Need help with my Dual Wield Cyclone Duelist

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Igneus DarkSide wrote:
Thank you all for your help, you dont need to fight over me :)
I appreciate all the pointers I got.


The best thing you can do is find a pre-made build that is compatible with the League that is currently in play and then follow it as closely as you can. Participate in it's assigned thread, ask questions, read the posts from other players of that build, and you'll start learning basic build/game mechanics very quickly.

When choosing a build to follow, a good build thread/description is going to have:

1) A link to a "Path of Building" file.

That will be a "pastebin" file for the "Path of Building - Community Fork" version of the Path of Building companion app. "PoB" is nearly completely necessary for a good character build as a good one has everything you need to know contained within it.

https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

The original Path of Building isn't being maintained. (AFAIK, the creator now works for GGG. :)) This "community fork" is maintained.)

2) Not only links/examples of "end-game gear" requirements, but also examples of gear that can be used while trying to reach that "end game" gear. :)

3)A "leveling" build, if necessary, for significant stages. Some builds won't come into their own in strength/power until they reach certain hallmarks. Until then, they may need to use other skills. A good build will give examples of the build as it progresses through leveling.

4) Critical affixes/scores - A good build is going to be very clear on what aspects of the build are critical. For instance, for a Cyclone build, build threads concerned with it are going to be very clear that "-x spell cost for channeled spells" must be on rings/items. They may also give alternate suggestions for mana return/costs, like "+mana on hit" and "+mana regen."

5) For Consoles - You must, without a doubt, be cautious about builds that have very expensive items, very rare items, and that have dependencies that rely on "out of League" items. ANY build, IMO, that has dependencies on rare/expensive items must highlight that need. Unfortunately, you won't know that until you're very familiar with the game. BUT, you can ask in the build's thread and you should get the info you need.

6) A good build has a builder who participates in their build's thread and answers technical questions. Many questions can be answered by participants, but it's generally a matter of courtesy and appropriate stewardship of a build's thread that the creator at least pops in every once-in-awhile to participate.

7) A note on builds that might be "of a type." The creator should make clear what the player should expect, how well the build fares in performance, what sort of playstyle the build is meant for, etc. You may see notes on a build like the below:

League Starter - This sort of build is suitable for easy play, especially at the start of a league, and isn't generally dependent on expensive or rare gear in order to perform well. It should be able to run the Atlas Maps fairly decently up to Yellow/Red maps. A League Starter should be able to be run for most of the League or might be intended to be used to "farm" items for another build. It may top-out in performance relatively early as judged by "Atlas Progress".. or not. The builder should note that if so.

SSF - Solo, self-found - A unique play mode where the player can not trade for items from other players. The concept is that the player of such a build can run the build fairly easily using items that are likely to drop for them during play or that are fairly common. These kinds of builds are more reliant on Skillgems and supporting/multiple abilities to enhance those than they are on rare Unique items. They'll be focused more on commonly available uniques with some versions including choices for rarer ones. They're generally easy builds to play/gear, but have lower end-game capability. (Most of the time, but not always and the builder should note what to expect.)

HC - Hardcore: These sorts of builds are built around the concept of "surviving." They're typically very high health builds with many different ways to mitigate incoming damage and lots of resource gain. They're usually much lower dps builds, though that isn't always the case. In any event, they're built around "Hardcore Mode" in which Permadeath is an issue - Obviously, they're built to "not die easily." IMO, most hardcore builds are fairly easy to build for, but have generally reduced capabilities.

LabRunner - These builds are built around running the Eternal Labyrinth, repeatedly, for drops/uniques and for getting "Lab Enchants" on helmets, gloves, and boots in order to sell them in the marketplace. (Or, if a player just loves running "Labs.")

"Ex" Costs - Exalted Orb Costs - For us console players, costs are generally meaningless.... ANY cost estimate the builder lists for items necessary to run the build as intended should be multiplied by 1.5/2 or even more for certain rare items in the console market. It takes a bit of experience in the shifting markets on console to have a reasonable idea of how much currency it may take to buy those items from other players. To see the current average costs of items in the PC Marketplace, PoE Ninja is a great site to use. (You can see all sorts of things including builds, commonly used uniques for the league/build, etc as well.) See here, explore a bit, make sure to look at the various tabs/pages - https://poe.ninja

The console market is easily controlled and manipulated, so it's not easy to predict. Again, any cost estimates you see for items used in a build should be multiplied at least 1.5/2 for console users.


Examples of well-written builds: (May not be current, just grabbing my links to builds I've run)

Enki's Arc Witch Build (One of the most well-written builds ever created and the standard by which many should be judged) : https://www.pathofexile.com/forum/view-thread/1147951

brunowa's "King of All Summoners:" https://www.pathofexile.com/forum/view-thread/2642810

LiftingNerdBro's UberLab Warchief Physdamage Totem: https://www.pathofexile.com/forum/view-thread/1960538

More a note, than a requirement - While the PoE forums are a great place for builds and discussing them, they're not the only place to find good builds. Builds on another site:

Furty's Cyclone Slayer: https://www.poe-vault.com/guides/ultimate-cyclone-slayer-build-guide

TbXie's Herald of Agony Jug: https://www.poe-vault.com/guides/herald-of-agony-juggernaut-build-guide


Last note: There are going to be a lot of youtube vids coming out for each new League that go over what will likely be popular build choices. Keep an eye out on those compilation vids. Be advised, "chase items" for any of those builds that turn out to truly be very popular are likely also going to be very expensive on console. :) Also - It's an extensive post because it's the sort of info I wish I had when I started playing PoE. :)
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Igneus DarkSide wrote:
....
I am level 86, running some maps with my wife (L86 Elementalist Minion Witch) and I am just not dishing out enough damage or being killed to easily... We are currently running maps around Tier 4-6. Anything more is a suicide. ...


Some general Cyclone'ish and play concepts:

Cyclone players are generally crit or impale builds. (Some slight combos possible, too.) Some Cyclone builds use unique mechanics, too, like this one: Tesla Cyclone - https://www.pathofexile.com/forum/view-thread/2129487

Most defensive choices are going to be Evasion based for Cyclone builds. With the removal of general Stun immunity for Cyclone, not-getting-hit is even more important. (Berserker exempted)

Combinations of defense and damage mitigation are popular for all builds. But, in general, they tend to focus on one over all others. These are Armor, Evasion, or Energy Shield.

As you know, worn gear can have those basic attributes or combinations of those. BUT, often more important is how that effects the "Socket Colors" and "Attribute Requirements" to equip that gear. So, if you need a six-link Chest Unique that is all Evasion based with a high Dexterirty requirement AND must have at least four Red sockets.... Uh, that's going to be much more difficult to get/craft than if it just needed a bunch of red sockets and a green or two. See here for the best calculator to figure out what you'll need to do in order to get sockets colored appropriately - https://siveran.github.io/calc.html

Cyclone builds are squishy if hit, usually. They're fast, high-dps, trash-clearing builds most suitable for Evasion and Auras.

DPS - If you're not able to breeze through "trash mobs" with a Cyclone build, something is wrong. Of course, you'll eventually top out, but when you start getting pounded by yard-trash, you need to back up and examine your build like you're doing now.

A current Cyclone Build using similar gear: https://www.pathofexile.com/forum/view-thread/2591825

A "Gladiator" Cyclone Build (Not League current, but should be useful for info): https://www.poe-vault.com/guides/cyclone-gladiator-build-guide

Compare the above build with yours. Read over the Gems section a bit.

Here's one glaring issue: Your character has fifty-eleven different Skills with approximately forty-fifty skills that aren't necessarily complimentary.

You've got too much piled up on that character - SPECIALIZE. :)

If I were in your position, I'd migrate the build over one I linked or a similar sort of build that uses gear you currently have available and cheap, easily accessible, additions. Get rid of the "fluff" skillgems/abilities you will not be using. Gladiator isn't ideal combined with Cyclone, but if you want to stick with it, migrate to a version of the Glad build above or find a good build thread for a Gladiator dual-wield cyclone build.

Cyclone = This is what you do damage with. It's your primary ability. You will spend more time using it than any other attack. Period. Don't plan on using any other character-based attack unless it does something very special. A totem, a golem, a movement attack, and some auras/mitigation and some utility/debuff/curse tagging along with those as well as either your movement skill, totem or golem having Culling Strike on it are about all you should be running with a Cyclone build.

"Spin to win" <-Defines Cyclone Builds :)

You should be breezing through trashmobs with occasional use of your movement skill to reach packs. You should be long past wherever you'd dump out a totem by the time it's effective, so you should really only need to use that for bosses and very difficult rares/packs. When you can do this, you know you're doing cyclone right.

PS: For maps, it's entirely critical that you max out or overcap your Elemental Resistances and get into the "positive" region on Chaos resist.

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