Development Manifesto: Harvest Crafting

The endgame trade is officially in discord with these changes. I don't plan to install 3rd party software in order to play the game. Thank you and good luck with the discord trade aspect of the game!

Easy solution: Make the crafts drop as items (seed/juice), which can be used in the crafting device in your ho. Crafts that should drop items (like div cards, perandus coins etc.) should be used in the harvest.
As it seems you like the discord bs, though.
Last edited by Thalido#4494 on Apr 12, 2021, 4:25:41 PM
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Thalido wrote:
The endgame trade is officially in discord with these changes. I don't plan to install 3rd party software in order to play the game. Thank you and good luck with the discord trade aspect of the game!

Easy solution: Make the crafts drop as items (seed/juice), which can be used in the crafting device in your ho. Crafts that should drop items (like div cards, perandus coins etc.) should be used in the harvest.
As it seems you like the discord bs, though.


How hard to type the harvest craft in discord channel manually....

also discord has web version so that you don't need to type at all
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
at least they increase the chance of encounter. over 1000 mapping this league not a single osabi encounter im not even mad because i fail to kill the 1st time i encounter it .
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Fenoch wrote:
Not sure you understand the concept of randomness...hmmmmm.


what's random about not getting a single harvest to spawn with 120 maps? while others, including my daughter, get them roughly at the percentage that it should spawn. it's not called random, it's called unbalanced coding.
poe is going down fast. Diablo 4 and Baldur's Gate 3 have no performance issues. play them instead
Nice please keep going the RMT in your game.

People had countless suggestions about how to make it more balanced yet you decided to spit in the face of 99 percent of the players. Thanks. If only i could refund my pack that i bought, i would. Just forget about me and a lot of other people buying ANYTHING from your store from now on.

The point is not being mad because harvest was an easier way to get good items and you removed it, the point is being mad about this decision because you clearly don't know AT ALL what is happenning in your game.
Path of exile is great game except if you have something to do in life like laundry or eating
"Items are too strong. We decided not to nerf them, but make them rarer. On the other hand, we will balance our content around high end items."

Cool stuff.
Poor players, how did they managed to play before Harvest was introduced I wonder? Crafting items and reaching endgame was probably impossible.
All this outrage about harvest nerf reminds me of a drug addiction. Players got an easy way to play while disregarding the rest of the game mechanics and now they can't live without it. The addition of targeted crafts was a big mistake and honestly it shouldn't have been added to core after the league ended because no other league had this mechanic and it was broken. But now it is too late to remove it completely, unfortunately.
Removing the annuls is the best solution if you want harvest crafts to remain in game at all - you still have targeted exalt and targeted lucky chaos rerolls but you can't reroll one particular mod indefinitely without any consequences or risk. Back to the gambling, which is the main idea of PoE.
nice!
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
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alex_disp wrote:
Poor players, how did they managed to play before Harvest was introduced I wonder?


Hahahaha, beautiful... This reminds me of "How people lived 100 years ago, before internet?... or 400 years ago, without electricity?? Times do change, and games MUST evolve, not take huge steps backwards!

Of course, if they want to stay on top of rankings for a longer period of time.
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doroni wrote:
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alex_disp wrote:
Poor players, how did they managed to play before Harvest was introduced I wonder?


Hahahaha, beautiful... This reminds me of "How people lived 100 years ago, before internet?... or 400 years ago, without electricity?? Times do change, and games MUST evolve, not take huge steps backwards!

Of course, if they want to stay on top of rankings for a longer period of time.

No, it's more like 100 years ago everyone burned coal uncontrollably, because it was easy and cheap and now countries are taking step back from it to use energy sources that are harder to get, more expensive but also more ecologically safe because burning coal affects planet as a whole. Targeted harvest crafting is a sweet poison that was damaging the game and it needed to be removed at least partially.
Last edited by alex_disp#4958 on Apr 13, 2021, 12:38:34 PM

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