Game Balance in Path of Exile: Ultimatum

Blood & Sand nerf : yeah but the sand stance for blind is very short so 11% less damage was cool but that all
Chainbreaker : that cool to not nerf us totem love this one.

Nerf to BV BB TR : finally you do something to change this fucking league start build meta i hope next step is ED conta but that a good start.
Was hoping Warlord box contents would drop into the store with this announcement/league ending... :(
I start to believe that GGG is nerfiong so many builds every league because they want us to play with new skills.
Imo those changes are such a garbage.
Divergent Berserker, Beastcrafting and posion sextant nerfs are understandable. Quivers changes too.
But everything else is like ????????????????????
Add harvest nerf to that and the build variety for endgame is just destroyed. I guess we go back to becoming a meta slaves again.
Very happy I didn't buy any MTX recently.
Not gonna support the idea of making content harder and players weaker at the same time.
nice changes honestly. Mostly targeting the top end of players. I like that you tried to remove methods which truly broke the game. IMO explody chest was also simply to strong and to easily accessible.

I'd have liked it, if you wouldve revisited uniques and skills and made some buffs. These simply are nice and make everyone happy. Doenst even take much work.

Anyway, hyped for the new league! Thanks :)
"
(as you are not your own Enemy)


Bold of you to assume...
"Physical Explosion Body Armours
Influence and Synthesis modifiers that caused enemies killed to explode dealing physical damage will no longer have a 100% chance to apply. Their replacement modifiers grant "Enemies you Kill have a chance to Explode, Dealing a tenth of their Life as Physical Damage", with a new lower tier Influence mod being introduced that has a lower chance. This keeps the mechanic and opens up the possibility of stacking explode chance with high investment, but it will no longer reliably wipe out packs of monsters through a chain reaction of explosions. "

Then, please delete porcupines and "on death effects" ffs.
Someone got up on the wrong side of the bed (this month).....points at GGG. I would feel much better about these nerfs if Harvest was left alone and Discord trading of the crafts was eliminated. (hint for the hundredth time - trading of the crafts was the issue).
They nerfed things I like but they obliterated things that people I don't like like so overall I LOVE IT!!!!!!!!!!!!!!
Why is there a differential between physical damage over time nodes and bleeding damage nodes? Bleeding damage is physical damage over time. If I'm wrong, tell me. If not, why not just eliminate a source of confusion in this game, like increase and more.
Seems pretty good.
We tested it extensively

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