Game Balance in Path of Exile: Ultimatum

Read every comment from the 63 pages.
Either people are delighted from others suffering or people are upset their content they enjoy doing is removed. For those saying the game is now playable for you that content is removed from the game. Wtf is that terrible logic? Timmy is playing with the toy truck that I also have, but I don't play with my truck, now that both are gone I can have fun! lol what a toxic mindset.

Less people "spamming" delirium maps causes the solo/casual player to have less access to currency such as a scarabs, uncommon uniques etc. To clarify, less of them dropping means the price will go up.

Also delirium orbs will no longer be profitable to buy, since you'll have to buy for every single(2) map for what you can get out of it. They already have a low drop rate and more will need to be used. This causes less content to be playable for people wanting to do it.

Delirium was a means to push your build to the limit and feel accomplished in maximizing it. If bosses & t16 maps die instantly anyway with a mediocre build, what's the point of maximizing your build? Just cuz you feel like it? Delirium let you see your investment into your build pay off.

These fracture fossil nerf only benefit garbage people that get enjoyment out watching others have less of a game to play. This will hurt the economy, enjoyment/motivation to play the game & player retention.
While some buffs are good for game quality (nerf meta builds), other seems less ok for builds in general. Reduce exposure on frost bomb and wave of conviction nerfes not only some meta, but also some non-meta builds, which is not good. Funny thing from that is scorching ray is not going to be nerfed, which means, that they see at as balance, but it only means, that scorching ray is bad and will not give boost if nerf exposure on it also.

Atlas nerfes were expected, but nerfing both Harbringer and Legion makes me fill a bit bad. Interestig how they are going to fix up to 1 harbringer, but let's see.

Bad thing is that there are no buffs. Nerfing meta will not increase popularity of non-meta and it is obvious. People will try to find thee ways to do meta in other ways, not trying to find the way to use non-meta. Buffs are needed for some rare skills, but in here, there are no such buffs (only some atlas passives can be considered as a buff, while all other is a nerf in one or other way).

That is not so bad manifesto, as a lot of nerfes are for meta and making money guys and not touching the common, non-grinding builds, but buffs should be also done for boost things, that are not usable a lot and mostly it is about skills.
Not being able to fracture maps more than once, having to trade multiple times for deli orbs unless Delirium its on the map device, not being able to use fractured fossils on really good base items with good implicit multiple times, no more self curse ( at the moment, unless we find some escamotage )...
Well, since flipping items its not nerfed, cause it cannot be nerfed, i guess ill keep doing it, and farm multiple mirrors while staying in hideout, thanks for removing my fun part of the game Mom & Dad, like farming super juicy maps after setting my atlas, atlas passives, and elevated sextant, because honestly, who will even consider using elevated sextant consistently from now on, only groups, thats who...
Cannot wait to see the full patchnotes, and if something else goes south, sadge...
"
CSLocus wrote:
Pog


Manifesto - all nerfs, not a single buff. Poggers hired by tencent gonna pog ... :D
"
Epi77444 wrote:
The casuals/people with 1 challenge and those who aren’t experiencing real end game content really need to shut their mouth about all of this...


You Know 14 challenges completed is shamefull, right?
Seems like you are talking about yourself, so please, stay quiet for now.
RIP my build =))
"
phatschtuff wrote:
"
CSLocus wrote:
Pog


Manifesto - all nerfs, not a single buff. Poggers hired by tencent gonna pog ... :D

Nerfs to builds still changes the meta. Stale meta is worse than any nerf. So yeah, pog for nerfs to builds. And yes, I played several of the nerfed builds.

Nerfs to content is more troublesome. Removing fractured mapping is functionally a loss of content (the biggest, baddest endgame content). That's not a good thing. Yes you can still do 100% delirious maps, but it will be obnoxious in terms of the ratio of time spent preparing the map (particularly trying to buy the delirium orbs) compared to time spent actually doing the map.
"
RevampAmp wrote:
Read every comment from the 63 pages.
Either people are delighted from others suffering or people are upset their content they enjoy doing is removed. For those saying the game is now playable for you that content is removed from the game. Wtf is that terrible logic? Timmy is playing with the toy truck that I also have, but I don't play with my truck, now that both are gone I can have fun! lol what a toxic mindset.

Less people "spamming" delirium maps causes the solo/casual player to have less access to currency such as a scarabs, uncommon uniques etc. To clarify, less of them dropping means the price will go up.

Also delirium orbs will no longer be profitable to buy, since you'll have to buy for every single(2) map for what you can get out of it. They already have a low drop rate and more will need to be used. This causes less content to be playable for people wanting to do it.

Delirium was a means to push your build to the limit and feel accomplished in maximizing it. If bosses & t16 maps die instantly anyway with a mediocre build, what's the point of maximizing your build? Just cuz you feel like it? Delirium let you see your investment into your build pay off.

These fracture fossil nerf only benefit garbage people that get enjoyment out watching others have less of a game to play. This will hurt the economy, enjoyment/motivation to play the game & player retention.



Remember a few leagues back it was a struggle to complete the atlas? Perhaps not, but it was. T16 wasn't super hard for a few builds but for the rest it was not easy.
The aim at making some fun for the few has been like a straight arrow. My super casual gameplay ended at t9, then t5, now last it was t4 before it was all death death death and I uninstalled.

However, we go on forums and reddit and twitch and view the gear gap and power gap the few have been enjoying and it's disgusting. Nothing is a challenge.

Yet the masses are only enjoying a few nerfs meant to target...you? Spetres -4 levels? Instead of removing the broken builds? Less summons survivability to adjust for a broken self-cast-popcorn screen-clear and all I get is loss of ability to run another map tier and another and another.

I will never not play the meta again, if I ever play.

Nope, the game was still made and adjusted for your enjoyment. Those affording 11 spectres will still smash the game and those stuck with 5 will struggle to reach any bit of the game where they can get currency for upgrades.

So you win. This is your game.
"
"
Epi77444 wrote:
The casuals/people with 1 challenge and those who aren’t experiencing real end game content really need to shut their mouth about all of this...


You Know 14 challenges completed is shamefull, right?
Seems like you are talking about yourself, so please, stay quiet for now.


Played one week and went back to standard, cope more, casual.
"
treme wrote:
Remember a few leagues back it was a struggle to complete the atlas? Perhaps not, but it was. T16 wasn't super hard for a few builds but for the rest it was not easy.
The aim at making some fun for the few has been like a straight arrow. My super casual gameplay ended at t9, then t5, now last it was t4 before it was all death death death and I uninstalled.

What does casual mean to you exactly? It must be more than just low time investment, because you can invest 2-3 hours a week and get a strong build that does all content by mid league.

Does it mean just allocating skill points randomly and picking skills randomly, without regard for what's actually good? Does it mean never trading, and never crafting gear, just using garbage you find on the ground?

Topping out in white or yellow maps happens to NEW players all the time, because they don't know how to create a successful build. That's not so much about time investment as game knowledge. But a player who returns league after league, but only plays a small amount of actual wall time, I'd still expect to be successful. If you know the game mechanics, it doesn't take much time investment to bulldoze your way to T16.

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