Development Manifesto: Harvest Crafting
I've never played a league for so long like this last one as well, but it seems GGG cares only about the elite 0.1% players that does everything in the game in the first week.
Good job GGG, now I can focus on playing another game next league. Thanks for screwing the game for us "casual" players. | |
POE Hates their player base, if i could refund all my MTX i would.
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All good :)
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It's already bad enought that we have to go to third party sites to look for the crafts sellers to give our itens to strangers and hope to not get scammed, now you nerf it, making even more dificult to craft high end itens.
I think your philosophy is to maintain the power of the 0.1% over the rest of the player base, nothing more. | |
So why didn't you just not put it back in if you were to nerf it again?
It was a mistake to put Harvest in the game in the first place and now you again screw players over by allowing some to perfect gear while others didn't get the same opportunity as they believed it was going to be core the way you initially described? This whole thing has been a huge mistake from the get go and I don't see this end well. Can't hand out toys and then let some players make the most of them to then take it back again. With these changes you can literally remove Harvest as it's rendered pretty much useless. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Last edited by Redblade on Mar 10, 2021, 5:20:49 PM
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I hate the current Harvest implementation and I've ended up ignoring it.
However, what's suggested just seems to make it worse and improve nothing. I don't mind the high-end potential being nerfed at all, but what I liked from Harvest was the ability to make meaningful incremental upgrades to the items I already used without fully bricking the item, like legacy crafting required. I didn't care if it took longer but with enough time you could get certain basic results. | |
I still believe that the best way to do this would have been to limit rolls to t2 or t3, so that people who wanted good enough items had a way to do this, but people who wanted perfect items had to find riskier ways than deterministic crafting.
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so your idea of crafting is chaos spamming and slamming exalts hoping you will get a 1/4 at best?
crafting is non existent in POE outside of harvest period. fossils and essences although semi good arent the solution... | |
A solution to all Harvests' problems :
Make crafted items non-tradable Done. | |
Why not turn crafts into negotiable items, that can be trade between players ?
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