[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
" ES can be fixed later just accept the 500es t1 aura effect vaal. You can craft on ES to make it better. I find when I get greedy with stats is when I blow currency. |
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" It's a 1/8th chance of hitting +1 if I remember right, so you were right on target, and maybe even a bit lucky there. |
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" If you hit 1/40 you break even...so seems silly not to try. |
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When running Flesh and Stone do you run in blood or sand stance??? Having issues with this addition.
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" definitely blood. We want as much dps as possible and this shit adds like 40% TOTAL lol Just saving to buy curse on hit gloves for ag then I can finally equip him. Boo game crashed at room before last aspirant in uber lab :( Disconnecting was worth it because I got a sick enchant for my AG.. It has 150k HP and this enchant means it regens 2%/second (30k/s) when it gets hit. It also has 10% of 150k as extra es (15k es). Pretty broken and worth investing in life given how much it costs to build him up. Ok am finally setting up my AG, got the gloves for 5ex and now I can replace vulnerability on my setup for poachers mark. Last edited by Hemzokuken#3433 on Oct 29, 2020, 8:47:31 PM
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Lvl 21 divergent ag for 490c someone snap it up! (only 7ex)
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Ok I think i'm at a good spot with gear and auras so I'll list what I've got and show you the gem selection I've decided (I haven't finished changing to all alternate gems yet)
I'm lvl 94. I have 90/90/90/100 resistances as CI. 7k total ES 77% physical damage reduction while moving. (unflasked) 64% evasion while moving. (unflasked) Movement speed is a bit low because I haven't got any on my boots yet so it's at +61% unflasked while phasing. My ag curses on hit with 48% effect vulnerability and also blinds enemies nearby aswell as increasing enemies physical damage taken by 9%. I cast poachers mark to direct minions and it reduces their physical damage reduction by 25% aswell as increases all minions damage on them. (It's lvl 1 to be low mana as I only have 29 remaining after the following auras: - Purity of Fire lvl 24 (reserves 4%) - Haste lvl 22 (reserves 12%) - Flesh and Stone lvl 22 (reserves 10%) - Aspect of the Spider (reserves 10%) - Discipline lvl 28 (reserves 7%) - Divergent Determination lvl 25 (reserves 6%) - Pride lvl 22 (reserves 14%) - Purity of Lightning lvl 24 (reserves 14%) - Purity of Ice lvl 25 (reserves 14%) - Dread Banner lvl 22 (reserves 4%) - Grace lvl 22(reserves 0%) - Vitality lvl 22 (reserves 100 flat) All auras have >300% aura effect. Here is my PoB https://pastebin.com/xsB188MW Any questions just ask :) Last edited by Hemzokuken#3433 on Oct 29, 2020, 9:27:32 PM
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" What is the difference between going CI and just socketing a bunch of rmr gems to fit in all auras in the original build? How does the damage compare? I am using a +1 +1 amulet and +1 +1 wand to get my carrions up to level 27. My zombies and AG are level 29 in the +3 helm. Will I have to give up dps and minion survivability this way? Thanks. Edit: I am using 11 auras with a few rmr gems (mostly on the primordials) and helm with anom maim linked to anom flesh and stone as the extra aura. Last edited by __Leonardo__#0800 on Oct 29, 2020, 11:21:20 PM
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after i turned on all my auras, i dont have enough mana to cast flesh offering..i left with 9/873 mana
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" no one can help me with this? |
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