Development Manifesto: Harvest Crafting

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TreeOfDead wrote:
GGG just remove harvest and buff crafting bench



i agree with this
[Removed by Support]
Harvest died like a year ago. its not coming back. Let this thread die too.
expedition, ritual, ultimatum should be removed. not harvest.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Last edited by LiMA6#0387 on Feb 1, 2022, 10:52:42 AM
Would it not be easier to just remove all crafting ways but the bench? one place to do everything at your hideout.

PoE is probably my fav game atm. love playing it, but hate crafting on it. mostly because im fairly new to poe still learning like most are and crafting does get overwhelming at times. >it's the only thing Last epoch has over poe is the simple crafting< If last epoch drops skills binding to just there classes could also change things a lot for them.
Last edited by Kaotic-Ouch#9400 on Feb 1, 2022, 4:59:31 PM
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Kaotic-Ouch wrote:
Would it not be easier to just remove all crafting ways but the bench? one place to do everything at your hideout.

PoE is probably my fav game atm. love playing it, but hate crafting on it. mostly because im fairly new to poe still learning like most are and crafting does get overwhelming at times. >it's the only thing Last epoch has over poe is the simple crafting< If last epoch drops skills binding to just there classes could also change things a lot for them.


what you can do with harvest is not use it/ dont craft. dont expect to be rewarded well if you're not willing to learn. just like how i don't touch expedition since gambling for mb is just low-skill way most people do to get their fancy gear. like poor farmers, you farm for currency and buy cheap gear. if ur gonna get mb, make sure you are ready to shed a lot of blood for it. and to be fair, poor players can gamble, but this should not be the main means of access to fancy gear.

the stronger you are, the more rewarding it should be. not make a cheap build to play logbooks...
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
A stronger crafting system is nessecary in PoE to fix the fact their some of their core item designs make finding items terrible. The main problems with harvest is that finding crafts is also terrible, it still interacts with the core items system in a heavy gambling way which is too close to finding items, and that it's mostly an ultra end game vanity thing for after there's no more content so it's not presented in a way to help gearing anyway.

It should just be gutted and most of the stuff moved to the crafting bench, especially swapping resistances that needs to be easily accessible.
bring back harvest in original state pls.
Hell I would play SSF only if they put harvest back in 3.14 state, just make any items impossible to move to trade league. They go to remove only tab if worn by characters than transfer.
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trixxar wrote:
Hell I would play SSF only if they put harvest back in 3.14 state, just make any items impossible to move to trade league. They go to remove only tab if worn by characters than transfer.


Yes Indeed, SSF Original Harvest? sign me up!
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TheEasternKing wrote:
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trixxar wrote:
Hell I would play SSF only if they put harvest back in 3.14 state, just make any items impossible to move to trade league. They go to remove only tab if worn by characters than transfer.


Yes Indeed, SSF Original Harvest? sign me up!


They could do it without soulbound items.

But we would have to give up the ability to save crafts for later. In return, they could bump up the rates and it wouldn't feel bad to solo farm for them. So throwing them out or using them inefficiently wouldn't feel as wasteful.

All they have to do is make Harvest a single portal entry similar to the labyrinth. If you leave/die you cannot re-enter. Just have it drop all the items on the ground outside like Incursion does at the end.

That way you must have the item in your inventory or stash before you go in and know what the mods there are. The only way to sell crafts would be setting up something like a lab farming service, they give you the item and tell you want they want on it, and you keep running until you find it.

Harvest crafted items wouldn't be OP with a single players worth of harvest finds over the course of a league. What breaks it is the ability for a player to use currency to buy the best finds from everyone in the league. It's essentially thousands of players worth of crafts being funneled into a single item.

If a mirror tier item takes dozens, potentially hundreds of augments to perfect. Good luck farming that in 3 months, even with boosted rates.

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