[3.14] Odif's Old Obsolete Skel Mage Guide, New one is in a new thread
Been using this build from league start and now level 88
Not had any difficulty issues throughout the entire game, tier 13 map was easy enough too. I've swayed off the build a bit though and swapped some gear. Going to end up with 6 link chest for skeles + 6 link for zombies/spectre or golem Yo.
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I guess that answers my question on whether Femurs of the Saints would work with this build You think its better when you get the Femurs to 6L to have it use zombies instead of boost the skeletons? Last edited by Destructomonkey#6425 on Jan 23, 2021, 12:15:40 AM
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first off this build has been a blast to play. i originally started it as the original version and have since switched. have noticed it feels like i have lost alot of damage and noticed that the original tree had alot more minion dmg nodes in it. currently running a8 maps and am noticing a mass time difference in kill times on bosses and clear speed in general. anyone have any suggestions or am i having to now start looking at cluster jewels to spike my dmg further?
Spoiler
The past is a ghost that haunts you from the moment it exists, until the moment you do not.
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" Before you go to clusters or something more exotic like lowlife, consider swapping your armour for a corrupted tabula: I did this, and I'm comfortably running T16s (once I check for no double damage mode). Minion damage does seem to fall off at that point--Maven-buffed bosses can be impossible to damage, especially guardians. I also ran a 40% delirious semi-juiced T16 once I got to level 93, and I could clear very safely, but it was slow going and Omniphobia took a couple minutes. Not bad for a corrupted tabby and pair of +1 sceptres:
Spoiler
Cluster jewels are probably the next big damage boost. I'd look to the other skelemancer guidss for deep endgame inspiration. Last edited by GERWARIC#7694 on Jan 23, 2021, 3:10:23 AM
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Hiya! Thank you very much for the build. My very first summoner is fun, though I'm not even in act 6 yet.
Just a question regarding EE and storm brand: Wouldn't wintertide brand be better? It allows us to use frost bomb on regen enemies and the extra chill should be a nice defensive bonus, no? May your maps be bountiful, exile
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Spoiler
" The past is a ghost that haunts you from the moment it exists, until the moment you do not. Last edited by ZhardDee#2376 on Jan 23, 2021, 3:40:43 AM
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Small upgrade - i was looking for some way to have culling (which really healp with Maven bosses fights), so i decided to save one socket using shield like that (easy to craft). It is better then Enlighten support.
So now i can use culling like this. And, i can remove ALL points from Sovereignty too, so i now even have spare point for Avatar of Fire, so my Storm Brand is not lowering damage of best skelemage, lightning one. |
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" Spicy moves. The reservation shield is a great idea. This buid is such an excellent league starter and skeleton mages are so much fun to play that I love seeing how people will push to min-max it over the rest of the league. |
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" I REALLLY like life regen. If you are good at manually dodging, you can get by without Vitality. +2 duration Tabula is what I am using, its great. As far as the new exposure helm... It would only allow the zombies and golem to apply exposure, and they stay close to you, so no exposure for distant mobs. But its not bad. | |
" +2 duration Tabula. You lose 134 life, and some resists. But resist capping is easy on this build, get more resists elsewhere. 2 levels on the skels is HUGE. Places to invest. Jewels with minion damage, minion flat added cold and fire, etc. Expensive wands, +1 gems AND soem minion damage mods. |