[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)
" Add a squire later and have a nice 12l | |
" I was thinking of running Bitter Dream for league start instead of Amplification Rod. Numbers seem slightly better. One of my biggest issues now with spectres is that it's so hard to hit lvl25 on them so you're stuck with 3 spectres for the larger part of the game. Honestly, dual wielding Bitter Dream might be the play. Not sure. It'll most likely be a 1c unique, aswell as Amp rod so might aswell experiment. What I'm thinking is: Skellies + Golem in body, Spectres and zombies in 1 bitter dream each dual wielded. The nerf to Charges for minions has made it so Victario's Charity is completely dead for minions. Necromantic Aegis is probably a contender for the most useless Keystone in the game now aswell and should probably be removed or reworked completely. Last edited by Deadandlivin#2745 on Aug 11, 2022, 11:30:39 AM
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" will you try to update this build with some leveling features to 3.19 when patch note released? Unfortunately for me, I decided to play this build right before the nerf manifesto :( |
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" Unfortunately, the changes coming in 3.19 is so big that I'm not really confident enough to update the build without playtesting it first. I really want to avoid trying to make an update that might play bad. I will still leaguestart my build and try to play it as close to the original concept as possible. But the changes I have to made are too large right now. I'm actually kinda uncertain how we'll move forward. Due to the massive nerfs to minion health, I'm very reluctant to push minion builds as leaguestarters. Last league my Zombies and Golems got curbstomped by Archnemesis rares constantly, especially from Essences when I first got to T16 maps. This league, they've casually decided to nerf all minions health by ~50%. Literally sounds like alot of minion builds will be unplayable as league starters. |
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[3.19] League Start Theory Crafting
If anyone is interested in how I'm theorycrafting the new league start version of the build, this is the current project I'm working on: https://pastebin.com/sRbSwiy0 Disclaimer: I can't guarantee that this will be a good leaguestarter because I haven't playtested it yet. The concept remains roughly the same as previously and only encompasses the very early game during a league start. The PoB contains 2 versions: "Early Concept" which focuses on gearing, gems and skill tree when progressing early maps and "White Maps" which is the setup I'm suggesting when you just get to your first maps. Since I'm afraid that minion survivability will be a huge issue I've re-designed the concept of the starter abit by trying to cap the block chance of both ourselves AND our minions. Hopefully, giving minions ~75% block should be a big enough survivability boost to prevent them from dropping as flies due to the ~40% hp nerf they're recieving. Currently the version has: - 4.5 million dps - 73/70 attack/spell block - ~30k armour - Trigger for Curse, Bone Offering and Desecrate via Arcanist Brand Hopefully this concept will provide enough dps to cruise through the Atlas with very little friction and have enough survivability to prevent you from dying every map. Also, I'm hoping the minion block will be enough to keep minions alive aswell. Unique Items used are: Bitter Dream The Covenant(6-linked) I usually buy this chest for ~70 chaos during league start, might be very easy to 6-link with Tainted Fusings returning. Triad Grips Maw of Mischief Used for Aggressive. The reduction to mana cost, added life and 20% minion dmg is also very nice additions. Might be very expensive during league start since Maw of Mischief might be meta. Last league this helm cost ~1 ex during the first days and then quickly went down in price. Most likely going to be more expensive now. (Can self farm it from Cemetery) Golem Jewels The rest of the itemslots(Rings, belt, boots, amulet) should be used for Life, to cap resistances and attributes. This version still needs 2 Unset Rings to fit all Sockets. The PoB has controlled for changes coming in 3.19. This includes: - 20% dmg and life nerf to all minions (Added in Configs) - Frenzy Charge nerfed to 12% dmg and 12% AS for 3 charges (Added in custom configs) - Bitterdream supports buffed to 15, custom changed the item. - Covenant added support changed to level 29, custom changed the item. - Unnatural Strength changed to Plaguebringer since I think that's the new Ascendency points every necro should be using. Some additional Thoughts: If Alberons Warpath boots make skeletons follow you aswell as being permanent minions, they might be very nice to use for QoL during league start. Skelly survivability will still be very low though. |
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" In 3.18 my AW Guardian build (not a necromancer), each of my weapon copy had about 400k EHP with maxblock (bone offering), 83/75% ele/chaos res, with about 19k life. Monkeys had 1.3m, AG - 1.1m. It was fine on uber bosses, they weren't 1-shotted at least, considering 20% of life taken as chaos degen. So, major change in 3.19 - have to get minion life on rings/shield. And that's it. As I think atm, minions damage have to get obtained by the cost of survivability of your character (forget about aegis aurora if you want damage). P.s. actually, decent starter by numbers. Last edited by monik390#5560 on Aug 12, 2022, 3:03:40 AM
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" I'm not too worried about endgame minion numbers. Once you get items I'm pretty sure it'll turn out to be fine. I'm worried about the starting numbers. Guardian minions aren't hurt as much as Necro minions here since they don't lose 2 levels. So for Guardians, they only lose ~20% life from the general minion nerf and 15% life increase from the Indom Army nerf. I dunno how League starting guardians will be though, considering they lack 30% all res. League starting guardian means you have to run Elemental Army on all your minions for them to be capped since you now only can get 23% res from the tree for a total of 63% res on your minions. Either that or you need the new Bone Rings x2 to reach 75% res. Did you only run 1 offering on your AW build btw? Dunno how much I like being forced to run Bone Offering, only so your minions have enough survival to live. Maxblock should certainly be very good for survivability though. Usually I run my minion blockless and it was kind of a pain during the league start last league. |
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" Oh, yep, league start was a bit rough. I was running spirit offering 1st (also bc of full chaos convertion), later fit purity of elements and switched to bone offering when it was time for harder content. Minion mastery with life on death was lifesaver definitely before capping block. In 3.19 only purity of elements would do for guardian early, spirit offering gives minion res with gem alt quality, so it would be harder. But the issue here - AW itself. Can easily resummoned if 1 or 2 die. For permanent minions, yeah, you are right. It would be rough to run bone offering right on the start. I can relate, dunno how i feel being forced to do more crafting. Last edited by monik390#5560 on Aug 12, 2022, 10:39:32 AM
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" Without the Golem Jewels this isn`t true ... |
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" The golems are a pretty minor part of the total dps. League starting without the jewels is completely fine and if you're fast with your league start you can usually get Primordial Mights for ~5-20 chaos on day1. That being said, with the minion nerfs across the board this build absolutely perform way worse than it used to. You will still be able to reach ~2 million dps on league start investing a couple of chaos and a 6-link tabula in the build which is more than enough to get deep into maps and farm currency for the jewels. |
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