Development Manifesto: Harvest Crafting
Nerfs are bad, spread the love to other crafting systems.
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crafted once more my bow.
prefix cannot be changed and slammed chaos tryed to get bow attacks +2 arrows after around 500ex try. nothing. best i got was hibryd crit multi crit chance with double damage speed mod. both tier 2 but im not average player. and im very dissapointed even with current harvest crafting. christ wilson actualy wanted to say they remove remove add influence harvest crafts. that would have made more sense. want make game play slower ? go for it. you lose more players i want to roam maps fast as fak. but not in tier 1. fk archnemesis.
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I've thought about this manifesto many times since it was posted and have to say I still hate the changes.
Harvest was a godsend for me and my friend group who prefer a small, private league. We do not want to trade. Harvest allowed us to fix gear and have a real shot at crafting something useful. Please reconsider gutting it thusly. |
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Is this an out of season April Fool's joke?
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I used over 150 Enchanted Fossil to get the Helmet Enchants that i wanted
And guess what,I did not get it .surpris.... So you're coming now with a slam rng joke HAhAHa You've made this mistake before with Cluster Jewel And you're going to do it again with Crafting. |
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" Is THAT problem? You have no other games or stuff IRL to do? It's just a game. Game must be fun. I know that 'fun' is very different for all of us, but why exactly a somebody 'fun' must be cutted? Harvest is powerful... because other 'crafting' sourse are not or less powerful. So, maybe they should rethink all crafting procesess or phylosophy entirely? About two days ago I had imprudence of pressing 'show all loot' button after harbinger encounter on well rolled t16 map with beyond mod. Game just freezed about a two second. For every time I pressed the button, because amount of loot that names was rendered is insane. More insane is how many worth drop I had in the end. Nothing. Besides currency shards I have nothing to pick up. This is a problem, not actual craft in gambling world. E = mc^(OMG)/wtf
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" check dude's account and you'll have your answers |
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i dont have time to play 12 hours a day i dont know why you do this =(
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" I don't need to check something. This is not about gear they, or I, have. This all about mentality. GGG don't play they own game a long time right now. Exalt slam was a thing maybe at Perandus-Prophecy leagues and even then required some knowledge to not being a stupid move. Because of how poor 'craft' is. It's never be a craft. It's stupid gambling that nobody likes. Torchlight series, and Last Epoch right now, have NPC that sell random things. You can see only base type, rarity and stats will rolled after you purchase one of that things and not before. It's called 'gambling' at 2009. And this gambling is PoE 'craft' system. I don't played Diablo 2, I just have no PC in that time. I'm not share all the feeling that GGG have in mind for all awfull stuff like trade 'system'. PoE have no trade system. And we now in 2021, not in 2000. E = mc^(OMG)/wtf
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Here's what we've learned from the "experiment" that was harvest league:
1) Most people would much rather play darts with the lights on. 2) People get really mad when you turn the lights back off again. I'm really glad I had such a wonderful time during harvest league, but I could have told them all that and saved everyone the bother. Oh well, next we get to watch the third and final lesson of harvest league play out: 3) You cannot intentionally undermine the greater part of your player base while you simultaneously depend on those same players to pay your bills. It won't work. ...Especially after players realize they're just fodder for a vampiric elite class. Games are supposed to be fun, and being forced to succumb to the whims of the elite in order to perpetuate an economy which is intentionally broken on their behalf is not fun. That's WAY WAY WAY too close to most of our real lives. Why would we want to "escape" to that world in a game? "Doing what they did" in order to "be one of them" and have a decent shot at crafting something even remotely usable is also not fun for most players, even when they DO have 16+ hours per day to play PoE. It's no more fun than working your way up a corporate ladder in real life. Not everyone is cut out for that, either. Really, what this is all about is autonomy: they don't want us to have any. They want us to be totally at the mercy of no-lifers so that the economy can "stay fixed" for them. Again, WHERE IS THE FUN IN THAT? Last edited by Obright#1785 on Mar 16, 2021, 10:54:17 PM
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