[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
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TheChosenOne_ wrote:
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TheChosenOne_ wrote:
I finally got a big upgrade and probably last main thing for my build before I get the very expensive things to round out my character.
I don't know wtf to do in pob to see my true damage or how much impale my golems have. Can anyone take a look at my character in pob to check for those things? Account name is : TheChosenOne_ . I thought I loaded my character right but last time I loaded it myself on pob to try to get a pob link, it showed the items in the guide and not my own so that's what makes me think I did something wrong and it would be better if someone look up my character rather than me posting my character's pob.
no one can help me with this?
When you import your character make sure you open up a new POB so the previous wasn't in the background.
It will then display everything you have equipped and then just select your clusters passives as it doesn't do it auto and then change config as per page one of guide FAQ
Ok I think i'm at a good spot with gear and auras so I'll list what I've got and show you the gem selection I've decided (I haven't finished changing to all alternate gems yet)
I'm lvl 94.
I have 90/90/90/100 resistances as CI.
7k total ES
77% physical damage reduction while moving. (unflasked)
64% evasion while moving. (unflasked)
Movement speed is a bit low because I haven't got any on my boots yet so it's at +61% unflasked while phasing.
My ag curses on hit with 48% effect vulnerability and also blinds enemies nearby aswell as increasing enemies physical damage taken by 9%.
I cast poachers mark to direct minions and it reduces their physical damage reduction by 25% aswell as increases all minions damage on them. (It's lvl 1 to be low mana as I only have 29 remaining after the following auras:
- Purity of Fire lvl 24 (reserves 4%)
- Haste lvl 22 (reserves 12%)
- Flesh and Stone lvl 22 (reserves 10%)
- Aspect of the Spider (reserves 10%)
- Discipline lvl 28 (reserves 7%)
- Divergent Determination lvl 25 (reserves 6%)
- Pride lvl 22 (reserves 14%)
- Purity of Lightning lvl 24 (reserves 14%)
- Purity of Ice lvl 25 (reserves 14%)
- Dread Banner lvl 22 (reserves 4%)
- Grace lvl 22(reserves 0%)
- Vitality lvl 22 (reserves 100 flat)
All auras have >300% aura effect.
Here is my PoB
https://pastebin.com/xsB188MW
Any questions just ask :)
What is the difference between going CI and just socketing a bunch of rmr gems to fit in all auras in the original build? How does the damage compare? I am using a +1 +1 amulet and +1 +1 wand to get my carrions up to level 27. My zombies and AG are level 29 in the +3 helm. Will I have to give up dps and minion survivability this way? Thanks.
Edit: I am using 11 auras with a few rmr gems (mostly on the primordials) and helm with anom maim linked to anom flesh and stone as the extra aura.
Difference is survivability.
You can't fit grace or divergent determination and aspect of the spider.
All 3 of those are huge survivability and spider is survivability and dps.
Just with grace and determination I get those Phys reduction and evasion figures which you wouldn't have.
You can modify it to your playstyle. Also another is no chaos resist required as you are immune...
40% carrion enchant is additive therefore a tiny increase as other have said. (Roughly 10% total) were flesh and stone in blood stance is a 45% dps upgrade.
You can't argue with the stats I posted if you want to hit LVL 100.
but i think there is something wrong in the calculation
6.8M dps for each golem, and there is some room for improvement
i dont know how to add the vulnerability on hit by the animate guardian(corrupted gloves)
according the wiki its an 10/12 lvl vulnerability with 40/48% increased effect
so at lvl 10 vulnerability give +34% and the gloves have 47% increase effect ... that mean 34*1.47 = 50 ?????????
edit an item to include all the auras and curse from your AG into that item.
but i think there is something wrong in the calculation
6.8M dps for each golem, and there is some room for improvement
i dont know how to add the vulnerability on hit by the animate guardian(corrupted gloves)
according the wiki its an 10/12 lvl vulnerability with 40/48% increased effect
so at lvl 10 vulnerability give +34% and the gloves have 47% increase effect ... that mean 34*1.47 = 50 ?????????
edit an item to include all the auras and curse from your AG into that item.
Have to remember to select shaper dps too so we can compare apples with apples.
9k ES / 1.5K ES regen (2.3k es regen when hit and flasked)
60% phys reduction (90% with flask), Resistances 90/90/90/100
All elemental ailment immunity. (except chill 55%)
Dual curse: Vulnerability + Poacher's Mark
Over 29.7M Shaper DPS from Golems
(Over 35M if you add arena master, greater harbinger buff)
POB: https://pastebin.com/fi7kbV1f
For those who keep asking, was it worth going CI.
Well are you ok with dumping more than 100ex into a build?
Are you fine with all this investement just so you could upgrade from being able to do all content to doing all content faster?
If you do, then yes it was worth it!
But for those who keep asking what is the next big upgrade if you completed the guide.
Then my answer is Divergent Determination + Grace combo.
(Yes must be Divergent)
Why? Because it gives you 60% phys reduction without flasks.
Your minions will stop dying, and you cover the main weakness of the build.
Last edited by Turbo32#5327 on Oct 30, 2020, 12:21:04 AM
9k ES / 1.5K ES regen (2.3k es regen when hit and flasked)
60% phys reduction (90% with flask), Resistances 90/90/90/100
All elemental ailment immunity. (except chill 55%)
Dual curse: Vulnerability + Poacher's Mark
Over 29.7M Shaper DPS from Golems
(Over 35M if you add arena master, greater harbinger buff)
POB: https://pastebin.com/fi7kbV1f
For those who keep asking, was it worth going CI.
Well are you ok with dumping more than 100ex into a build?
Are you fine with all this investement just so you could upgrade from being able to do all content to doing all content faster?
If you do, then yes it was worth it!
But for those who keep asking what is the next big upgrade if you completed the guide.
Then my answer is Divergent Determination + Grace combo.
(Yes must be Divergent)
Why? Because it gives you 60% phys reduction without flasks.
Your minions will stop dying, and you cover the main weakness of the build.
I think for under 50ex you can get to a really good spot in this build.
You don't need awakened gems or LVL 21 gems and the gear is quite easy to make with low es.
This build with even 5k es is super strong. For 9k+ es yeah prob need 100ex lmao...or 130 ex for 1 WEP ;)
It's fun afking wave 20 simulacrum though!!
Last edited by Hemzokuken#3433 on Oct 30, 2020, 12:27:59 AM
Ok I think i'm at a good spot with gear and auras so I'll list what I've got and show you the gem selection I've decided (I haven't finished changing to all alternate gems yet)
I'm lvl 94.
I have 90/90/90/100 resistances as CI.
7k total ES
77% physical damage reduction while moving. (unflasked)
64% evasion while moving. (unflasked)
Movement speed is a bit low because I haven't got any on my boots yet so it's at +61% unflasked while phasing.
My ag curses on hit with 48% effect vulnerability and also blinds enemies nearby aswell as increasing enemies physical damage taken by 9%.
I cast poachers mark to direct minions and it reduces their physical damage reduction by 25% aswell as increases all minions damage on them. (It's lvl 1 to be low mana as I only have 29 remaining after the following auras:
- Purity of Fire lvl 24 (reserves 4%)
- Haste lvl 22 (reserves 12%)
- Flesh and Stone lvl 22 (reserves 10%)
- Aspect of the Spider (reserves 10%)
- Discipline lvl 28 (reserves 7%)
- Divergent Determination lvl 25 (reserves 6%)
- Pride lvl 22 (reserves 14%)
- Purity of Lightning lvl 24 (reserves 14%)
- Purity of Ice lvl 25 (reserves 14%)
- Dread Banner lvl 22 (reserves 4%)
- Grace lvl 22(reserves 0%)
- Vitality lvl 22 (reserves 100 flat)
All auras have >300% aura effect.
Here is my PoB
https://pastebin.com/xsB188MW
Any questions just ask :)
What is the difference between going CI and just socketing a bunch of rmr gems to fit in all auras in the original build? How does the damage compare? I am using a +1 +1 amulet and +1 +1 wand to get my carrions up to level 27. My zombies and AG are level 29 in the +3 helm. Will I have to give up dps and minion survivability this way? Thanks.
Edit: I am using 11 auras with a few rmr gems (mostly on the primordials) and helm with anom maim linked to anom flesh and stone as the extra aura.
Difference is survivability.
You can't fit grace or divergent determination and aspect of the spider.
All 3 of those are huge survivability and spider is survivability and dps.
Just with grace and determination I get those Phys reduction and evasion figures which you wouldn't have.
You can modify it to your playstyle. Also another is no chaos resist required as you are immune...
40% carrion enchant is additive therefore a tiny increase as other have said. (Roughly 10% total) were flesh and stone in blood stance is a 45% dps upgrade.
You can't argue with the stats I posted if you want to hit LVL 100.
I see your points about the survivability. Honestly, the only place where I am a bit off is 100% delirium where lots of ground aoe sometimes kills golems/zombies and the dps could be better. Everything else is easy anyway. How would lowering the golem/zombies gem levels help/hurt there? How does the CI build do in t16+ 100% delirium? I am curious to give this a try. Not having to find chaos res is a big plus I agree.
after i turned on all my auras, i dont have enough mana to cast flesh offering..i left with 9/873 mana
Easy fix bro just fine tuning lvls of gems. Eg vitality can throw it out or precision/clarity.
Sometimes you need different gems in different mana reduce slots or just a higher mana pool so it all scales different.
I had to swap clarity to gloves so it wasn't getting +3 lvls as that threw out my mana reserve and then put determination in boots with empower as it's still % reserve regardless of gem level.