[3.18] 🔮☄️ Aura Stacking - EZ new Uber Content ☄️🔮
" Definitely get +2 or +5 pierce if you don't want to run awakened fork. " 12k is definitely achievably, but you need 8% es on all your jewels and also perfect int on all clusters :) Armour Stacking: /view-thread/3410613
VFB Magic Finder: /view-thread/3522007 | |
For anyone else who has difficulty getting +2 pierce on boots like I did (they were all stupidly expensive and I dont have good access to harvest crafts) consider using Anomalous Spark which allows +2 pierce for 20% quality until you can get pierce on your boots.
You'll lose some damage output from not having the extra projectiles, but its much better for mapping (vs no pierce) - which, if youre still struggling to put 100-200ex into a pair of boots for this build you're probably still doing to fund the build. That was my solution anyways - hope it helps someone. Last edited by bobby3127 on Feb 22, 2021, 9:22:38 AM
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I get gain endurance charge , power charge , when u block on suffix on shield.
is it better than recover energy shield when block? |
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" Hi. Reaching 400% aura effect is possible without gear enchants but Im not sure if it will be cheaper, also it will require high lvl character. We have 100% base + 57% from tree (annoint included) + 19% from Glorious Vanity (right?) thats 176% in total. We need 224% from jewels. 6x jewel with 6 passives with Replenishing Presence (8%) and First Among Equals (also 8%) is 6x (8% +8% +3x3%) = 150% than 2x jewel with 6 passives with either Repelnishing or First and Harbinger = 34% from jewels alone and 40% if we use 3x Heralds. All in all we get 150% + 34% + 40% = exactly 224%. Now in order this to work we need 2x 3 Voices for a lvl 96 character and thats 400ex for Voices alone... or we need 1x 3 Voices and 1x 5 Voices for half the price and lvl 98 character... So... maybe theres a way to skip that 400% and try improve the 300% variant? Lets see... With 400% aura effect in 3.12 I was able to reach 20 mil Arc DPS vs Sirius whch is more than enough for all game content. I was not using the Transcendancy setup with Divergent Determination and I was able to do all end-game stuff like 100% delirious T16+ fully juiced maps, T16 Blighted, Sirius A8, all 20 Waves of simulacrum, all the Delve bosses at 450+ depth, Uber Elder and so on deathless. Current 3.13 version of the build at 300% aura effect has same elemental dmg mitigation (once again Transcendancy excluded) if you use lvl 21 Purities in Alphas Howl. It has same chaos dmg mitigation and like 80% of previous build's dps (one can reach 14-18 mil on Crackling Lance which I highly reccomend, feel free to check my public scion char for details). The problem is physical dmg mitigation where old 3.12 build was able to reduce like 93% off all incoming physical dmg (90% phys reduction, 20% less with fortify, 8% as chaos shield corruption). Now, how we can achieve that in 3.13 with 100% less aura effect which translates to 15% less physical dmg reduction? Well I was running some numbers and when we incorporate Arctic Armour (I know its only for being stationary but this is what we will be doing while attacking) and about 44% dmg shift (8% as chaos from shield corruption, 18% taste of hate, another 18% from Whatchers Eye - up to 10% of phys taken as cold/light/fire while affected by purity of ice/light/fire/elements) we can achieve total of 91% reduction of incoming physical dmg. Which is really not to far from 3.12 version of the build. Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Feb 25, 2021, 12:17:51 PM
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" I am not sure if you considered this in your math, but taken as and physical damage reduction are multiplicative and not additive :) apart from that yes those are valid options Armour Stacking: /view-thread/3410613
VFB Magic Finder: /view-thread/3522007 | |
" Yes I did consider it, I generally know how stuff works in poe (at least I hope so:) The math for geeks:
Spoiler
3.12 build @400% aura effect had: 4% x15 auras = 60% physical dmg reduction + 12% from endurance charges + 15% from basalt flask + 1% from armour +4% from pantheon (being stationary for 1 sec with tukohama and having at least 2 nearby enemies with lunaris) in total: 92% capped at 90% by the game engine. Than 3.12 had 20% less dmg taken from Fortify and could use 8% of dmg shift (physical taken as chaos) from shield corruption. All in all 3.12 build had (1-8%)x(1-90%)x(1-20%) = 7% of incoming phys dmg modifier which translates to 93% total phys dmg reduction. With 3.13 @300% aura effect we can have: 3% x15 auras = 45% phys dmg reduction + 12% from ECs + 15% basalt + 1% armour + 4% pantheon = 77% phys dmg reduction in total. Than with 3.13 build we can have: 20% (Fortify) + 13% (Arctic Armour) = 33% less phys dmg taken And: 8% (shield corruption) + 18% (Taste of Hate) + 18% (9%+9% from Warcher's Eye) = 44% dmg shift. All in all we can have with 3.13 version of the build @300% aura effect: (1-44%)x(1-77%)x(1-33%) = 8.6% of incoming phys dmg modifier which translates to 91% of total physical dmg reduction when stationary for at least 1 sec. Now one may wonder why Im calculating 20% of phys taken as cold as 18% and 10% from watchers eye as 9%. This is because Im including the elemental part of dmg which in this case is 20% for Taste of Hate and 10% for Watchers Eye and both are being send via our 90% of elemental resistance, so only 10% gets troough, so in case of ToH flask: 10%x20% = 2% of physical dmg taken as cold, which means our total dmg from 100% physical will be 80% physical (send via physical mitigation layers later on) and 2% cold = 82% dmg thus 18%. Bellow is calculated in PoB with my lvl of gear (linked in spoiler). 3.12 Aura stacker Scion CI Arc @400% -------------------------------------------- 19.3 mil Guardian DPS (for Sirius/Shaper remove charges) 3374 ES pool 1971 ES recovery/s (With Torrrent's Reclamation) 299% Movement Speed (Tailwind + Elusive meta boots) phys/light/cold/fire/chaos EHP (no Vaal Grace): 141k/105k/129k/105k/inf PoB (corrected for 3.13 jewel nerf): https://pastebin.com/Nzw7Kf93 3.13 Aura stacker Scion CI CL @300% -------------------------------------------- 13.2 mil Guardian DPS (for Sirius/Shaper remove charges) 3030 ES pool 2049 ES recovery/s (With Torrrent's Reclamation, recovery WE) 272% Movement Speed (Tailwind + Elusive meta boots) phys/light/cold/fire/chaos EHP (no Vaal Grace): 74k/92k/115k/92k/inf (no AA + single phys as element WE) 83k/92k/115k/103k/inf (AA + single phys as element WE) 106k/92k/115k/103k/inf (AA + double phys as element WE) PoB: https://pastebin.com/S3S5MACc In short 3.13 @300% can be 70%+ of DPS and up to 75% of tankiness when comparing the above. Ofc anyone can evolve from that with better gear lvl than mine. All in all I will risk a conclusion that we dont really need 400% aura effect to perform well in end-game.
Spoiler
and basalt flask.
Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Feb 25, 2021, 12:54:08 PM
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Why does everyone say the 400% aura effect is super important?
Im only at 365% aura effect and it seems pretty strong. i only have 89/89/89 but im still sitting at 8kes, 2kes per second regen, 63% phys mitigation. PoB seems to have a hard time calculating it, but my spark dps in hideout with no buffs/charges anything is a 370k. DPS feels a little weak in 100% deli maps... but I cant imagine the extra aura effect is going to DRASTICALLY improve my dps. Im sure it would be a nice boost.. but I dont get why people talk like you shouldnt even attempt this build without 400% aura effect. Its simply not true. | |
" not sure if you read my guide, but I am not going to give an elaborate answer to your ignorance. Armour Stacking: /view-thread/3410613
VFB Magic Finder: /view-thread/3522007 | |
" 400% means 4% phys red per aura instead of 3%. Also you reach to 90% max res instead of 89%. Similar breackpoints happen to the rest of the auras. The dps came from all places and everything help, reaching 400% alone wont make your dps be at 100m, but it is needed to reach to those levels. A good gem setup, watchers eye, smite setup and crit multi is where you get the best improvements. | |