[3.21] Cold Conversion Summoner | Build guides for all budgets | (Ghazzy Zoomancer)

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SColeman wrote:
Is there any way other than blade vortex to trigger EE?
Sometimes I feel it is quite dangerous to get close to boss to trigger EE
Maybe a setup without trigger wand

You can use a 4-sec Trigger Wand with Storm Brand instead of BV, however it may be hard to find. You can also cast Storm Brand manually, but casting it and FO manually may be even deadlier, as you have to be stationary time-to-time.
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SColeman wrote:
Is there any way other than blade vortex to trigger EE?
Sometimes I feel it is quite dangerous to get close to boss to trigger EE
Maybe a setup without trigger wand


I am actually in the process of finding a ranged EE trigger setup.

My current tweak is to
- use a trigger wand with Flesh Offering, Raise Zombie, Feeding Frenzy, and
- Raise Zombie was before in my boots, where I socket a Storm Brand.

Resummoning zombies is a bit clunky, but this way I can trigger EE and my frostbite curse on hit from a distance. I also have + fire damage to spells, which comes handy if I pop fire/lightning immunity expedition remnants.

I have also tried Ball Lightning, Armageddon Brand, Orb of Storms, but finally settled with Storm Brand.

Also, I have one extra gem socket free in my boots, which can be Culling Strike until I start using Kingmaker.
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DontThinkJustClick wrote:
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vitto369 wrote:
when we are at it, i am still wondering why people are using ''Socketed Gems deal #% more Elemental Damage'' and ''Socketed Spells have #% to Critical Strike Chance'' on the helmet

When YOU cast it, ''summon carrion golems'' critical chance when YOU summon has no effet on the spell result and the spell ''summon carrion golems'' does not deal damage.

The carrion golem does deal damage and does crit on its own but CASTING carrion golem deals no damage and having it critical cast does not change anything.

Basically those two affixes are useless.

Unless stated by the tag ''minions'' or ''supported by'', stats are not affecting minions, like those two affixes.


I've asked such question a few weeks ago in TFT Discord. The answer was kinda like this:
"To socketed gems" mods apply to gems themselves, not to the character globally. Basically, if we have a chest with +2% to spells crit and a helm with +4% to crit of socketed spells and we cast a spell with 0% base crit chance, socketed in our helm, the +4% mods will be applied to the gem, then global +2% will be applied, making crit chance 6%.
Our global modifiers don't work on minion gems, but local, gem ones, do. That's why top-tier Minion Helmets are so powerful.

I'm pretty sure it's all about the order of appliable mods.


i see!
Is there any way to test this?

"
SColeman wrote:
Is there any way other than blade vortex to trigger EE?
Sometimes I feel it is quite dangerous to get close to boss to trigger EE
Maybe a setup without trigger wand


how about arc ?
checked few spells, but vaal blade vortex works best
"
vitto369 wrote:
"
DontThinkJustClick wrote:
"
vitto369 wrote:
when we are at it, i am still wondering why people are using ''Socketed Gems deal #% more Elemental Damage'' and ''Socketed Spells have #% to Critical Strike Chance'' on the helmet

When YOU cast it, ''summon carrion golems'' critical chance when YOU summon has no effet on the spell result and the spell ''summon carrion golems'' does not deal damage.

The carrion golem does deal damage and does crit on its own but CASTING carrion golem deals no damage and having it critical cast does not change anything.

Basically those two affixes are useless.

Unless stated by the tag ''minions'' or ''supported by'', stats are not affecting minions, like those two affixes.


I've asked such question a few weeks ago in TFT Discord. The answer was kinda like this:
"To socketed gems" mods apply to gems themselves, not to the character globally. Basically, if we have a chest with +2% to spells crit and a helm with +4% to crit of socketed spells and we cast a spell with 0% base crit chance, socketed in our helm, the +4% mods will be applied to the gem, then global +2% will be applied, making crit chance 6%.
Our global modifiers don't work on minion gems, but local, gem ones, do. That's why top-tier Minion Helmets are so powerful.

I'm pretty sure it's all about the order of appliable mods.


i see!
Is there any way to test this?

PoB counts these mods, so they work with 99% chance.
Selling my gear set, trying to see if I can sell it as a set before piecing it out.

Whisper me in-game thanks.

"
livejamie
Can someone explain me how to configure medium budget PoB to see the actual damage numbers?

When I just import it, it shows 4 mln of DPS but numbers of spectres is set to 1, golem set to 1 etc. They looks not to be included in full DPS. Same with animate guardian.

"
zaboleqqq wrote:
Can someone explain me how to configure medium budget PoB to see the actual damage numbers?

When I just import it, it shows 4 mln of DPS but numbers of spectres is set to 1, golem set to 1 etc. They looks not to be included in full DPS. Same with animate guardian.


CG: PoB shows DPS per golem, just multiply it on the number of your golems.
SO: PoB shows DPS per projectile, multiply it on 8-10 to get boss DPS per SO, multiply on 2-5 to get a clearing DPS.
AG: PoB can't take items for your AG and his DPS is insufficient. You should add useful aura mods from his gear on on of your flasks.
Hi all,

Enjoying the build so far, was just wondering when it's best to switch to the crit supports for Spectres? Is it after a certain number of the high budget item recommendations, certain thresholds of gem levels or?

Thanks :)
Hey guys, how are you making money this season?

I have just 2 exa from league start. Insane how little money I'm making by drops... Heist is totally dry (mostly how I made money last league)

??? Ideas? :-/

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