Today's Hotfix for Heist
The community will be pleased with these changes, while Tarke will not. Might this be why Tarke didn't end up working at GGG?
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...So what's the point of alert level at all, now? I get why you completely gutted the league gimmick, but like, cmon.
Last edited by nskLantash#4654 on Sep 22, 2020, 3:00:57 AM
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" To reduce the amount of chests you open |
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Although i was running heists with a super tanky build to ignore fightning monsters at all and felt like i was a megamind, removing alert increasing from monster kills will benefit everyone so damn good. Looking forward, thanks for all the fixes, your data analysys is really good.
Edit: some rogues' current abilities will become a lot less effective or even useless. I wonder how the balance will look like eventually... Last edited by aefoa#3559 on Sep 22, 2020, 3:20:07 AM
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sounds great, GGG you are the best !
[Blessed by Support]
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nice
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appreciate it, ggg, especiall the last point
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noice! but what about nerfing heist mob damage a lil? they are insane even on a white map x'D also blueprint drop rate?
"Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D |
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" Might it be that no one cares about what Tarke thinks? I think so |
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I must say I don't like the reduction to number of monsters behind doors and the way they will now don't use their abilities all at once. I found it fairly trivial to work around it - just have a movement skill and of any kind and get behind them. Works everytime. Kinda kills the rush of "get the timing right"
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