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Brutus_4711 wrote:
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kuchen85 wrote:
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Hemzokuken wrote:
Note: If you want to work out Syndicate Operative DPS you need to use the following formula: Casts per Second x Secret Police Daggers Average Damage x 3 (Shotgun Effect) x 1.19 (Awakened GMP) x 2 (for volley) or x 5 (for awakened GMP).
Eg. 6.54 x 35,196 x 3 x 1.19 x 2 = 1.65m dps per spectre.
Could someone please explain me, why it's a 5 multiplier for awakened gmp instead of a 2 multiplier for volley?
And what settings we have to change in pob for correct values?
At the moment i change the following:
- activate 'Are your minions always on Full Life?'
- activate 'Is Feeding Frenzy active?'
- set 'Pride Aura Effect' to 'Maximum Effect'
- set 'Is the enemy a Boss' to 'Sirus'
I don't get the formular either.
What I understood so far is:
Police Daggers is an Attack triggered by a spell. So Attacks per Second doesn't bother us, insted we look for casts per second of "dagger trigger spell".
As we scale phy. and impale we can't use Avg. Dmg like the cold conversion summoners do. We'd have to calc the avg dmg. incl. impale (Total DPS inc. Impale/Attack Rate?).
DPS should then be something like:
avg dmg. incl. impal x trigger cast rate x number of porjectiles (3 for volley, 5 for gmp/greater volley, 6 for aw. gmp)* 3 attacks done (shotgun)
The 1.19 looks like the double damage from awakened spell echo? I'am not sure this applies to the dagger as an attack.
Did I get something wrong?
As far as i know the projectiles number cannot be increased. In my tests i also see no increase of projectiles count. :D
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Posted bykuchen85#0913on Nov 10, 2020, 5:14:32 AM
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So what do you recommend ? Golems or Spectres in terms of survivability and damage?
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Posted byTotmau5#5453on Nov 10, 2020, 5:21:21 AM
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kuchen85 wrote:
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Brutus_4711 wrote:
I don't get the formular either.
What I understood so far is:
Police Daggers is an Attack triggered by a spell. So Attacks per Second doesn't bother us, insted we look for casts per second of "dagger trigger spell".
As we scale phy. and impale we can't use Avg. Dmg like the cold conversion summoners do. We'd have to calc the avg dmg. incl. impale (Total DPS inc. Impale/Attack Rate?).
DPS should then be something like:
avg dmg. incl. impal x trigger cast rate x number of porjectiles (3 for volley, 5 for gmp/greater volley, 6 for aw. gmp)* 3 attacks done (shotgun)
The 1.19 looks like the double damage from awakened spell echo? I'am not sure this applies to the dagger as an attack.
Did I get something wrong?
As far as i know the projectiles number cannot be increased. In my tests i also see no increase of projectiles count. :D
in that case we wouldn't use volley at all? basically all it does is increase the number of projectiles?!
Edit: Did some testing and it looks like we the projectlie scal works (seems denser with gmp/greater volley) but i'am not 100% sure (didn't count the projectlise :D)
Last edited by Brutus_4711#3958 on Nov 10, 2020, 6:15:02 AM
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Posted byBrutus_4711#3958on Nov 10, 2020, 6:06:08 AM
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"
Totmau5 wrote:
So what do you recommend ? Golems or Spectres in terms of survivability and damage?
as for survivability, they both are the same, 13 auras stacked makes you pretty much unkillable.
as for damage, mapping spectre version using SO is the clear winner, as for boss, the boss damage would be pretty much the same if not spectre is a lilttle bit higher, IF u can better posistion your spectre. But to me there is no difference between takes 2 second to kill a boss and 3 second, they all happen in a blink of an eye. So if you are "lazy", just want to run around and stuff die, go golem, if you really want that little edge, go spectre but put in some work
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Posted byRNE0916#4538on Nov 10, 2020, 7:46:35 AM
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Brutus_4711 wrote:
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kuchen85 wrote:
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Brutus_4711 wrote:
I don't get the formular either.
What I understood so far is:
Police Daggers is an Attack triggered by a spell. So Attacks per Second doesn't bother us, insted we look for casts per second of "dagger trigger spell".
As we scale phy. and impale we can't use Avg. Dmg like the cold conversion summoners do. We'd have to calc the avg dmg. incl. impale (Total DPS inc. Impale/Attack Rate?).
DPS should then be something like:
avg dmg. incl. impal x trigger cast rate x number of porjectiles (3 for volley, 5 for gmp/greater volley, 6 for aw. gmp)* 3 attacks done (shotgun)
The 1.19 looks like the double damage from awakened spell echo? I'am not sure this applies to the dagger as an attack.
Did I get something wrong?
As far as i know the projectiles number cannot be increased. In my tests i also see no increase of projectiles count. :D
in that case we wouldn't use volley at all? basically all it does is increase the number of projectiles?!
Edit: Did some testing and it looks like we the projectlie scal works (seems denser with gmp/greater volley) but i'am not 100% sure (didn't count the projectlise :D)
i saw some disccution about which one to use in other spectre topic, they have come to GMP<volley<AGMP, but AGMP is only a slight increase.
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Posted byRNE0916#4538on Nov 10, 2020, 7:52:08 AM
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is someone able to check my profile and tree, i seem tankier currently only 4.7k ES my Spectre seem to struggle a lot vs bosses or tanky enemies i don't know if im doing something wrong with spectre's or i messed up somewhere
feel like im pumping currency in and getting nowhere lol
Last edited by iragee#1006 on Nov 10, 2020, 8:13:19 AM
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Posted byiragee#1006on Nov 10, 2020, 8:09:09 AM
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iragee wrote:
is someone able to check my profile and tree, i seem tankier currently only 4.7k ES my Spectre seem to struggle a lot vs bosses or tanky enemies i don't know if im doing something wrong with spectre's or i messed up somewhere
feel like im pumping currency in and getting nowhere lol
dread banner goes with generosity. you don't have enough impale.
Last edited by Turbo32#5327 on Nov 10, 2020, 9:05:56 AM
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Posted byTurbo32#5327on Nov 10, 2020, 8:33:46 AM
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So i got it all up and running. Havin a good time but yesterday i died 3 times in a t6 map. And my first sirus5 fight cost me a death also. Maybe because it was my very first sirus fight ever but maybe not.
Would someone be so kind and take a look at my pob and tell me where i could do better. Damage being mor important.
https://pastebin.com/DNVNY9gc
thx
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Posted byKrorkus#5348on Nov 10, 2020, 9:35:12 AM
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Krorkus wrote:
So i got it all up and running. Havin a good time but yesterday i died 3 times in a t6 map. And my first sirus5 fight cost me a death also. Maybe because it was my very first sirus fight ever but maybe not.
Would someone be so kind and take a look at my pob and tell me where i could do better. Damage being mor important.
https://pastebin.com/DNVNY9gc
thx
i saw you haven't reach 300% aura mod yet, currently at 289%, make it to 300 is the day and night difference. So you can put a 25% mod on your chest or switch 2 of your 5 passive medium jewels to 6 passive one, either one option would probably bring you to 300. Just make sure its 300% on pob before you craft/repalce any gear.
Also, i personally would replace melee splash for full life damage, it sure will brings down your aoe a tiny bit, but it provides 50% more single target damage, its jut my preference. Hope it helps
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Posted byRNE0916#4538on Nov 10, 2020, 11:08:11 AM
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Hi
How do you guys get 90% phys reduction with this build?
Lets assume you have 10% from Bone Barrier. Some armor + Determination adds on top. Maybe 1-2 endurance charges (+8)
That does not seem to be enough. Did I miss something?
(checked PoBs from the thread. None of them are even close to 90%. all stuck around 30-40ish)
Last edited by mage_air#6748 on Nov 10, 2020, 11:19:08 AM
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Posted bymage_air#6748on Nov 10, 2020, 11:17:41 AM
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