[3.16 - RETIRING BUILD] VD Brands: S-Tier Bosser, A-Tier Map! -- MURDERED BY GGG_INTERN SOMEWHERE--
" OH! I forgot to mention one thing: here is my version of Arctic Armour preventing freezes: An Idiot-proof CWDT loop. https://streamable.com/aegb8x (Yes, this is T16 crit map damage being soaked xD) EDIT: On that note, maybe Vaal Clarity is the play. The only time you truly need the mana at full pump is when unloading on a Guardian/ElderGuardian/Conqueror, so you should have Vaal Charges. Let the brands ramp to full, then pop Vaal Clarity.. Bam, 14 seconds of unlimited mana!! (9.9 * 40% skill effect duration from Ascendancy). 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787 FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 Last edited by primaeva#0673 on Aug 14, 2021, 12:59:47 PM
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" Hey! GeForce Now actually launched yesterday in my country! While it actually performed worse for me because I have a relatively up-to-date rig, my friends actually got it to hold at 50FPS on a TABLET. I'm not sure if that's a solution for you (be silly to pay a sub just to play PoE) but I'm thinking it's not a bad interim patch till you save up for a next big upgrade. P.S. On single brands - it will do fine for mapping, but, how do I put this - you will be DPSing at 1/2 damage on bosses / single target, just by the nature of the fact that Brand 1: Desecrate - VD1 - Desecrate - VD1 - Desecrate - VD1 Brand 2: ... Desecrate - VD2 - Desecrate - VD2 - Desecrate - VD2 Do you see - there are times where there is a max of 12 corpses on the floor, then VD 1 eats all 12. VD 2 casts, but nothing happens. The only way around this is to drop brands at a frame within 33ms (server tick rate IIRC) so VD1 sits RIGHT atop Desecrate 2. ... On top of dropping a link for a single brand setup, you're actually doing about 33% of the damage of a double-brand setup. Now, that could feel fine because the build with Leadership absolutely wrecks some other builds even at a third the power, but it's still not the maxmimum you can squeeze from the build!! 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787 FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 Last edited by primaeva#0673 on Aug 14, 2021, 1:32:45 PM
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Corpse walker boots generate enough corpses that I don’t think lack of corpses is really a problem. I may lose a link but I can have two damaging brands attached to an enemy instead of one. Overall the QoL is much higher.
I’ll look into the GeForce now thing. Depending on cost I may go this route. |
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Corpse Walker generates a corpse per tick - two Arcanist Brands ticking at 1.5++ times a second (remember, they alternate between spells, not cast all at the same time) consumes 2 x 1.5 x 12 = 36 corpses PER second.
Right now your Desecrate is only feeding it 18 corpses (12 x 1.5, then half lost to a VD that affects 0 corpses). Even if Corpsewalker ticked 3 times a second, dropping 3 corpses, your Arcanist Brands can VD up to 36 corpses per second, but you're only supplying 18 + whatever Corpsewalker adds (probably 3-4 / sec?) It's going to feel fine for mapping since monsters dying supplies corpses, but it'll really struggle on bosses, because the ramp speed is cut in nearly half and the earliest stacks fall off (use the calculator to see breakpoints, far right off the spreadsheet.) It's just the way Arcanist Brands work. 💥💫BB Unloader 1000% AoE 70m DPS🗡️🔪🔫: view-thread/3466787 FlickerCoC Ice Nova / Spear Assassin: view-thread/3225536 🔨⚡CWC Lightning Conduit Mjolner Trickster: view-thread/3300148 VD Arcanist Brand Necro: view-thread/2911667 Last edited by primaeva#0673 on Aug 14, 2021, 3:16:38 PM
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What you say makes good sense. You’re the expert on the build, maybe I will go back to the two brand setup. Maybe I’ll make a AHK macro that casts the two brands perfectly every time :)
I do like the EB/MoM with ES leech. Since we’re using huge amounts of ES we are always leeching, so it’s 100% uptime on the 39% more damage multiplier. |
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Also, I still need to test out how DD does in place of VD for bossing. I have a baran A4 that’s almost ready to spawn. DD won’t consume too many corpses despite my hat enchant, so two brands should be a true doubling of damage unlike the VD setup that is going to consume too many corpses.
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" First of all, thanks for your very thorough answer, it's great! Don't worry I haven't been discouraged but I definitely struggle with getting the hang of it properly, usually I'll cast my brands on the first pack I find, then run to another pack and brand recall there, after that often recasting before reaching the next pack and then recalling the brands there. Often recalling brands that I didn't notice expired :p It's kind of messy and would love to have a video with tips and the ability to see it in action this league (since the video in your opening post is kind of old now). The build is still massive amounts of fun tho. " That's interesting, but isn't Arcane Surge also about +20% MORE damage? It seems kind of shame to lose that much damage. " Yeah I've been meaning to but I've sank all my money into this build as well as another and I literally have 100 chaos left right now and I just leveling this build right now so not making much currency. But that'll be my next big purchase for sure! " Yeah I just love off meta build, always on the look-out for those kind of things, they are just much more fun to theorycraft and improve on I feel. " Not sure I understood your CWDT loop for preventing freeze? The video isn't really clear about it apart from the fact that you are indeed not getting frozen :p And gosh thanks for the Vaal Clarity idea, I always forget about it, that's an amazing idea and will help tremendously. " That's interesting, I might need to try this, right now I just went for the least expensive option and I'll probably try it when I'll get more currency, but right now I am theorycrafting another version using a Rune Dagger + Shield. I don't like the fact that with a staff, Glancing Blow and max block is pretty much wasted, it tends to only be worth it if you have %life recovered on block. So what I want to try is to get a Rune Dagger with crit chance/multi + 1 lvl of fire spell as well as a ES Shield with 1 lvl of fire spell + %life gained on block + %mana gained on block. The Rune Dagger would allow me to still be able to cyclone and get fortify. I feel that this combination would make the build pretty much immortal as well as totally eradicate all the mana problems. On top of that you'd get +2 to Volatile Dead level which would compensate the loss of damage. Here is the PoB I've been playing around with: https://pastebin.com/JdX1n85Z I've been also wondering if Unearth instead of Life Gained On Hit on the cyclone setup wouldn't be a good idea. It generates lvl 81 corpses that can be consumed by your VD brand, bone offering as well as Disciple Of Kitava. It also hits which means it'd give health back with the life gained on spell hit on the rings. Would love to know what you think of it. Cheers |
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" I've been also wondering that! I've been running a few T16 with a lvl 18 DD instead of my lvl 21 VD and the damage felt way better even though the clear was clearly way worse. It might be an excellent idea to switch for bosses. Could also use Vaal Detonate Dead if the fight gives you enough souls! |
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Cane of kulemak might be one of the top two or three unique weapons in the game right now.
If you know what mods it can roll it can do truly amazing things for your build. |
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Fascinating build, I am trying it out right now but having some problems.
https://pastebin.com/MLDZXjzm I sometimes feel the damage just fall down to 0. I think it may be me doing some sequence wrong, since I'm not used to this play style, but even map bosses feel slow (although I am getting better at clearing). Last t16 I did I had to dance around the boss and the league content just wouldn't die (I checked few times and there was no fire immunity) although millions of balls were spawning amongst them. The survi is great, I rarely die and often see that any source of dmg is immediately replenished. I also have mana problems, hence I didn't change the annoint and still lose 2 points in Unnatural instinct. Did you solve it in the new 12ex PoB? I can't really see any source of mana regen there. Would the watcher clarity mod that recovers 10% mana solve it completely? That would be either pricey or would cost the ES on hit, but technically I still get it from Spider+boots. Another question: what spectres are you using this league? Primal CrushClaws or the delve ones, or something new? Last edited by Potatontas#2511 on Aug 14, 2021, 5:01:40 PM
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