[3.11] Cold BV PF Indigon ft. RF | All content done in HC! | Fast mapper, safe boss-killer

Build working really good so far. I got some upgrades like new weapon, gloves and boots. Chaos is nearly capped so i should get glorious vanity and new shield.

Feel free to give me some advices.

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https://pastebin.com/xkAjYBg8

This is my PoB so far, any suggestion on how to up my dps even further? Since i'm a softcore pleb. Satisfied with the build so far but also want to improve it even more, questionable empowers are there to leech the xp.


At that level of min-max, awakened gems would be a nice upgrade. Arcane surge lvl 20 would be a big upgrade over lvl 1 (over 10% more DPS). Aside from that, you seem comfortable on resists, so you could drop some on your ring or chest for damage/mana recovery. The rest of the gear is super nice.

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can anyone tell me how can I survive the blue t2 seed snakes?


My strat has been to always have triple vaal skills against tougher garden encounters, and to never stand still against the whole pack. If you run circles around them, you only need to wait for one to die and for the rest of the pack to blow up.

@Vennto: Thanks for the write-up about crit! Sounds like what I imagined, but I'm glad that someone tested it.




craft everything xD ,thank for really good build
So I just finished campaign and switched from CA leveling build to the BV tree.

I have really bad gear, tabula rasa (working on 6L my astral plate), Indigon not equipped yet, hrimmsorrow gloves instead some decent rare, some low itemlevel rares from leveling, tree far from finished (only lvl 71 atm), from unique jewels only hope equipped.

Result is 3400 HP and 1500 mana. I did some delve to level up and just jumped sraight into yellow maps.

And omg, I was shocked how tanky I am with this gear. HP barely moves. Damage is ok and clear not bad. I can only imagine how fast this can be with explo chest and better weapn + Indigon.

Im so glad I went PF instead assasin for my BV build. This just feels great (I know Im only in yellow maps now but with proper gear red tier gonna be even better).


Decided to go for it on the +1 Spell Gems option for the Weapon.

Pretty happy with it.
Last edited by Xuvali#6429 on Aug 1, 2020, 1:13:53 AM
Great build. Brings back memories of the Indigon WO during synthesis but more tanky. Instead of thread of hope to the left of the tree, I took a different route to the bottom to add another cluster stack. That cost 2 more nodes but add around 25-30% more DPS

Do you think this build is possible without the crafting? It seems like multi-mirror build, when I look into PoB.
I would like to see budget version, or about max 50ex version. I guess it would be without divine flesh.
Last edited by hogancz#3944 on Aug 2, 2020, 3:00:43 AM
Anybody consider to also add 3~4 enduring charge to increase the tanky?
Or it is not a good idea?
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Im so glad I went PF instead assasin for my BV build. This just feels great (I know Im only in yellow maps now but with proper gear red tier gonna be even better).


Yeah for sure, this feels tanky as soon as you get the flasks. That was my reasoning (that, and being addicted to struggling on pathfinder early in the league) to roll the build before I had any of the gear except taste of hate.

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Do you think this build is possible without the crafting? It seems like multi-mirror build, when I look into PoB.
I would like to see budget version, or about max 50ex version. I guess it would be without divine flesh.


You mean without Harvest-crafting? It's a lot worse, as most things would be, but completely viable. Look up my Delirium character "DeepDarkPhantasies", lvl 99 in hardcore league. The gear is very basic (mostly resists and life on most rares, cause yeah capping divine flesh with so many uniques is painful) but the character still felt amazing to play and had about 75-80% of my harvest DPS.

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Anybody consider to also add 3~4 enduring charge to increase the tanky?
Or it is not a good idea?


It's fine, yes. You can get frenzy charges on hit on your chest, then replace the 3 minimum frenzy charges on gear with minimum endurance charges. Technically, your endurance charges work at half-capacity on this build, because you convert phys into elemental first and the end charges mitigate the 50% that's left, but it's still ideal for maximum phys mitigation. However, you'd lose the mana recovery rate on the chest, or you'd commit to crafting a really big chest with both redeemer suffixes.
Last edited by Niedzwiedz#2968 on Aug 2, 2020, 8:34:45 AM
"
Anybody consider to also add 3~4 enduring charge to increase the tanky?
Or it is not a good idea?


"
It's fine, yes. You can get frenzy charges on hit on your chest, then replace the 3 minimum frenzy charges on gear with minimum endurance charges. Technically, your endurance charges work at half-capacity on this build, because you convert phys into elemental first and the end charges mitigate the 50% that's left, but it's still ideal for maximum phys mitigation. However, you'd lose the mana recovery rate on the chest, or you'd commit to crafting a really big chest with both redeemer suffixes.


According to your tree, I think there are at least 6 points can be flexible.
The three points for the +36 resistance and 1 socket, 3 points for life small cluster jewel. Then we can use 2 of these 6 points to added the small cluster jewel which can provide enduring charge when you are hit recently. It is just 2 skill points and we can keep the body armor no change.

But yes, the enduring charge only provide 50% capacity.
Last edited by seevildancer#5321 on Aug 2, 2020, 10:01:40 AM

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