What We're Working On

I have extensively tested Impending Doom and Hexblast, so here are my thoughts:
IMPENDING DOOM: https://youtu.be/Djznx-OhLyU
HEXBLAST: https://youtu.be/1zMVxiwViF8

VOID SPHERE video is also coming soon
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Last edited by Angry_Roleplayer#6657 on Sep 22, 2020, 6:11:48 PM
Great fixes; however, it's far too easy to find good loot, simply step out of the heist, then the loot is permanent.

Either make it so we're unable to leave without losing everything we've found, or disallow the ability to store any contraband until the heist has been completed.
I have a small note about Hexblast if anybody is listening.
One of the things that frustrates me about playing it is the targeting. It doesn't prioritize cursed targets meaning that if you curse one pack and then another pack runs in and mingles with it, it can sometimes be very hard to hit a cursed target. It was specially problem during leveling while you don't have a lot of AOE to make up for it.
This sounds really good. Thanks for listening to feedback guys.
Over all loving Void sphere, But if you want bad advise ill give it.

Give it 1 more charge naturally
Allow knockback mods to effect it
Allow Cast speed to modify tick speed
Create a Jewel that allows multiple with decreased aoe

Review each separately, they are not to be taken as an all or nothing suggestion.
Slaying Monsters Increasing The Alert Level
We killed this. It's not a thing anymore.

OHHHH THANK YOU!!!

I CAN GO ALL THE WAY TO THE END OF HEISTS NOW!!!
It seems like impales on Legion mobs when you're breaking them out of the monolith don't do as much damage as I would expect when I use call of steel.

Almost like if you finish a legion mob's health bar BEFORE you call of steel it doesn't count as being impaled any longer so you can't explode it with call of steel.
Blazing Salvo Feedback:

Really fun skill, rolled through the campaign with it more or less but then hit a bit of a wall on maps very quickly. Built it to self-cast and overlap but it can't actually hit bosses in melee which then makes stacking intensify and pinpoint etc more difficult and damage just falls off. Scaling is maybe a bit undertuned on it, but definitely need to be able to actually hit the things next to you with it otherwise it just can't work as a selfcast skill
It's ok, GGG, take your time. For me the league has been very smooth so far.

I only dislike the idea of losing items on death and knowing what you lost... It's worse than Chris' April's Fool idea.
The Bother progress: 11%

You don't even imagine how much harm you've caused. I'm not sure I'll live long enough to finish "The Bother". You're one of my murderers. You will never get my forgiveness unless you make up for what you've done.
Regarding the new skills, I tried starting with Blazing Salvo. By the time I got to Blood Aqeuducts, the gem was level 14. The numbers on it were so low that I swapped to fireball. A level 4 fireball gem was outputting more damage than my level 14 blazing salvo. The skill looked so cool in the promo but in practice, its terrible.

Report Forum Post

Report Account:

Report Type

Additional Info