[3.14] Dejuvenate's Flameslinger Elementalist. Best League starter and unethical clear speed

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Manchini wrote:
I'm not a POE expert, but according to some internet posts and tests I made, I'm pretty sure of that.
Just do the test, remove damages gems (EQ : FW) and take a look if mobs have Flammabilty debuff when you strike.

For exemple (Before last posts):
https://www.reddit.com/r/pathofexile/comments/l31nss/what_gems_to_link_with_flammability/

I believe you're correct. It doesn't work in my tests. Thanks for sharing that. Now I need to go rework my setup. :/
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pra-lima87 wrote:
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Manchini wrote:

The wand will trigger WoC, 8 sec later Flammablitiy, and so on.
Or maybe take a wand with no trigger and use an Arcanist Brand to activate Woc and Flammability.


Not sure that is how a trigger wand works dude. So you saying to trigger all 3 spells socketed it takes 8 seconds each? So s total of 24 to do a full rotation?

AFAIK trigger mechanism will trigger all spells in order. So trigger wands or CWDT. Not like 1 spell each cooldown.

This thing with WOC is really bothering me, this build needs some crazy trimming there is way too much spread information :/


I'm talking about the new cooldown on the craft "Trigger a socketed spell..." which is 8 sec now from Ultimatum.
This, trigger one spell at a time with an 8 sec of cooldown (For the spell triggered) in order you put them in the wand.
My explaination was badly written indeed.

For exemple Gems order are Flammability and WoC:
- 1st cast => Flammability Proc
- 2nd cast => WoC Proc
- 3rd cast (8 sec later) Flammability will be available and proc
- and so on
All casts between the 8 sec cooldown won't proc anything


For the guy with WoC issue, I don't have this prob with WoC lvl 1 and KB 21/20
According to my PoB:
- WoC do about 4k Ignites damages at lvl 1
- KB do about 12k damages

Don't forget to check "Projectile travelled through Flame Wall in PoB Configuration tab, if you don't check this you have ignites from WoC > KB indeed.

IGN : Azga
"
Anî wrote:
So i Checked PoE Ninja, and there are many players in the tops that have WoC on 20 and only a hand full players that have WoC on 1...If I check PoB, my WoC does on lvl more Fire Damage than KB, so it will overwrite the ignite every time i use it, if thats correct in the Guide.
So i dont see how to let it not overwrite it without using WoC. Only thing i have seen are some players that play with KB+Hextouch+Flammability+GMP and WoC+ArcaBrand+Combustion...
For me its not clear whats the best way to play this setup correctly, for now i will stick to KB+GMP+Combu+Chain and WoC+ArcaBra+Flamma.

would appreciate more detailed Input here...


Some things are for QoL or player gameplay.
On my side I don't like Arcanist Brand here because you can't cast it when you spam KB (As Flame Dash btw).
But, in a great world it's more efficient to use FLam+ArcaBra+WoC as there is no CD (Except the ArcaBra one) and you put the 2 effect at the same time

KB+Hextouch+Flammability+GMP is more a QoL and you loose some DPS (ANd maybe you could have a glitch with ignites en WoC without Combu)

On Poe.ninja we don't know if the guy do map exlusively or boss, if they play in party, ...
Btw, having 1M or 1.1M of DPS should not have a big impact on clearing.

The best way is to understand what everything do in your build so you can decide how you want to play (Not so easy in POE for sure ;))
IGN : Azga
"
Manchini wrote:
"
Anî wrote:
So i Checked PoE Ninja, and there are many players in the tops that have WoC on 20 and only a hand full players that have WoC on 1...If I check PoB, my WoC does on lvl more Fire Damage than KB, so it will overwrite the ignite every time i use it, if thats correct in the Guide.
So i dont see how to let it not overwrite it without using WoC. Only thing i have seen are some players that play with KB+Hextouch+Flammability+GMP and WoC+ArcaBrand+Combustion...
For me its not clear whats the best way to play this setup correctly, for now i will stick to KB+GMP+Combu+Chain and WoC+ArcaBra+Flamma.

would appreciate more detailed Input here...


Some things are for QoL or player gameplay.
On my side I don't like Arcanist Brand here because you can't cast it when you spam KB (As Flame Dash btw).
But, in a great world it's more efficient to use FLam+ArcaBra+WoC as there is no CD (Except the ArcaBra one) and you put the 2 effect at the same time

KB+Hextouch+Flammability+GMP is more a QoL and you loose some DPS (ANd maybe you could have a glitch with ignites en WoC without Combu)

On Poe.ninja we don't know if the guy do map exlusively or boss, if they play in party, ...
Btw, having 1M or 1.1M of DPS should not have a big impact on clearing.

The best way is to understand what everything do in your build so you can decide how you want to play (Not so easy in POE for sure ;))
You also take care of all the stuff, jewel, ... they have

For example, I have a jewel which add lightning damage to spell (Works with the Chaos Summon), so I add to put added fire damage to WoC otherwise Lightning damages was higher than fire and it applied the wrong exposure.

IGN : Azga
I have 2.5 ex and tackling 4 watchstone conquerors and t14-16 maps now. I feel like I'm struggling against conquerors, dying often and taking way too long to kill. Is this build just going to suck at bossing this bad or am I missing something? Map clearing feels great. Is it time to farm currency and reroll something that can tackle end game better?

https://pastebin.com/dK6me43B
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victorlee wrote:
I have 2.5 ex and tackling 4 watchstone conquerors and t14-16 maps now. I feel like I'm struggling against conquerors, dying often and taking way too long to kill. Is this build just going to suck at bossing this bad or am I missing something? Map clearing feels great. Is it time to farm currency and reroll something that can tackle end game better?

https://pastebin.com/dK6me43B


You choose WoC + Mastermind for exposure.
I think it will be better to have EE and Shaper Of Flames
With EE be sure to NOT have any add fire damage on any part.

Don't forget that Eye of malice add 50% Fire resist, so if you can't expose fire resistance below 0 (Negative) you add this 50% to mobs fire resist.
If I'm right, Bosses, like Sirus couldn't be exposed under 0% (Too much base resist) so Eye of the malice should be changed for bossing.


- Spiritual Aid is not the best choice
- You don't take the full advantage of your Anima stone, you have not enough Pirmordial eminence
- If you want to go cluster go full for it, not just the half (Take a look in the thread, some people talk about Cluster)
- Flammability on hit is less good as flammability 20/20, but could be a QoL
- All defenses are based on Golem with some block chance
- Take care of glancing blow and its 65% damage taken.
- Maybe you could up your immortal and CWD a bit to have more less damage taken. I put mine to 15 as the half of my life.
- You should remove clarity and take reduce mana cost of skill or more mana elsewhere
- Malevolence > Herald of ash
- Your Searching eye is not very interesting for the build. You could have better for some chaos.

As explained above WoC fire ignite have to be lesser than KB fire ignite.

My 2 cts.
Try to make some change in PoB and take a look.
IGN : Azga
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Manchini wrote:


Don't forget that Eye of malice add 50% Fire resist, so if you can't expose fire resistance below 0 (Negative) you add this 50% to mobs fire resist.
If I'm right, Bosses, like Sirus couldn't be exposed under 0% (Too much base resist) so Eye of the malice should be changed for bossing.



My math is the following:

Sirus has 50% fire resistance. Using Malachai rings with the chaos golem and the jewel, Elemental Equilibrium already gives him -50%.
Then, you have flammability (if in a 20% ring, it is -30% iirc, reduced to -10% vs sirus), you have exposure from some source (Eye of Malice gives -10%), exposure bonus from ascendancy (-25%). You also use Combustion for -19%.

This is a baseline -64%, and you can also plug in Elemental Weakness and other resist lowering stuff.

Also, Eye of Malice does not add 50% resistance, it multiplies for example the -84% by 1.5.
Last edited by Eti88#6983 on May 3, 2021, 2:37:31 AM
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Manchini wrote:
"
pra-lima87 wrote:
"
Manchini wrote:

The wand will trigger WoC, 8 sec later Flammablitiy, and so on.
Or maybe take a wand with no trigger and use an Arcanist Brand to activate Woc and Flammability.


Not sure that is how a trigger wand works dude. So you saying to trigger all 3 spells socketed it takes 8 seconds each? So s total of 24 to do a full rotation?

AFAIK trigger mechanism will trigger all spells in order. So trigger wands or CWDT. Not like 1 spell each cooldown.

This thing with WOC is really bothering me, this build needs some crazy trimming there is way too much spread information :/


I'm talking about the new cooldown on the craft "Trigger a socketed spell..." which is 8 sec now from Ultimatum.
This, trigger one spell at a time with an 8 sec of cooldown (For the spell triggered) in order you put them in the wand.
My explaination was badly written indeed.

For exemple Gems order are Flammability and WoC:
- 1st cast => Flammability Proc
- 2nd cast => WoC Proc
- 3rd cast (8 sec later) Flammability will be available and proc
- and so on
All casts between the 8 sec cooldown won't proc anything


For the guy with WoC issue, I don't have this prob with WoC lvl 1 and KB 21/20
According to my PoB:
- WoC do about 4k Ignites damages at lvl 1
- KB do about 12k damages

Don't forget to check "Projectile travelled through Flame Wall in PoB Configuration tab, if you don't check this you have ignites from WoC > KB indeed.



Thanks for the input, checked again yesterday, and now it shows me the correct value, have forgotten the settings in pob👍
"
Eti88 wrote:
"
Manchini wrote:


Don't forget that Eye of malice add 50% Fire resist, so if you can't expose fire resistance below 0 (Negative) you add this 50% to mobs fire resist.
If I'm right, Bosses, like Sirus couldn't be exposed under 0% (Too much base resist) so Eye of the malice should be changed for bossing.



My math is the following:

Sirus has 50% fire resistance. Using Malachai rings with the chaos golem and the jewel, Elemental Equilibrium already gives him -50%.
Then, you have flammability (if in a 20% ring, it is -30% iirc, reduced to -10% vs sirus), you have exposure from some source (Eye of Malice gives -10%), exposure bonus from ascendancy (-25%). You also use Combustion for -19%.

This is a baseline -64%, and you can also plug in Elemental Weakness and other resist lowering stuff.

Also, Eye of Malice does not add 50% resistance, it multiplies for example the -84% by 1.5.


Thanks for the details. I did not make the maths about Bosses.
IGN : Azga
Will this wand work for proc'ing EE assuming KB + GMP + Fork + Combustion Support? I'm assuming I no longer need my golem to proc EE, the wand should suffice?



Also if golem buffs don't stack, what's the point of having more than one?
Edit: Ok I see it's +25% increased effect of buffs of golems for every # of golem summoned
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Last edited by twapper#0511 on May 3, 2021, 8:53:29 AM

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