Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.13
"Cool. Good luck! You have a cool setup. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Haha! It's easy to misread things in a game this complex. I do it all the time. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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" Welcome to Dingustown! Here I actually was afraid to trade away my helmet because of freeze immune or being afraid of being shocked, but yet I realize I didn't read the node carefully as well! :D :D Haha! Want to play a beginner friendly, highly expandable and reliable build? Try WreckerOfDays' ! https://www.pathofexile.com/forum/view-thread/2606288 -- My Hideout -> https://hideoutshowcase.com/hideout/show/2881
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" yeah! :) You should be able to test it really easily. Stay in your hideout, summon at least 3 golems and take off your helmet. Then bring up your Character window and look at the Defesive tab which will list your Avoidance stats. |
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I have decided to add this ring to my end game set up even though it is not a Vermillion ring (my other ring will be Vermillion).
This simple ring gives me solid life, lots of dex, some damage for RF, and most importantly a socket so that I can add Dash into the mix. I like having a basic movement skill to cross gaps and cover open ground when needed and I also like it when having to dodge big hits. Last edited by AndyLovesHisBge#5265 on Feb 27, 2021, 4:18:00 PM
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@ Wrecky;
Maybe you wanna add to the guide the following suggestions that are basically free except that they must be 'farmed' at the Eternal Lab (Lab Nr4):
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--> Gloves Enchantment: - Commandment of Winter
Spoiler
Unleashes an icy projectile that pulses with cold as it travels. (So it's a dot?)
- Deals 1020 to 1615 Cold Damage - Trigger this Spell when you're Hit - Damage cannot be Reflected - Cooldown: 10 seconds - Commandment of the Tempest
Spoiler
Charges you with lightning which lasts a duration (2 seconds) before unleashing, damaging surrounding enemies.
- Deals 3739 to 5920 Lightning Damage - Trigger this Spell when you Hit - Base duration is 2 seconds - Damage cannot be Reflected - Cooldown: 10 seconds They are fairly common and trigger EE while providing a bit of extra damage that procs reliably every 10 seconds as long as we hit something, plus scales with our elemental damage. --> Helmet Enchantments
Spoiler
- 100% increased Effect of the Buff granted by your Chaos Golems
- 150% increased Effect of the Buff granted by your Flame Golems - 150% increased Effect of the Buff granted by your Stone Golems - 30% increased Flammability Curse Effect - Consecrated Ground from Purifying Flame applies 9% increased Damage taken to Enemies - 40% increased Righteous Fire Damage - 24% increased Righteous Fire Area of Effect - Wave of Conviction's Exposure applies -6% Elemental Resistance Viability may vary, but those are the effects that are the most useful to us. Plus, unfortunately to gain a specific helmet enchantment is rather difficult due to the grand pool of possible ability alterations in that enchantment slot. It may be better to outright buy a helmet that has one of those on it, that may be pricey though. --> Boot Enchantments
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- Regenerate 2% of Life per second if you were Hit Recently
- 10% increased Movement Speed if you haven't been Hit Recently - 120% increased Critical Strike Chance if you haven't Crit Recently I'm not sure which one of those would be the most useful. There are also options, in the same manner with "If you were/weren't hit recently", with dodge. I think the movement speed would be the most useful for bossing and fighting breaks while mapping, right? Want to play a beginner friendly, highly expandable and reliable build? Try WreckerOfDays' ! https://www.pathofexile.com/forum/view-thread/2606288 -- My Hideout -> https://hideoutshowcase.com/hideout/show/2881 Last edited by LibraExAnima#1943 on Feb 27, 2021, 6:34:48 PM
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" It really is complex! I know it is just remnant of a previous version of the build but knowing we have freeze immunity now, you can probably remove freeze from your dream flask mods in the 3.13 version. |
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Would u mind explain how elemental equalibium works? I am not sure how it works and afraid it will work against RF, can u take a look at my build also?
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" Cold and lightning damage you deal reduces the enemies fire resistance (and the other elemental resistance - so fire and cold if you deal lightning, and fire and lightning if you deal cold damage) while at the same time the resistance against the element that dealt damage rises. It works with hits, so RF doesn't trigger EE. Golems don't trigger it either as it seems like. Your cyclone attack damage, if you are like me and have + lightning damage to attacks on one of your gear pieces, can trigger EE as well as Lightning Ball (which is there for triggering EE specifically). In my case, since I deal lightning damage with my cyclone, swapped Lightning Ball for Frost Bomb for it's other effects. It works the other way around too, if you deal fire damage the resistance for fire goes up and the other two resistances go down. --- Your golem ring seems interesting, by the way. I didn't know it existed :D Want to play a beginner friendly, highly expandable and reliable build? Try WreckerOfDays' ! https://www.pathofexile.com/forum/view-thread/2606288 -- My Hideout -> https://hideoutshowcase.com/hideout/show/2881 Last edited by LibraExAnima#1943 on Feb 28, 2021, 6:04:21 AM
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Thanks for the explanation, but I do not use any attack skill, I only use flame dash to trigger inspiration, so there is no way I can utilize EE?
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