Development Manifesto: Harvest Crafting

I don't have time to play a lot of this game ... but changes like this just make me sad. The deterministic side of Harvest crafting made crafting in this feel more approachable for me and less of this secret club that you had to know the right password to get in to.

Now it just feels like GGG wants there to be LESS reasons to do Harvest crafting and interacting with the content, rather than MORE reasons.

Why not just move some of the deterministic crafting options to other types of content? Or just limit them a little?

Maybe try tuning one knob at a time?
Tenkei is stopping most POE content creation because of community backlash to Harvest nerf. Didn’t have to happen. Congratulations GGG on hanging out in your ivory tower. Keep up the lack of communication addressing the fire raging in your forum threads.
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Incarcerated wrote:

If you had perfect gear after 2 days, you were playing standard.


Nobody had perfect gear in 2 days on Standard either, which makes that even more of a joke.
Holding out for huge compensatory buffs to under-utilized skills that need mirror-tier gear in order to be viable (ie. most of them).

Either that or going back to playing the first ~2-3 weeks and stopping due to currency inflation, prohibitively-expensive build-enabling uniques, redundant metas revolving around broken mechanics and skills like Valdo harby farming with BV HH builds, currency bots etc etc. Ya know: the stuff they should actually be paying attention to. > 200 active skill gems (a guess) and we got BV, Cyclone, Carrions, CoCSpri (me), Wanders, BF/BB, some Slams, and Aura Stackers as builds that "work". 200 of these dang gems and like 20 of them will get you through red maps.

Harvest, as it is now, gives people with 50+ ex budgets (probably around 5% of the playerbase, if that, just a guess) the ability to craft 200 ex items sometimes, but it also gives people with 5-10 ex budgets (probably the average) the ability to craft 10-20 ex items usually. People with the cash will probably go back to just slamming their rares like GGG wants. Me though? Heck no! I'd rather look at 3 ex in my stash than slam one and brick my belt with tier 6 stun/block recovery. Or my Elder Bleed Bow with T3 Lightning Damage. Or take my 6 ex and buy a Shavs or something.

Feels kinda lame that they're nerfing harvest into oblivion, a mechanic that helps mid-tier players more than others, while they're introducing and ignoring economy-warping mechanics that usually only 1% of players can afford/set up (intstacking wanders, HH, Maven orbs, etc.).

I recognize the game is not supposed to be easy; none of us signed up for a coast-through, theme park-esque ride game. That's D3. But, this seems like a lot of misplaced priorities.

Why isn't the baseline for a skill/ascendancies performance to be able to finish a T10 map, without dying, with a decent setup (T3 life all gear, cap res) in less than 4 minutes while also scaling into endgame? With an average machine ($1000 maximum) and 100 ping?

400+ pages of vitriol bashing the thought of slamming exalts should indicate some level of disconnect right? Just my $0.02.
Even Ignoring the harvest changes GGG overly catering to the 1% elites is gonna be there downfall mark my word.
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DoEFotGS wrote:
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macacodoido32 wrote:
check dude's account and you'll have your answers

I don't need to check something. This is not about gear they, or I, have. This all about mentality.

GGG don't play they own game a long time right now. Exalt slam was a thing maybe at Perandus-Prophecy leagues and even then required some knowledge to not being a stupid move. Because of how poor 'craft' is. It's never be a craft. It's stupid gambling that nobody likes.

Torchlight series, and Last Epoch right now, have NPC that sell random things. You can see only base type, rarity and stats will rolled after you purchase one of that things and not before. It's called 'gambling' at 2009. And this gambling is PoE 'craft' system.

I don't played Diablo 2, I just have no PC in that time. I'm not share all the feeling that GGG have in mind for all awfull stuff like trade 'system'. PoE have no trade system. And we now in 2021, not in 2000.


Diablo 2 also had Gambling, you went to an NPC and you would buy UNID items and have no idea what they were, after buying Last Epoch this week, they have the same !
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IcedInferno007 wrote:

You might be surprised to see the number of people who actually support this change. Players get tunnel vision. They see only their perspective and assume it is shared by all.

When GGG first put PoE out, we did not have all of the crafting options we do now. No veiled items, no masters, no crafting bench, no fossils, etc...And this was when the game was purest to the original vision.

This is also when many people fell in love with the game, and many of us are still around. Many would love to see the game return to its roots in some form by taking away an aspect that made the game much easier than desired.. And many of us are happy to see GGG acknowledge that they have gone astray and backpedal knowing full well they are about to take a lot of shit as well as possibly lose some players.

I am not saying any one opinion on the matter is wrong, I am simply saying that not one person should ever assume to speak for another, because at that point, they then become wrong. I too plan to resume my support, IF they stick with this decision come 3.14


We dont have crafting options now, well with the exception of harvest. Lots of gambling options though if that's what you mean?[/quote]

Tell me, buddy, how much "Someone" pays on this Probation for this nonsense that you write here, you are counting on some benefit ... what is your credibility for criticizing or expressing your opinion if you did not get involved in harvesting? I think you have a brown language ..... I'm skipping a huge amount of fan packages :))
WOW, 4360 Replies, GGG time to listen to the community.
✨ Beta tester Path of Nerf 👀
Ok iam playing poe for now 3 years now have little time to play, this leuge was a blast. Atlas changes was so good i made a tonn of currency thx.-)

Harvest...iam a solo player has no idea from TFT discoveredd it after week 3 that people Trde it.. ok but i do not use it ..But i used all crafts for my self made a duoble influenced item with 3 Useable crafts from influence that stacks so happey but never wws able to get the richt resists n it with harvest to change my 20-30 Choas 6 link chest i bought in the first week.

But i sold it and wow headhunter nince first time i had it so fun in game i played all the time .-))))

Next leuge only shit from harvest thx... GGG. :-(.........

p.s. if you think its to deterministic what a word... than you have to change the atlas tree too ist more deterministic than harvest!!!

Pain in the ass for soloselffound too.-
Last edited by gagarot#0833 on Mar 17, 2021, 4:02:28 AM
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fancyfootwork wrote:


Diablo 2 also had Gambling, you went to an NPC and you would buy UNID items and have no idea what they were, after buying Last Epoch this week, they have the same !


Yes but Last Epoch has a decent deterministic crafting system with some affix tiers that you can't craft (chasing loot) and Diablo 2 had a decent loot system and no need for craft or gambling. I played thousands of hours in D2 and ever gambled once...

PoE is a giant casino at this point, not a game anymore...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...

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