Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.12

Able to transition at L48 :-)

With a little help from:
Flipping through some of the other guides and got a big reminder for leveling this build: we’re so focused on the Righteous Fire aspect that we’re looking at different fire caster options (Fireball, Flame Wall, Purifying Flame, Wave of Conviction, Incinerate) – but if we pay attention to the golems instead, we could just as easily level as a classic summoner (and summoners are a long-standing favorite for leveling, league-start, and SSF).

Start out with a whole menagerie and then start paring it down as we grab our golems and make the transition to Righteous Fire. Summon Raging Spirits + Infernal Legion Support would fit into the whole fire theme (and SRS is a pretty decent leveling option). We don’t have the investment in minion life, so maybe more focus on Raging Spirits and Skeletons, not so much on Zombies and Spectres? (Even with spectres, we can focus more on buffing/cursing/defensive options – Burned Miscreation, Ash Prophet, Undying Evangelist)
Has anyone got to red maps with this build yet? Is it end-game viable??
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Frothy_Seaweed wrote:
Has anyone got to red maps with this build yet? Is it end-game viable??


Check the page before this one. I am struggling with it on red maps with minimal mods. The TTK on bosses is quite long and since it's not a super tank build, it's ending in deaths for me lol.
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c3rement wrote:
Summon Raging Spirits + Infernal Legion Support would fit into the whole fire theme (and SRS is a pretty decent leveling option).


This is what I went with. Later on, I was able to transition (late 40s/early 50s) to RF after getting both Purity of Fire and Stone Golem (I had most of my passive skill points spent on life regen nodes).


Thank you for the guide its been a fun league starter so far. I didn't really like enduring cry for triggering inspiration so I made some adjustments.

All of this is cheap gear for around 150c spent I think. Replica Atziri's Foible seems pretty good hopefully. I went with Cyclone for phasing, instant Inspiration charges, crits to activate Elemental Overload, and cold damage on gloves to trigger Elemental Equilibrium, and Fortify. I enjoy the move speed granted by The Stampede and the extra anointment for Inexorable helps with automatic endurance charge generation.
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Frothy_Seaweed wrote:
Has anyone got to red maps with this build yet? Is it end-game viable??


Tier 14 - 16 maps are no problem for my AnnabelLee_.

There are map mods to avoid, but not too many:
- no regeneration
- less recovery rate of life

- - maximum resistance is a bit nasty, but it can be done if you're careful. Yesterday I played a tier 16 Temple of Atzoatl with -6 % to maximum resistance, death-free.

I can't tell you about Sirus, because I always skip him, with every character.
Overwhelmed by Path of Exile? You might want to have a look at Wrecker_of_Days' beginner-friendly guides. One-click-wonders that do not require any specific items to conquer the campaign and the Atlas: https://www.pathofexile.com/forum/view-thread/2606288/page/1
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Freakynorm wrote:
Spoiler
It's another fun build but I am really struggling with taking down bosses and survivability on higher level maps.

Am I missing something on my skills or gear? Even with minimal map mods it seems a bit tough. I've got 6k life and 700 ES.



Your gear looks excellent to me. A lot of life regeneration! An awakened version of burning damage. Awesome!

Suggestions you could try to improve your survivability:

- a shield instead of a second weapon. Shields can have up to ~ 130 life. Since life increases the damage of Righteous Fire + the survivability, you wouldn't lose too much damage by dropping one of the sceptres. On top of that, you would gain at least a small chance to block attack damage.
- How do your chaos resistances look like? Maybe they need a little help.
- A basalt and a granite flask, to have more physical damage mitigation. Rumi's Concoction is very, very nice.
- some more levels for Cast When Damage Taken + Immortal Call. I have both on level 18 or 19 and the Immortal Call is still triggered quite often
- jewels with % life / (% burning/ area/ fire damage)

Suggestions to increase damage versus bosses:

- trying to get a Vaal Righteous Fire. It's a nice damage boost for tougher fights.
- if you can squeeze in lightning warp somehow (maybe in an unset ring) you have a reliable way to trigger Elemental Equilibrium when you feel you need it
- or you could use an unset ring for a level 20 version of flammability and cast it manually on the bosses
- switch Increased Area of Effect for Concentrated Effect against bosses

I have Enduring Cry on the left mouse-button, the same one I am using for walking. It's a lazy solution, this way I can use one button for two things, but it helps me cast regularly the Enduring Cry.
Overwhelmed by Path of Exile? You might want to have a look at Wrecker_of_Days' beginner-friendly guides. One-click-wonders that do not require any specific items to conquer the campaign and the Atlas: https://www.pathofexile.com/forum/view-thread/2606288/page/1
Last edited by Caligula_Exile#4970 on Sep 26, 2020, 3:35:34 AM
"
Caligula_Exile wrote:
"
Freakynorm wrote:
Spoiler
It's another fun build but I am really struggling with taking down bosses and survivability on higher level maps.

Am I missing something on my skills or gear? Even with minimal map mods it seems a bit tough. I've got 6k life and 700 ES.



Your gear looks excellent to me. A lot of life regeneration! An awakened version of burning damage. Awesome!

Suggestions you could try to improve your survivability:

- a shield instead of a second weapon. Shields can have up to ~ 130 life. Since life increases the damage of Righteous Fire + the survivability, you wouldn't lose too much damage by dropping one of the sceptres. On top of that, you would gain at least a small chance to block attack damage.
- How do your chaos resistances look like? Maybe they need a little help.
- A basalt and a granite flask, to have more physical damage mitigation. Rumi's Concoction is very, very nice.
- some more levels for Cast When Damage Taken + Immortal Call. I have both on level 18 or 19 and the Immortal Call is still triggered quite often
- jewels with % life / (% burning/ area/ fire damage)

Suggestions to increase damage versus bosses:

- trying to get a Vaal Righteous Fire. It's a nice damage boost for tougher fights.
- if you can squeeze in lightning warp somehow (maybe in an unset ring) you have a reliable way to trigger Elemental Equilibrium when you feel you need it
- or you could use an unset ring for a level 20 version of flammability and cast it manually on the bosses
- switch Increased Area of Effect for Concentrated Effect against bosses

I have Enduring Cry on the left mouse-button, the same one I am using for walking. It's a lazy solution, this way I can use one button for two things, but it helps me cast regularly the Enduring Cry.


Ok I am going to try using a shield and adding some of the jewels you suggested. I do the same with Enduring Cry lol. I am lazy too.
"
Freakynorm wrote:


Ok I am going to try using a shield and adding some of the jewels you suggested. I do the same with Enduring Cry lol. I am lazy too.


I hope it works out well for you!

These are my jewels. None of them perfect, but they do their job. I don't care if 50 % of the mods are useless to me, as long as I have % life / % damage. We are fortunate that so many different damage affixes work with Righteous Fire (burning damage/ fire damage/ area damage/ damage over time).



I think about anointing Growth and Decay. Sounds extremely sexy. However, it takes one golden oil...
Overwhelmed by Path of Exile? You might want to have a look at Wrecker_of_Days' beginner-friendly guides. One-click-wonders that do not require any specific items to conquer the campaign and the Atlas: https://www.pathofexile.com/forum/view-thread/2606288/page/1

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