[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

hi build seen great but i have problem. i die too much.tanking in videos is impossible for me. This build will be my last attempt. If not, I will leave the league.
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Clansman77 wrote:
hi build seen great but i have problem. i die too much.tanking in videos is impossible for me. This build will be my last attempt. If not, I will leave the league.


Try getting block cap and see how it feels.
You'll want Rumis and extra block nodes from the tree.
You can also get an Auls Uprising with Hatred or Grace reservation removal.
This allows you to put in Vaal Grace in your gloves and run both Determination and Grace. Might also be able to fit Defiance Banner.
@Deadandlivin

Have you considered utilizing The Eternal Struggle ? It provides tons of attributes, some global def, possibly amazing implicits and, as an additional buff, Malignant Madness, which can make some overbuffed enemies (like Kosis with deadly mods or some Logbook rares) weaker (can be triggered by Hydrosphere).

P.S. why don't you use Impossible Escape ?
Last edited by Its_OP#0728 on May 22, 2022, 2:52:17 PM
nice thx im at 70% now but still one shot with 4k life but the version before the switch is doing freaking great...just wont able to switch with the trigger wand and the offering setup :(
Cause im looking at your tanky low budget and i dont understand how u still survive after all that hit understand the 75 block but damn got one shoted
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fafouiiino wrote:
Cause im looking at your tanky low budget and i dont understand how u still survive after all that hit understand the 75 block but damn got one shoted


If you link your PoB I could look into what you're missing.
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Its_OP wrote:
@Deadandlivin

Have you considered utilizing The Eternal Struggle ? It provides tons of attributes, some global def, possibly amazing implicits and, as an additional buff, Malignant Madness, which can make some overbuffed enemies (like Kosis with deadly mods or some Logbook rares) weaker (can be triggered by Hydrosphere).

P.S. why don't you use Impossible Escape ?


I haven't thought about that amulet actually. Might be decent with good implicits. But I think it's too hard to procc Malignant Madness.
The problem is it requires you to crit to procc it. And unfortunately, our build has very low crit chance. Best case scenario we have 11.5% base crit with Brittle and Assassin's Mark up.
If we have 3 Power Charges from Victario's Charity we get 120% increased crit chance(40% per). This means Hydrosphere or BV would have ~25% crit chance which I think it's too inconsistent.

This however, depends on how long Malignant Presence lasts. It doesn't specify a duration, so maybe it's a "procc once and last until death" kind of deal. If that's the case, it could actually be good for bossing early on cause you just procc it and get a permanent effect.

I looked at some Impossible Escapes and the price isn't really worth it imo. They're super expensive and we don't really have any good ones to get.
The strongest ones are the generic ones.
- Imbalanced Guard for +3% max ele res (Giga expensive)
- Chaos Inoculation for +1 curse and some Aura mods (Giga expensive)
- Whispers of Doom for Golem Commander and Ravenouz Horde.
Too expensive, also lose Arcane Will and Skill points since you have to path to Cruel Preperations. Thread of Hope is better imo.
- Magebane for increased duration, some life and spell supression (Too expensive)
- Imbalanced Guard for much higher Molten Shell uptime (Also very expensive)

Haven't looked into other ones, but not sure if there's any good ones left.
I got the build to ~around~ 50m damage and now I'm doing some experimenting to try to get tanky enough to wave 30 a simulacrum. It's been pretty disheartening so far. I picked up a shield with life on block, I've tried stacking some evasion as well as pathing to EB for defiance banner (it "only" takes 4 points) but nothing seems to be working out. I don't like The Front Line for simus because the ground degen effects are SO murderous with 20% more damage taken.

My golems also die pretty regularly past wave 22 or so, even with bone offering. Not sure if this is 100% due to the new rares but some of the cold res stacking can get absolutely bananas, resulting in mobs that take considerable time to kill even with the full damage setup.

Has anyone had any luck making wave 30 consistently? I feel like, short of a mageblood, I'm pretty strong for week 1.
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Melonmonkey wrote:
I got the build to ~around~ 50m damage and now I'm doing some experimenting to try to get tanky enough to wave 30 a simulacrum. It's been pretty disheartening so far. I picked up a shield with life on block, I've tried stacking some evasion as well as pathing to EB for defiance banner (it "only" takes 4 points) but nothing seems to be working out. I don't like The Front Line for simus because the ground degen effects are SO murderous with 20% more damage taken.

My golems also die pretty regularly past wave 22 or so, even with bone offering. Not sure if this is 100% due to the new rares but some of the cold res stacking can get absolutely bananas, resulting in mobs that take considerable time to kill even with the full damage setup.

Has anyone had any luck making wave 30 consistently? I feel like, short of a mageblood, I'm pretty strong for week 1.


If you link your PoB I'll see if there's some improvement you can make to farm Simus.

Granted, I haven't tested simus with the new rares yet and it might be that my old minimum requirements for finishing wave 30 don't work any longer.

In the past, getting Spell Block cap and Grace into the build was a necessity to not feed portals. In 3.16 I used to farm Wave30 on a ~50 ex budget without The Front Line so I think it's doable. But I would probably never play without it nowadays.

Front Line requires a specific type of playstyle though. Your goal is to get the duration to 11 sec or more and your armour to ~40k. During the simus you're supposed to just run around in circles during the harder waves. When Molten Shell is nearing ~2 sec, dash to a corner and play safe waiting for the cooldown to reset. Then get back into the monsters when Molten Shell is up.

Minion survivability used to be an issue for me aswell in the past. My Golems and Zombies used to die to Kosis during later waves. When on a budget, I solved this by running Empower(3) in my chest to boost their health to ~50k which was enough.

But yeah, if you give a PoB I'll see if I can make some changes and gearing suggestions which hopefully will help.

EDIT: First glance at your gear and I'd have to unfortunately say that there's no way you'll be able to do Simus comfortable with your current setup.
That version of the build probably isn't ready for Simus yet.

Keep in mind that Wave 30 Simus are HAAAARD. They're one of the hardest types of content in the game and usually people need literal mirrors worth of gear to farm them. Some meta builds like Skeleton Mages are able to farm them on a cheaper budget (~30 ex I think) due to Fleshcrafter and Aegis Aurora.
Last edited by Deadandlivin#2745 on May 23, 2022, 9:25:11 AM
Dead,

Thank you for clearing my doubts about the equipment options at AG.

Can you share with us what method you chose to farm your Mageblood?

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