Whirling Blades

I've noticed something weird with Whirling Blades.

If you cast Whirling Blades, Block an attack during the cast time, and not enter block recovery state, the spell will cast twice in a row and make you travel pretty far, getting you out of danger immediately.

However, if you cast WB, Block an attack, and DO enter block recovery, then the game often desyncs, making you travel once or twice its distance but soon rubberbanding you back to the proper position.

I am rather certain this is the way it works; I'm running a caster with 50% block chance using WB as escape mechanism, and it's very obvious when my projectiles hit accurately, and when they're desynced.
I'd like to see this skill get you over chasms, but not over raised barriers.

shadows class version of lightning warp/ leapslam, navigation usage.
Does this still have desync problems? I've been waiting for this to be fixed before I come back but haven't seen it in the patch notes. Will it be fixed before open beta?
Went from 15% increased attack speed with 15% quality to 5% ias. :(
Id like this skill. but it have some problems in mechanic. I noticed, that it hits less often then your another attacks.
I tried to test it on 1 enemy. From 5 jumps through enemy it deal damage only 1 time. I have 88% chance to hit.
I think thats why this skill have low DPS. Cause it miss more then should.
Last edited by DarkStranger#5130 on Oct 14, 2012, 8:22:58 AM
I'm not really digging the way this skill interacts with dual weild.

It alternates hands per enemy when it would probably be more enjoyable for it to apply a percentage of both hands per hit.
"
DarkStranger wrote:
Id like this skill. but it have some problems in mechanic. I noticed, that it hits less often then your another attacks.
I tried to test it on 1 enemy. From 5 jumps through enemy it deal damage only 1 time. I have 88% chance to hit.


I've got 93% chance to hit and 13-20ms ping and I STILL will miss an entire group of monsters over and over and over again. If they fixed this one issue with the skill it would be absolutely fine, balance-wise.
Visit the Path of Exile Wiki at http://pathofexile.gamepedia.com/
"
Altnaharra wrote:
I target past the mobs. Not sure if that helps.


Yeah, that's what I do. :/
Visit the Path of Exile Wiki at http://pathofexile.gamepedia.com/
"
Danny wrote:
"
DarkStranger wrote:
Id like this skill. but it have some problems in mechanic. I noticed, that it hits less often then your another attacks.
I tried to test it on 1 enemy. From 5 jumps through enemy it deal damage only 1 time. I have 88% chance to hit.


I've got 93% chance to hit and 13-20ms ping and I STILL will miss an entire group of monsters over and over and over again. If they fixed this one issue with the skill it would be absolutely fine, balance-wise.


Yeah, same problem. If it worked half the time it's supposed to, it might be useful.

Also, the damage effectiveness is way too low considering the long total attack time. Think about leap slam, it's in the same ball park in terms of "cast rate", yet it's easier to target mob clusters with it and has 100% damage effectiveness. Whirling blades feels gimped compared to that!


So I recently started playing Torchlight 2 as a Berserker. The early Berserker skill "Shadow Burst" is essentially whirling blades done right. I highly suggest the GGG devs try that out. The TL2 devs didn't gimp their mobility spell by chaining it down with ridiculous animation delays, instead, they made it very fast to cast and once ended, you can immediately start performing other actions. It does have a short cooldown so it cannot be spammed back to back, yet it can still be be performed frequently.

Seriously, just try it out and see how fun and useful it is. That's how whirling blades should be.

Report Forum Post

Report Account:

Report Type

Additional Info