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Development Manifesto: Harvest Crafting
Harvest was one of the few reasons that I kept playing.
Being able to do maps look for harvest and go in and role my chances. I wont play POE 1 until that comes or great improvements come to user experience of tabs. Sorting, auto stash, and so on. So tired of looting. |
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just remove harvest and add most crafts to crafting bench and balance cost
fixed Phrecia master craft service Phrecia My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Phrecia veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead Last edited by TreeOfDead#4438 on Oct 21, 2021, 6:07:18 AM
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bring back harvest in full force.
but only for std and ssf. |
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Harvest is the first time we have actual CRAFTING in Path of Exile, not glorified gamble.
https://orchardpackaging.com/product/custom-blank-cereal-boxes/
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" The problem here is that Harvest crafting allows you to create the absolute BiS for every item type (with a few truly unique but exceedingly rare exceptions, like HH or Mageblood). And that renders everything else completely obsolete. And then you have a lot of people running with maxxed-out A+++ god-tier equipment clearing and curbstomping every content in seconds. So, what would then happen is, since the whole content would be rendered trivial, GGG would have to up the monster damage, life and other properties to match those god-tier items. Which, in turn, would literally force everyone to obtain those BiS A+++ items, because, otherwise, they would not be able to enjoy any content since they would not be able to kill it once it's buffed to match god-tier items. And then, even those almost-BiS dropped items that have survived the first "everything but Harvest god-tier BiS is laughable and obsolete" would become truly obsolete. So, how do you solve that? Last edited by bgdmm#0503 on Nov 18, 2021, 3:47:27 AM
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" I do not see any problem giving folks the opportunity to get BiS-Items; Harvest League was pretty cool and very rewarding and I did love it. Currently, only the 1% can do the whole content easily and they are still playing the game. Casuals are struggling to get only one well rolled item because the are lacking the currency to craft. I do not understand why people believe no one would play the game when all players have access to godly gear. At the moment the playerbase is leaving the game since casual/normal players do not get any good drops and do not have any chance to get currency or good gear. The game is pretty much unrewarding for 99% and you can see that in player numbers. Last edited by Abaelard#0777 on Nov 20, 2021, 3:20:54 PM
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" Simple. Bind the crafting. |
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" This game isn't for you, casual exile. It was made by no-lifers for nolifers. Watch Yoji's video. He explained the issue well. https://www.youtube.com/watch?v=9c--MzZhvxY Now then if you read this Chris, I demand easy mode. Last edited by Networm13#1820 on Nov 22, 2021, 9:17:14 AM
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so, my take on the subject
the game is in a big decline for a while, and this is one of the reasons why (second reason is lacking character skills balance & inadequate difficulty balance - 3.15 patch and support gems nerfs were extremely unhealthy for the game) first of all, the game never had and still doesn't have a meaningful gear progression system: 99% of items picked up are useless in the endgame and crafting is nothing but gambling game needed (and still needs as of 3.16 patch) more deterministic item progression system than current harvest was providing some solutions for this situation, but i hardly stick to the opinion that the way it was implemented is not a proper way. collecting seeds and managing the garden in harvest league or spamming atolls for sacred grove spawn in ritual league are not the proper ways for gear progression from the gameplay design standpoint: fightning monsters and bosses should be the way i think all harvest recipes should have been in some form of untradable seeds/essences and drop from bosses, at least that would be more proper form, true question is whether harvest-crafted gear should be tradeable but even that would not solve the problem that 99% of gear pieces dropped by monsters are garbage, but at least it would be better than the current situation still i must admit that 3.13 patch was the best state of the game, comparing to that disaster we are having now dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Nov 27, 2021, 6:34:40 PM
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Poe died on 3.13 … we just beating on a dead horse now
Im glad i have the honour and privilege to be part of 3.13 ritual league the GOAT of poe Sad to see the state of the game now I wish GGG could understand that before its too late 45 ppl i know have quit for other games and these was ppl who loved the game and supported by mtx etc Sad sad sad Your strength is the law !!
MadG poe on youtube for mellee content |
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