Ethereal Knives

With Fork, EK actually gets stronger the more enemies there are, not like AOE that just hits more, but literally increasing the damage per enemy.
I've come to the habit of luring bosses near minions or barrels to strike them with more damage.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
So can some1 confirm that when you hit something with EK and trigger chain/fork the distance resets ? This makes Point Blank pretty good i guess . Im thinking about making EK ranger , with Iron reflexes , Point Blank , all the Projectile dmg passives from Ranger,Duelist,Shadow starting areas.
Something like this
Later on , just add more hp and maybe more int nodes to use best Wands you can find.
It's Projectile Attacks.
Did that mistake, too.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Oki missed that one, well im keeping the ranger character cause i kinda played shadows and witches all the time lately.
 
Last edited by maladon#5799 on Nov 19, 2012, 10:21:47 PM
So chain works fully with EK? IE: If I have 4 targets, and hit all 4 with chain supported EK, each target with a produce a chain that hits each other target? So every target is hit 4 times?
That should be the case.
Of course, the mana cost is just as devastating.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
"
UnDeaD_CyBorG wrote:
That should be the case.
Of course, the mana cost is just as devastating.


At least that slow cast speed makes up for it, eh? :/

I'm excited about EK due to chain giving it shotgun powers, which puts it more on par with FP...until you realize FP costs way less mana. I don't even know if being a physical spell is any sort of advantage or just unique, since crits don't have a special effect like permafreezing everything forever always.
Last edited by aimlessgun#1443 on Nov 30, 2012, 12:11:43 AM
Well, there are some:

  • Mobs on average have less armor than elemental resistance
  • Physical Damage profits from added the Fire Damage support and the Hatred Aura
  • The spell can be used by casters to kill Elemental Reflect Mobs


Also, Ethereal Knives scale pretty steep with levels, their base damage is quite good.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Last edited by UnDeaD_CyBorG#7056 on Nov 30, 2012, 10:10:42 AM
"
UnDeaD_CyBorG wrote:
Well, there are some:

  • Mobs on average have less armor than elemental resistance
  • Physical Damage profits from added the Fire Damage support and the Hatred Aura
  • The spell can be used by casters to kill Elemental Reflect Mobs


Also, Ethereal Knives scale pretty steep with levels, their base damage is quite good.


Interesting about the armor, and good point about the reflect. Don't Hatred and Added Fire basically work like additive %dmg, so Hatred is like having a +24% dmg item? That's how I modeled it in the spreadsheet, and under those circumstances Added fire performs about the same as Crit Chance or Added Chaos.

In my modeling EK ends up with very similar paper DPS to FP using an EK build (all general spelldmg, ias and crit nodes, no elemental nodes), but the physical thing and no dmg falloff puts its actual DPS higher (for a much higher mana cost). The advantage of FP seems to be that it works equally well against groups or single target: vs. single target EK's DPS tanks since it can't shotgun off Chain anymore.

The other thing I worry about...if you cast projectile weakness on stuff, the knives won't chain if they pierce...potentially lowering your DPS?
Last edited by aimlessgun#1443 on Dec 1, 2012, 1:43:00 AM

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