[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

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Vennto wrote:
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Playing this build on ssf with no conversion watcher (i have a pen one....) and a couple other missing pieces, i could never drop a cold conversion gloves from temple so im using hrims , im lacking alts badly and im unlucky with the +1 dex on ammy etc ...

I was thinking to grab Glancing + block nodes from the witch and with a rumi you can get 75/74 block. The main ideea behind that was crafting a redeemer/shaper shield with %mana %life on block max zist and frenzy sience i can't seem to be able to drop xibaqua ....

Toughts ?

PS: With an intel shield you can get the bv to lvl25 ;)


Here are my thoughts: Read the discussion…


The idea of going max block with rumis + shaper shield stats + glancing blows was discussed on several pages already. No reason to ask again for it. I would understand it if that post has like 400 pages, but we are in the first 30 and it is not that difficult to read at least a bit to see if Your topic was brought up already.

To answer your question: Not having divine flesh basically goes against the concept of the build, so you are not asking for a work-around, you are asking to discuss an entirely different Approach.
Besides that, block works - but is better suited for a scion-variant (which exists in the original post as a Concept-pastebin… again, start reading properly). As a Pathfinder you would most likely overblock attack, therefore being less efficient than scion in terms of stat-management. Besides that you just simply don´t need it. The build is tanky enough for T19 100% Delirium Maps where u ran into dmg-problems rather than defense-problems, T16 and A8 Bosses don´t even Scratch you so the only reason to go max block as well as divine flesh would be deep delving.


I like how you rage but you didn't even read the post ...
I am SSF , i can't open up a trade site and go buy what the fk i need ... i play with what i find or craft. Farming for cold seeds is hard enought not to mention the temple .....
Anyway .... thanks for the answer.
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Niedzwiedz wrote:
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Imposibil wrote:
Playing this build on ssf with no conversion watcher (i have a pen one....) and a couple other missing pieces, i could never drop a cold conversion gloves from temple so im using hrims , im lacking alts badly and im unlucky with the +1 dex on ammy etc ...

I was thinking to grab Glancing + block nodes from the witch and with a rumi you can get 75/74 block. The main ideea behind that was crafting a redeemer/shaper shield with %mana %life on block max zist and frenzy sience i can't seem to be able to drop xibaqua ....

Toughts ?

PS: With an intel shield you can get the bv to lvl25 ;)


Block does make sense if you want to tank up in SSF.

Int shields over str shields can boost your damage by a ton, but then you lose some armour and the two max res prefixes. Since you don't have divine flesh, it definitely makes more sense though. Would you remove/add phys with suffixes full until you hit it? Seems like a hard shield to craft overall if you want everything.


I don't feel the shield is much harder then the hunter/redeemer one with max chaos, the only difference would be that i need to start with %mana and max zist and get an aug speed ....
Yes i am aware that i will have far less armour but if you swap to rumi your armour will drop considerable anyway , the %life and mana on block would make up for it ...
Last edited by Imposibil#7996 on Aug 8, 2020, 7:04:52 AM
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I like how you rage but you didn't even read the post ...
I am SSF , i can't open up a trade site and go buy what the fk i need ... i play with what i find or craft. Farming for cold seeds is hard enought not to mention the temple .....
Anyway .... thanks for the answer.


First of all, I actually did see it. But it literally does not change anything what I have said:

- Block was discussed before
- Int shields were discussed before
- Divine flesh is core to the build and not using it changes the defining def concept, so not using it changes the identity of the def-concept

WHY you are not using it (no money, personal Preference, not available due to SSF) does not change any of my aforementioned points.


Someone in Global pointed out the cold damage essence would be a good option on ring.

So i took a Shaper Based Opal and went with it. Final result is pretty damn good for bumping our damage up.

Word of warning though getting T1 Mana alongside it was an expensive Journey.
Ok, I just crafted chest with awakener orb and this is probably my worst awakener orb I ever did:



Cant remove reflect mod because its physical like explode, cant remove mana %

Is there a way to fix this somehow? Gamble with remove phys/add phys? Is the mana % good mod for us?
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Is there a way to fix this somehow? Gamble with remove phys/add phys? Is the mana % good mod for us?


The %-Mana is not really that good since we get a lot of that from the tree already. Flat way better and especially considering how many good prefixes we could roll it is not a good mod.

So u have not a single good mod except the influence mods. I recommend to scour it entirely and start over with fossils/Chaos-Spam and build it from the ground up, finishing with Harvest once u hit 2-3 good Things.
Last edited by Vennto#1610 on Aug 8, 2020, 7:09:46 PM


The perfect weapon finished :)
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Vennto wrote:

So u have not a single good mod except the influence mods. I recommend to scour it entirely and start over with fossils/Chaos-Spam and build it from the ground up, finishing with Harvest once u hit 2-3 good Things.


What would be best fossil spam? Jagged with lucent for Physical/Mana? Or something else?
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Asag wrote:
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Vennto wrote:

So u have not a single good mod except the influence mods. I recommend to scour it entirely and start over with fossils/Chaos-Spam and build it from the ground up, finishing with Harvest once u hit 2-3 good Things.


What would be best fossil spam? Jagged with lucent for Physical/Mana? Or something else?


Fossil spam might be good. I didn't check craftofexile.com so I'm not sure. If you're not too ambitious about hitting multiple influenced mods before harvest-crafting, you could just alt for mana recovery rate, fill up the suffixes, then phys augment three times to force in the explo-mod. Then it's a matter of removing phys until it removes the phys reflect, and augmenting phys again whenever explosions are removed.
I will try annul first, if I fail gonna scour and alt spam as sugested and finish with harvest craft, have to gather more stations first tho, dont wanna play without explo now.

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