[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

"
m02ph3u5 wrote:
I'm 88 already but I fear that I cannot continue until prices drop. How are you guys making enough currency this league? Or are you all on standard?

~200c - 2 big clusters
>400c - 4 med clusters
~100c - annoit
~600c - vivinsect
~350c - shavs
~100c - vertex
10c - eminence
25c - harmony
200c - might
235c - anima stone
30c - energy from within
---
2250 c

and that's just kinda the base. No watcher's, no 21/20, no awakened, no good base jinxed/juju/boots/whatever, no enchantments, no color roll costs, no gloves, no abyss, ...

I made like 200c so far.


Yeah, I managed to get most of the stuff when prices were much lower, the build has become meta, and the prices reflect that. The build DOES work with lower cost replacements, Solaris Lorica rather than Shaves, 1 notable large clusters, Void eye or rare +3 ring instead of Vivinsects.

The only thing that's super important and expensive are the golem jewels.

Golems are meta, so not much to do about that. You could try to farm the "Primordial" div card, while you build up currency.

You also don't "NEED" might, you can easily replace it with another harmony.
Last edited by Breken#4127 on Oct 5, 2020, 11:56:27 AM
"
MuZuR wrote:
Hi everyone,

First of all, sorry for my English.

Thanks for the amazing build but i wanna ask you 2 questions.

1. question: I purchased primordial might crimson jewel but i didn't understand the first sentence.


(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds

Should i summon golem every time? Because, i have no mana for this.

2. question: Which is the best? 5 Carrion Golems or 4 Carrion Golems + 1 Summon Stone Golem

Best Regards...


Ignore that stat. The Primordial might jewels exists mostly just so that the golems are aggressive and have a larger range.

You don't want to summon the Stome golem. you want the 5 carrion golems.
"
Breken wrote:
"
MuZuR wrote:
Hi everyone,

First of all, sorry for my English.

Thanks for the amazing build but i wanna ask you 2 questions.

1. question: I purchased primordial might crimson jewel but i didn't understand the first sentence.


(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds

Should i summon golem every time? Because, i have no mana for this.

2. question: Which is the best? 5 Carrion Golems or 4 Carrion Golems + 1 Summon Stone Golem

Best Regards...


Ignore that stat. The Primordial might jewels exists mostly just so that the golems are aggressive and have a larger range.

You don't want to summon the Stome golem. you want the 5 carrion golems.


Thank you so much
"
m02ph3u5 wrote:
I'm 88 already but I fear that I cannot continue until prices drop. How are you guys making enough currency this league? Or are you all on standard?

~200c - 2 big clusters
>400c - 4 med clusters
~100c - annoit
~600c - vivinsect
~350c - shavs
~100c - vertex
10c - eminence
25c - harmony
200c - might
235c - anima stone
30c - energy from within
---
2250 c

and that's just kinda the base. No watcher's, no 21/20, no awakened, no good base jinxed/juju/boots/whatever, no enchantments, no color roll costs, no gloves, no abyss, ...

I made like 200c so far.

Basically this build can work with much cheaper alternatives:
1. 9 passive big clusters are cheap and easy to craft with some fossils, took me around 20c
2. you shouldn't cut any costs here as this is the core of the build
3. you path your way to charisma manually, so can cut 100c here
4. swap vivinsects with voideyes, they're 1c
5. swap shavs with solaris lorica, 20c and easy to color
6. instead of vertex just take cheap hubris circlet with 250+ es ~10-20c
7-10. build works quite fine with 3 golems up until aw8, so that's not really necessary at the beginning
11. 30c is pretty cheap for this jewel, so take it
_______
~500c for this build to function pretty well
also add here Doryani's delusion sorcerer boots as these give lvl 25 purity and some good es for a mere cost of 50c
Last edited by NarberalGamma#0288 on Oct 5, 2020, 12:09:33 PM
"
NarberalGamma wrote:
"
m02ph3u5 wrote:
I'm 88 already but I fear that I cannot continue until prices drop. How are you guys making enough currency this league? Or are you all on standard?

~200c - 2 big clusters
>400c - 4 med clusters
~100c - annoit
~600c - vivinsect
~350c - shavs
~100c - vertex
10c - eminence
25c - harmony
200c - might
235c - anima stone
30c - energy from within
---
2250 c

and that's just kinda the base. No watcher's, no 21/20, no awakened, no good base jinxed/juju/boots/whatever, no enchantments, no color roll costs, no gloves, no abyss, ...

I made like 200c so far.

Basically this build can work with much cheaper alternatives:
1. 9 passive big clusters are cheap and easy to craft with some fossils, took me around 20c
2. you shouldn't cut any costs here as this is the core of the build
3. you path your way to charisma manually, so can cut 100c here
4. swap vivinsects with voideyes, they're 1c
5. swap shavs with solaris lorica, 20c and easy to color
6. instead of vertex just take cheap hubris circlet with 250+ es ~10-20c
7-10. build works quite fine with 3 golems up until aw8, so that's not really necessary at the beginning
11. 30c is pretty cheap for this jewel, so take it
_______
~500c for this build to function pretty well
also add here Doryani's delusion sorcerer boots as these give lvl 25 purity and some good es for a mere cost of 50c


Then you will have like what 4k ES? With 10% phys reduction. Not to mention without the 60 all stats from the rings to hit 159 str and dex is near impossible without even further investment elsewhere.

Sure you can play that, but just doing a life based golem version with easy 6 to 7k HP with 70% phys reduction and 75% all res, way more damage and way cheaper, is far superior at this point.
Has anyone seen if the golem's HP goes below full hp? Seems like impale even at a 100% chance to impale is less damage than damage on full life, if the golems never go below the threshold.
"
clozzer wrote:

Sure you can play that, but just doing a life based golem version with easy 6 to 7k HP with 70% phys reduction and 75% all res, way more damage and way cheaper, is far superior at this point.


at this point I had 5k es, 74% phys mitigation, 90 allres, quite some damage and pretty much all stats needed
Last edited by NarberalGamma#0288 on Oct 5, 2020, 1:43:54 PM
"
xecutable1 wrote:
Has anyone seen if the golem's HP goes below full hp? Seems like impale even at a 100% chance to impale is less damage than damage on full life, if the golems never go below the threshold.


I'm sure they do drop below full life often, but with the massive regen they have as well as leech (if you spec some alt quality gems) they pop right back up super quickly. So damage on full life should have at least a 80% uptime.
"
NarberalGamma wrote:
"
clozzer wrote:

Sure you can play that, but just doing a life based golem version with easy 6 to 7k HP with 70% phys reduction and 75% all res, way more damage and way cheaper, is far superior at this point.


at this point I had 5k es, 74% phys mitigation, 90 allres, quite some damage and pretty much all stats needed


Do you have saved your PoB of this?
"
clozzer wrote:
"
NarberalGamma wrote:
"
clozzer wrote:

Sure you can play that, but just doing a life based golem version with easy 6 to 7k HP with 70% phys reduction and 75% all res, way more damage and way cheaper, is far superior at this point.


at this point I had 5k es, 74% phys mitigation, 90 allres, quite some damage and pretty much all stats needed


Do you have saved your PoB of this?


I don't have it saved but here's how it roughly looked like
https://pastebin.com/L9us8eFa
Last edited by NarberalGamma#0288 on Oct 5, 2020, 2:49:50 PM

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