[3.16 - RETIRING BUILD] VD Brands: S-Tier Bosser, A-Tier Map! -- MURDERED BY GGG_INTERN SOMEWHERE--

Btw, just looked but with perfect flask rolls + boots with decreased mana cost when hit and inspiration back on VD instead of ES leech you can get down to 16 mana for VD and 20 for Desecrate, which would make it cost 136.5 with 2 brands and 273 with 4 brands.
With a clarity lvl 20 + enduring you'd get up to 216 mana per second, which means we'd be just shy of what we'd need. Cinderswallow might help with that but losing a flask slot (probably jade or quicksilver which I kind of like). But we're getting quite close.

Arcane Will would get us to 253 mana regen per second btw. Still means 2 more points in my build so I'd need to be lvl 94 or lose out on some life damage, but it might be workeable.

Edit: Shuffling passives a bit, Deep thoughts + Arcane Will would bring us to 302.8 mana per second which would mean we can sustain the cost as well as channel cyclone here and there.

Edit2: Actually the correct calculation is : (20 * 4.11 + 16 * 3.93) * 2 because desecrate procs 4.11 times a second and VD 3.93, which gives us 290.16 mana per second. Still below the 300 regen we can get.
If we don't use a Uber lab enchant (was looking at it because I hate farming uber lab) on the boots but instead go for the one that gives 14% mana cost reduction instead of 18%, we get (21 * 4.11 + 18 * 3.93) * 2 = 314.1, which means we still don't have enough mana. So it feels like the boots lab enchant will be very important.
Last edited by Diacred#5203 on Aug 15, 2021, 9:38:47 PM
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IceColdPorkSoda wrote:
How does wicked ward help leech? Are you thinking of something else? In my
Current setup wicked ward wouldn’t help at all.


Quite the contrary, it would help tons.

Look at Devouring Diadem - 10% for ES recharge to START if you use any skill.

So on a Flame Dash, Brand Recall, Leap Slam, or Arcanist Brand Cast, you get uninterrupted 4 seconds of constant ES recharge even if you're taking damage.


Oh rip, forgot the new downside of cutting your leech in half. Wicked Ward would only kick in for as much, so it becomes extremely conditional. Forget I mentioned WWard - if you're using ELeech, Wicked Ward will at best be slightly better if you aren't doing damage, but at full ticks, ES leech should pick up.

(Exception - all ES leech stops if you reach max ES, so during the 'ramp up time' to stack leech instances to full again, Wicked Ward would win out.

It's very see-sawy.
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Last edited by primaeva#0673 on Aug 16, 2021, 1:14:28 AM
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Diacred wrote:

If we don't use a Uber lab enchant (was looking at it because I hate farming uber lab) on the boots but instead go for the one that gives 14% mana cost reduction instead of 18%, we get (21 * 4.11 + 18 * 3.93) * 2 = 314.1, which means we still don't have enough mana. So it feels like the boots lab enchant will be very important.


Fucking amen dude, I've gone entire leagues with unenchanted boots/helm/gloves simply because I hate labrunning. This build sucks at labrunning too (it's in the "Cons" of the build, it's that bad, ahaha.)

💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787
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VD Arcanist Brand Necro: view-thread/2911667
Here's a demo of the build using lifetap support. It works but I wasn't a fan. Another video coming soon

https://www.youtube.com/watch?v=__LlDCbrZUU
Here's what a T14 expedition looks like. Set-up is back to devouring diadem, but light eater cluster instead of energy leech support. Energy leech was replaced with concentrated effect

https://www.youtube.com/watch?v=QLILjOpPscE
Last edited by IceColdPorkSoda#4143 on Aug 16, 2021, 1:51:18 AM
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primaeva wrote:

Fucking amen dude, I've gone entire leagues with unenchanted boots/helm/gloves simply because I hate labrunning. This build sucks at labrunning too (it's in the "Cons" of the build, it's that bad, ahaha.)


Actually just noticed that PoB doesn't include the mana flask in the mana regen total, which means that we get 104 mana regen on top of the 300, which brings us to about 410 mana regen with the enduring mana flask up.
This means that even without the lab enchant it should be enough.

I am checking and:
- Without ANY lab enchant, the cost could be : 28 * 3.95 + 26 * 4.12 = 217.72 with 2 brands out.
With 4 brands out it'd be 435.44 mana per second.
Our regen would be 286.2 mana per second + the enduring 104.8 = 391 mana regen per second, so not enough.
- With a 25% increased mana regen lab enchant (Merciless), the cost would be the same, but the regen would be 317.4 + 104.8 = 422.5.
In this case we could use Inspiration LVL 21 to get: 27 * 3.95 + 26 * 4.12 * 2 = 420 mana per second with 4 brands which would make it work albeit just enough.
- With a 14% reduced mana cost of skill if hit recently on boots (merciless lab too), we go down to: 18 * 3.95 + 21 * 4.12 * 2 = 244.14 with 4 brands out, even without a mana flask our regen is 286.2 mana per second (but we do need the mana flask for the skill cost reduction) which is plenty enough so we could get back 4 points by not using Deep Thoughts nor Arcane Will. We'd still get 305 mana regen with the enduring mana flask which is enough to cover the 244.14 of the brand.

All in all the reduced mana cost of skill is a clear winner as far as boots enchants go

This obviously moves a bit with the amount of cast speed you get on your stuff, I am doing these calculations without a Cast speed Cane of Kulmac in this case, and if you had one it'd bring the mana cost quite higher per second. In this case maybe you'd need the Uber lab boots enchant.
But I think we may have solved the mana problems.

I just ran a Merc lab and got the 25% increased mana regen, ran a map with it and it went fine, there were a few moments where I had 0 mana but they were far fewer (which is consistent with the fact that I have just enough mana regen for the cost and I am cycloning + brand recalling on top).
I think I'll do a few labs to get the reduced mana cost of skill instead, remove Deep Thoughts and Arcane Will and I should be fine. I might keep Arcane Will if I feel the need though but it probably won't be necessary.
Last edited by Diacred#5203 on Aug 16, 2021, 6:32:55 AM
Primaeva I was checking out your toon and I have a few questions:

1) Do you proc EE in some way? You don't have the keystone or Malachai's artiface and it's such a massive single target DPS boost it seems like a must.

2) Are you not using WoC? I couldn't find it in your gem links
"
IceColdPorkSoda wrote:
Primaeva I was checking out your toon and I have a few questions:

1) Do you proc EE in some way? You don't have the keystone or Malachai's artiface and it's such a massive single target DPS boost it seems like a must.

2) Are you not using WoC? I couldn't find it in your gem links


We used to use Malachai's Artifice as an option in 3.11 (it's still in the guide), but it's really just a vanity option. I don't view it as a must - the bosskilling speed with investment was mere seconds even for AL9 Sirus. Even so, the recommendation is still in the guide for those who want to go zHP/tank-lite. Crushclaws are great candidates for applying EE btw, way more reliable than staying alive than say, an Ice Golem.

WoC was always the sixth link if I managed to land it. Haven't really bothered last couple of leagues since it got nerfed to -15% anyway. I have Corrosive Elements in my Cluster which is 10%.
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Last edited by primaeva#0673 on Aug 16, 2021, 11:44:31 AM
"
Diacred wrote:
"
primaeva wrote:

Fucking amen dude, I've gone entire leagues with unenchanted boots/helm/gloves simply because I hate labrunning. This build sucks at labrunning too (it's in the "Cons" of the build, it's that bad, ahaha.)


Actually just noticed that PoB doesn't include the mana flask in the mana regen total, which means that we get 104 mana regen on top of the 300, which brings us to about 410 mana regen with the enduring mana flask up.
This means that even without the lab enchant it should be enough.

I am checking and:
- Without ANY lab enchant, the cost could be : 28 * 3.95 + 26 * 4.12 = 217.72 with 2 brands out.
With 4 brands out it'd be 435.44 mana per second.
Our regen would be 286.2 mana per second + the enduring 104.8 = 391 mana regen per second, so not enough.
- With a 25% increased mana regen lab enchant (Merciless), the cost would be the same, but the regen would be 317.4 + 104.8 = 422.5.
In this case we could use Inspiration LVL 21 to get: 27 * 3.95 + 26 * 4.12 * 2 = 420 mana per second with 4 brands which would make it work albeit just enough.
- With a 14% reduced mana cost of skill if hit recently on boots (merciless lab too), we go down to: 18 * 3.95 + 21 * 4.12 * 2 = 244.14 with 4 brands out, even without a mana flask our regen is 286.2 mana per second (but we do need the mana flask for the skill cost reduction) which is plenty enough so we could get back 4 points by not using Deep Thoughts nor Arcane Will. We'd still get 305 mana regen with the enduring mana flask which is enough to cover the 244.14 of the brand.

All in all the reduced mana cost of skill is a clear winner as far as boots enchants go

This obviously moves a bit with the amount of cast speed you get on your stuff, I am doing these calculations without a Cast speed Cane of Kulmac in this case, and if you had one it'd bring the mana cost quite higher per second. In this case maybe you'd need the Uber lab boots enchant.
But I think we may have solved the mana problems.

I just ran a Merc lab and got the 25% increased mana regen, ran a map with it and it went fine, there were a few moments where I had 0 mana but they were far fewer (which is consistent with the fact that I have just enough mana regen for the cost and I am cycloning + brand recalling on top).
I think I'll do a few labs to get the reduced mana cost of skill instead, remove Deep Thoughts and Arcane Will and I should be fine. I might keep Arcane Will if I feel the need though but it probably won't be necessary.


Haha yep! And Vaal Clarity covers as a catch-all, 15 seconds of unadulterated goodness by which time anything is dead.

I was wondering if multiple "Efficiency" flasks stacked.
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Actually I've bought all the gear and will start leveling a necro tomorrow. I just need some explain about the tankiness of the build. We do have 50% spell block and attack block capped, however in POB, effective HP against phys is only 15k which IMO kind of low. Is it lying number on POB or am I missing something?

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