Game Balance in Path of Exile: Ultimatum

It's too bad that you rekt my boy "chance to deal double damage with poison" but at least the other changes are good.
I don't have a problem with any of these changes.
roflcopter at people saying they "killed endgame" ....

have you not seen the reveal stream and Q/A? :D

They literally buffed almost every single endgame farming mechanic, dafuck are you talking about :D
My guild topic (https://www.pathofexile.com/forum/view-thread/2628169)
My boss/crafting service (https://www.pathofexile.com/forum/view-thread/2806421)
I don't like the continued balance approach of "Nerf whatever was popular last league"
The Elder-influenced Weapon modifiers that grant a chance for Poisons or Bleeds inflicted with this Weapon to deal 100% more Damage have been removed. In their place, Elder-influenced Weapons can now roll a new Local Poison or Bleed Damage over Time Multiplier modifier. The double damage chance modifiers were too multiplicatively powerful for these builds, providing power that only the modifier granted, so they've been changed to an effect that is additive with other Bleed/Poison damage multipliers.



Rip bleeding bow
I wonder what the goal was of completely killing off deep delving and fractured maps? Your players that stay late in the league have nothing to do now and running fractured delirious maps was probably one of the most fun things in the game and the only reason we could run them is because they were as profitable as they were fun.
Now all of maven drops are actually worthless between this and the harvest nerf so I don't need to farm her at all. Do you guys just want everyone to play heist or something? Or does your team just want a boring ass alch and go speed meta again? Really confused by this.
interesing nerfs, it will make a lot of "non meta" builds possible
Here we go again!
https://www.pathofexile.com/
the time of quin69 has finally come
Healthiest balance pass I've ever seen. Thanks GGG, this is an incredibly positive step forwards for the game.
For those that don't understand, the game is in an excellent place right now where most abilities have viable builds while some abilities are out-performing others. The best solution is nerfing the powerful abilities to get everything in line and hopefully reach an approximation of balance this game has never seen before.

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