[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

What's the minimum required gear to get this going?

I have a CoC Ice Nova Assassin that I do enjoy, but I'm tired of falling over every time a boss looks at me wrong.
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Keussef wrote:
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Tracehunter wrote:


You can't. It's an incursion mod.



Thanks for all details.

But i'm not sure if i understand every step :

When i imprint, what i have to do before. You mean "clean the base". Why i have to imprint a clean base ?

And what do you mean when you say "Make sure the mod you got is cleanable" ?
Which mod i have to looking for before print ?

And i still don't understand how you do to have this incursion mod.


I have so many difficult to sustain Harvest actually. Every time i find him on map. There is nothing interesting.
It appear maybe 25% of time with Zana ( full modded ), and then, to have good "augment" mod, or annul, is pretty rare.
When i read you, it's look like very easy to have everything you need.

I feel i miss something somewhere. Because actually, after many hour on this caractere, I can't craft nothing like that.


Honestly man, if you're not really familiar with harvest crafting and crafting in general, it will be way easier and cheaper just to buy one of the conversion/culling/dmg v chilled gloves on sale that come with the mods you want. You can't compete with the professional crafters on price v your cost, and you're much more likely to stuff up the process unless you're really good at it - imo.
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LUXEdeJUNK wrote:
What's the minimum required gear to get this going?
There’s a discussion of this on page 76, and I think in a few other places in this thread.
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mrpetrov wrote:

Honestly man, if you're not really familiar with harvest crafting and crafting in general, it will be way easier and cheaper just to buy one of the conversion/culling/dmg v chilled gloves on sale that come with the mods you want. You can't compete with the professional crafters on price v your cost, and you're much more likely to stuff up the process unless you're really good at it - imo.




The problem i have is because i don't find enough harvest for do something great.

I try to understand with CraftofExil how it work. And now i understand the way i want to follow.



I will wait harvest again to find T1 spell before to pu a maven's orb.

But i still don't understand how to have damage on chilled enemies. I think it's too late for my glove, but maybe i will try later when i will be fully stuffed.
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GERWARIC wrote:
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LUXEdeJUNK wrote:
What's the minimum required gear to get this going?
There’s a discussion of this on page 76, and I think in a few other places in this thread.


Much obliged. These forums are hell to search, so I appreciate it.
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Keussef wrote:
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mrpetrov wrote:

Honestly man, if you're not really familiar with harvest crafting and crafting in general, it will be way easier and cheaper just to buy one of the conversion/culling/dmg v chilled gloves on sale that come with the mods you want. You can't compete with the professional crafters on price v your cost, and you're much more likely to stuff up the process unless you're really good at it - imo.




The problem i have is because i don't find enough harvest for do something great.

I try to understand with CraftofExil how it work. And now i understand the way i want to follow.



I will wait harvest again to find T1 spell before to pu a maven's orb.

But i still don't understand how to have damage on chilled enemies. I think it's too late for my glove, but maybe i will try later when i will be fully stuffed.


You can't get damage on chilled on those gloves. Damage on chilled is an incursion mod that you can't roll onto. That's a key reason why gloves with it, and culling, are so expensive. Also your ilevel is too low to be good for those gloves - you'll miss out on key mods in your mod pool.

Best bet is just to buy one of these https://www.pathofexile.com/trade/search/Ritual/eyPOGgoTL
Last edited by mrpetrov#7089 on Feb 7, 2021, 11:22:14 AM
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I use a frostbite ring and can confirm that it is MUCH MUCH better for mapping in juiced deli maps or simu's. Let us know how the double +2 feels compared to the double mana sceptre's. I haven't tried double +2's yet since to have a fully ramped up indigion requires a bv cost of around 4k per cast.


Ya, at the end of the day, mana is hard to get on gear, so I got absolutely none. I'd really like to have it, but I have really good mana regen so I'm just constantly pumping my 2.15k mana pool out.

The sceptres feel real good and single target damage is on another level now but I also switch 2 cast speed rolls for 7% double damage so I can't give much feedback on just the gem level alone. I also bought my watcher's eye because I recently discovered the dopamine rush of harvest gambling House of Mirrors cards and I desperately needed to rid myself of extra currency before this hobby destroys me. That pen roll is big.

I do miss the cast speed just a little bit, especially since spamming is pretty important with my mana pool and I can notice it when I'm initially ramping and running around with my bv key held down at the start of the map, but all it takes is the right HH buff and its meaningless. For bosses it truly doesn't matter with the extra damage and the fact that the cast speed is still good enough to never ever have it be a factor. What I'm tryin to say really is that cast speed is still nice if you land it before something else.



OH BABY A TRIPLE! The triple elevated chest is done. Spent about 150ex on it, wtb r/a mana T_T

My old chest is up for grabs to recoup some of the insane maven orbing costs I spent
Last edited by theblindsaint#5931 on Feb 7, 2021, 1:46:40 PM
Does blade vortex hit to often to use EE? Not sure the duration of the resistance debuff but i figured righteous fire would proc the negative cold resistance.



Blasted 100 on maps(atolls) with this build. Did all content with it
Gear still have room for improvement, but don't feel i need anything extra at all.

Only thing i had to mention, what 100% deli maps was carried by Blast-Freeze node

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