[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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Breken wrote:
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FutureFear wrote:



Thanks for your input!

I know it would do those things, however, I'll lose my flesh and stone aura again to fit in purity of lighting. I also prefer Anomalous flame dash over Frostblink, because of the cooldown, which flame dash doesn't have and extra travel distance.
On top of it, my movement speed is already "fixed" with cyclone thanks to my animate guardian. He's wearing Garb of the Ephemeral, which has the mod "nearby allies action speed cannot be modified below base value."
Honestly, I don't think the difference will be big enough to drop flesh and stone and I doubt my DPS loss is compensated by Gravepact.
I'm already clearing (decent layout) maps in under 2 minutes now no matter the tier, so speed is not an issue.

I'm also already on the low end in ES (6.3K in-game) so dropping below 6K is not an option defensive wise.



Is garb making your Cyclone speed normal? Garb protects you from action speed slows not movement speed slows like cyclone. I've been using Cyclone variants for like 5 leagues now. It's a total individual QoL decision, but pick up a cheap pair of stampede, slap in a lvl 18-20 frostblink and test it in a low map. Frostblink doesn't interrupt cyclone when using it, while Flame dash does.... they have the same travel distance when leveled, and with the stacked 100% cooldown recovery you'll rarely notice the cooldown.


Like already mentioned, the change would lower my DPS, I did the setup in POB and went from 10M to only 8M DPS (per golem) with Gravepact anointed on the boots. All because I lose Flesh and stone to get purity of lightning back in a socket.
So to gain such a small boost of QOL with cyclone isn't worth dropping 2M DPS. If you can fix that, be my guest. For now, doryiani's delusion is the better option. ;)

About garb, I double-checked and did some (re)searching, action speed increase does affect movement speed, however, the base values are separate.

If/when you see at the ascendancy of juggernaut we have the "unstoppable" notable. It has both mods, action speed and movement speed that can't be lowered below base value. This alone tells us everything we need to know.

The question now exile is whether or not you're able to fix the 2M missing DPS? ;)





How good is Grip of the Council? It gives 20% extra cold damage but do we scale well with flat physical? Since it has strength on it also.
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FutureFear wrote:



Like already mentioned, the change would lower my DPS, I did the setup in POB and went from 10M to only 8M DPS (per golem) with Gravepact anointed on the boots. All because I lose Flesh and stone to get purity of lightning back in a socket.
So to gain such a small boost of QOL with cyclone isn't worth dropping 2M DPS. If you can fix that, be my guest. For now, doryiani's delusion is the better option. ;)

About garb, I double-checked and did some (re)searching, action speed increase does affect movement speed, however, the base values are separate.

If/when you see at the ascendancy of juggernaut we have the "unstoppable" notable. It has both mods, action speed and movement speed that can't be lowered below base value. This alone tells us everything we need to know.

The question now exile is whether or not you're able to fix the 2M missing DPS? ;)




Yeah, you're right the variant you're using is too tight on gem slots due to the extra 2 that you take. You would have to drop your movement skill, and even with better consistent movement speed, not having a gap jumper skill just feels bad.
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Jyaen68 wrote:
How good is Grip of the Council? It gives 20% extra cold damage but do we scale well with flat physical? Since it has strength on it also.


It doesn't work, it converts a portion of physical to cold dmg. Because we use the brutality gem on our golems, they can't deal elemental (or chaos) dmg.
replacing brutality is not an option, since it gives the most DPS to our golems.
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Jyaen68 wrote:
How good is Grip of the Council? It gives 20% extra cold damage but do we scale well with flat physical? Since it has strength on it also.


They aren't horrible gloves, 20% more damage, str. Low ES though.

The real issue comes from the fact that they don't work with the recommended Golem gem setup. Our golems use Brutality, and that makes them unable to do ANY cold damage. You could replace that link with something else. Maybe Ruthless, or Damage on full life, but those supports are about 20% worse, so it's a wash.
Last edited by Breken#4127 on Oct 13, 2020, 12:24:03 PM

-.- Why does this happen on my helmet.



Anyone playing dominating blow variant?
I'm willing to sell this sucker...?
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Breken wrote:
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BlazeD96 wrote:



Hi, try to move to your build, but can't get near 15M per Golem. Also have problem with max resist. Need yours advice what need to upgrade, how to improve.



Your resists are lower for two reasons, the main one is that you aren't hitting the 200% aura effect breakpoint due to your medium jewels. You grab self-control on one of them, and that's 8% less right there. Two ways to fix it.

1. Drop the medium cluster with Self-control for another replenishing/First amoung node. That should get you to 90%. But require you to get reduced reservation on 3 jewels (your golem jewels most likley).

2. Replace the phoenix shard medium cluster for one with 35% increased effect of small passive nodes. That should get you an extra 8% effectiveness as well, but that jewel certainly be expensive.

The other issue you have with resists is that the Purity of ice in your shield isn't lvl 23. You need to put a lvl 21 (corrupted) purity in there for the shield to boost it to lvl 23.

Here is what I would do:

First get a lvl 21 purity of lightning for your shield. That alone should take your resists to 89% all If you drop that Self-Control node, you should be able to hit 90% all... BUT in order to do that, you'll need to get three jewels with 1% reduced reservation.

As for your PoB DPS, the main key you're missing is Vaal Haste. Vaal haste is a huge "I win" button when it's up. I save it for legion monoliths, bosses, or other times when I'm feeling like I need a quick massive DPS boost. It's not up all the time, but you'll really feel it when you hit that button.

Most of the rest of the DPS is incremental. Gem levels mostly, make sure you have the gem quality type selected correctly in PoB. Some of those qualities can make a big difference.

I'm also not sold on Divergent Precision. The less AOE effect also gets scaled, so ends up decreasing everyone's AOE (including anyone you party with) by like 30% Not really worth it for boost IMO.

Hope that helped.



Got Purity 21 lvl.
And also rolled myself this beauty:



^^

And got 90% res.

Maybe it will be exalted in feature.
Last edited by BlazeD96#3426 on Oct 13, 2020, 12:42:47 PM
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Breken wrote:
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steijn wrote:
i'm struggling mainly against physical damage, what can be done against this?


That's the build's weakness. You counter it with flasks (Granite, Taste of hate, Basalt) and the mod "%physical damage from hits taken as (element) damage" as a corrupted mod on your shield, or as a mod on your watcher's eye.

You can also get a +1 to minimum endurance charges for a bit more physical reduction.


why can't i find the mod on the prism shield in trade?
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brocktune725 wrote:


why can't i find the mod on the prism shield in trade?


Need to search implicts, since it's a corruption result. Here is the search.

https://www.pathofexile.com/trade/search/Heist/dVqXZJbFJ

The range is 6-8%
Can someone do t16+ 100% delirious juiced maps with good clearspeed?
Can facetank Sirus diebeam, Shaper's balls (not always), but dont have enough DPS for 100% delirious maps. How can I improve DPS? (except awakened multistrike)
Last edited by abdemon#1932 on Oct 13, 2020, 12:54:02 PM

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