die and it's more than enough for the hardest end game content. You can push the build with threads of hope, healthy mind and clear mind jewels. As well as scintillating idea clusters.


Sounds promising! Looking forward to such a version if you find the time to do one, im not too good at theorycrafting stuff like that myself :/
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Celdro wrote:
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ChemistHCSSF wrote:


GG gear is GG because you can't die and it's more than enough for the hardest end game content. You can push the build with threads of hope, healthy mind and clear mind jewels. As well as scintillating idea clusters.


Sounds promising! Looking forward to such a version if you find the time to do one, im not too good at theorycrafting stuff like that myself :/


will work on it within the next couple of days, for now that item guide will get you to end game with ease
Last edited by ChemistHCSSF#2067 on Apr 16, 2021, 3:31:37 PM
besides the legion gloves, is there way to increase mapping speed of this build? since it does not have herald of ash like the inq or chief variants.
Noob question, what does AM stand for?
Most likely Archmage
Just wanted to drop in and say thanks for the guide!

Going to league start this, was looking at assassin and Inq at first. Ran Chief last league and it was great except that I felt it lacked some speed and was a little clunky. Then found this guide and this build seems great with the defenses and better speed.

So thanks for the effort and the guide @ChemistHCSSF, much appreciated. Looking forward to see how it develops over the coming days.

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