Ethereal Knives
Unavailable 40% added fire dmg = 58,4 - 87,2 So it is better than cold/lighting And it works nice with vulnerability if they catch on fire. Sadly I kill too fast to notice dots. Linking crit supports is tricky. First I need to have reliable crit chance. Otherwise additional crit dmg is almost useless. Currently I dont have all supports linked bcouse I had mana problems. 100 mana per cast with 1,8 cast per second. With best support gems I have 1,9k dps but I dont have enough mana. curses have: 29% more physical dmg 27% more projectile dmg 27% from 1,9k = 0,5k roughly and around 0,35k from vulnerability Total dps= 2,75k dps Bonuses from curses multiply damage taken by monster. That means that additional dmg from curse is not reduced by resists/armor Im currently lvl 48 Last edited by erenhardt#4431 on Jul 4, 2012, 5:03:09 PM
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This skill has a bug.
I often find myself stuck when using this skill. Same thing like getting stuned while lvl-uping coused. I cant do anything but open TP. Sometimes casting other spells will unstuck. Maybe it has something to do with mana leech? If monster drops my mana below mana required to cast during casting the spell. Last edited by erenhardt#4431 on Jul 4, 2012, 8:02:16 PM
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" Come to think of it, I had this happen on my EK character about half a dozen times as well. I thought it was the return of one of the old bugs that caused perpetual stun, but I haven't noticed it on other characters recently. Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com |
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" This happens on my caster shadow too, who mainly uses freezing pulse (and doesnt have ethereal knives). The lockup always occurs when getting attacked by monsters, though so far i havent been able to tell if its due to taking damage or blocking as it happens pretty rarely. Getting struck or blocking again ends the lockup. If theres nothing left to attack my character once locked, the effect becomes permanent and im forced to save and exit. IGN: KoTao
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Messing around with a low health build with Redbeak at the moment. Great fun at the moment.
Last edited by Brussel_Sprout#2197 on Jul 9, 2012, 10:04:15 AM
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I'm curious as to whether physical damage done by spells is being mitigated by armor.
Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com |
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"It is. Armour mitigates physical damage, it doesn't care (or even know) where that damage came from. | |
" I plan to do it better - Dual redbeak. I confirmed that I am still in HC league. Then I died.
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" haha, this is exactly what im doing, hows it going btw? |
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Unavailable Personally I use this skill along with added cold damage and chance to flee. I'm a dw ranger and lack any serious aoe so this acts as a sudo aoe and also allows me to more easily line up targets one by one. Also bit of a bug to report. skill tooltip shows 10 projectiles despite my current level only providing 9 Last edited by sadeiko#2928 on Jul 24, 2012, 6:39:26 AM
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