Will Harvest Become Core Path of Exile Content?

Thank goodness! Keep this bore-fest out of my core game play forever, please.
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Aias_o_Telamonios wrote:
Did anyone really expect deterministic mirror-tier crafting to become core? Come on guys.... GGG nerfed multicrafting because it was too powerful.


That depends. This crafting has allowed a far greater variety of builds to become able to do general content that is usually locked behind a small sub-set of builds that require minimal investment. For instance Deadeyes and Raiders are far far more viable this league with near-perfect defensives being readily available or craftable then they have been in previous leagues.

Multi-modding never really hit the same level of power, it generally just let certain builds work or be more powerful, while this iteration of crafting allowed every build to become qualitatively more powerful. Even with a couple hundred exalts and current gear standards, you'd still struggle to find a Deadeye that was capable of going XP positive doing general end-game content and boss rotations (IE doing A8 Srs). Imagine how bad it usually is for that class without access to near-perfect gear?

Harvest is undoubtedly power-creep, but the results of the power creep increased build and class diversity by several magnitudes, while multi-modding didn't. That's the integral difference.
Last edited by EpsiIon#3923 on Aug 12, 2020, 8:38:18 PM
thank you. harvest can remain dumpstered for as long as needed, hopefully forever. deterministic crafting makes the game boring af.
If you're looking for a way to add Harvest crafting to core, why not replace the 'seed cache' with just a portal to the grove with one to three random farms already loaded (with random tiers of seeds within them), and have the enemies have a chance of dropping itemized, consumable 'hortipods' that have a either one random craft on drop or let you choose one from several different crafts depending on the type of Harvest monster it dropped from?
My Dervish guide: https://www.pathofexile.com/forum/view-thread/3127187
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EpsiIon wrote:
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Aias_o_Telamonios wrote:
Did anyone really expect deterministic mirror-tier crafting to become core? Come on guys.... GGG nerfed multicrafting because it was too powerful.


That depends. This crafting has allowed a far greater variety of builds to become able to do general content that is usually locked behind a small sub-set of builds that require minimal investment. For instance Deadeyes and Raiders are far far more viable this league with near-perfect defensives being readily available or craftable then they have been in previous leagues.


ah... and all the variety resulted in a quarter of players rolling necromancers and only 2.5% deadeyes. ggg's data published recently doesn't support your theory.
Good.
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EpsiIon wrote:
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Aias_o_Telamonios wrote:
Did anyone really expect deterministic mirror-tier crafting to become core? Come on guys.... GGG nerfed multicrafting because it was too powerful.


That depends. This crafting has allowed a far greater variety of builds to become able to do general content that is usually locked behind a small sub-set of builds that require minimal investment. For instance Deadeyes and Raiders are far far more viable this league with near-perfect defensives being readily available or craftable then they have been in previous leagues.

Multi-modding never really hit the same level of power, it generally just let certain builds work or be more powerful, while this iteration of crafting allowed every build to become qualitatively more powerful. Even with a couple hundred exalts and current gear standards, you'd still struggle to find a Deadeye that was capable of going XP positive doing general end-game content and boss rotations (IE doing A8 Srs). Imagine how bad it usually is for that class without access to near-perfect gear?


So what is your conclusion? GGG nerfed multi-modding because it was simply to easy to craft extremely strong items, especially weapons.
But they will leave Harvest like it is where you can reroll every single affix you want?

Logic at it's finest. xD
For some reason I actually think that making Harvest encounter appear in a map with 10% chance could be the exact thing to perfectly balance it.
Also for sarcasm value: waiting for seeds to fully grow every 3 maps is not okay but waiting for Atzoatl temple every 4 maps is fine.
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KinJin91 wrote:
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shokilicious wrote:
Back to buying 100% of the gear from other people since you usually don't drop stuff for yourself. Feelsbad.


It's called trade league for a reason. Kappa.


that term should not even exist. that is hours and hours and dozens and dozens of active live tabs for a meh item that costs tons. precious hours for people who can barely play an hour or two per day.


P.S. is this what stockholm syndrome looks like?
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dachoppa wrote:


ah... and all the variety resulted in a quarter of players rolling necromancers and only 2.5% deadeyes. ggg's data published recently doesn't support your theory.


Your inability to interpret data and my claim doesn't really mean that data says what it says it does.

Yes, Deadeyes are still a very much so minority, and I never claimed they weren't. The difference is that they are more popular then they were. And more viable.

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