Curse Skills in Path of Exile: Heist
So mark curses are only single target now and to be used on bosses?
Laughs in twinned maps. |
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" " Why do they use the term "explode" if monsters don't actually explode? How can a body explode and still leave a corpse? | |
I just don't get it. You continue to make casters more playable while crippling melee... again and again.
The mark changes hurt us who enjoy melee builds but I guess if you can't beat them, join them. I'm just gonna have to make the transition to playing casters/ranged builds. |
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" there had to be a better way to say that |
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So Blasphemy doesn't work for mark's anymore or does it just mark only 1 enemy even if you cast it as an aura?
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" I somehow don't understand your point, melee's got better over the last league and there was plenty builds to play ^^ |
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" Wat? Casters don't use ass mark? |
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So Bane adding 3 cruses and Hexblast is the new meta?
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Are Marks supposed to be only viable in on-hit proc format, now? Because I can't imagine wasting time hard-casting something that only debuffs one target, no matter how strong that debuff is. And without an on-hit application effect, are marks just supposed to be for "bosses" after this patch?
Like, your video in the OP kind of proves the point of how misguided this is. The game throws massive crowds of enemies at you all the time. Screw off trying to apply Marks in all that. Giving hard-casts the Doom effect is a good idea to promote desired behavior through rewards. This? This is just a sledgehammer. Last edited by ShogunGunshow#4998 on Sep 10, 2020, 12:40:42 PM
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Imagine thinking they won't make uniques that change curse splash/spreading
They are chipping away at baby land 1 league at a time. Bring on the change lmao sc traders, imagine doing that |
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